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                        Returning 16 results for 'sing slaked adventure'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Pronunciations The Siabsungkoh Pronunciations table notes how to pronounce key names in this adventure. Siabsungkoh Pronunciations  Name Pronunciation   Dyn Singh DIN sing Gammon Xungoon GAH-mun zun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     studentâs mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlockâs thirst for knowledge and power canât be slaked with
                                                
                                            
                                                
                                                     of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlockâs thirst for knowledge and power canât be slaked with mere study
                                                
                                            
                                                
                                                     goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     power canât be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically means some kind of adventure. Becoming a Warlock... As a Level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     given them. Once a pact is made, a Warlockâs thirst for knowledge and power canât be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically
                                                
                                            
                                                
                                                     means some kind of adventure. Becoming a Warlock... As a Level 1 Character Gain all the traits in the Core Warlock Traits table. Gain the Warlockâs level 1 features, which are listed in the Warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
                                                
                                            
                                                
                                                     Firefly Cellarâs other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
                                                
                                            
                                                
                                                     they can sing to make the sand do what they want, but none of them can carry a tune, so theyâre frustrated and ready to smash intruders to pieces. Wandererâs Hope A cloud giant in an airship seeks the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
                                                
                                            
                                                
                                                     fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Friendly (or not-so-friendly) competition with a rival has spurred you to adventure. Gem You seek a fabled magic weapon or magic suit of armor. You wonât rest until you find it. Jester You feel like a
                                                
                                            
                                                
                                                     notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
                                                
                                            
                                                
                                                     that many come to her for guidance and for stewarding their own stories. Personality Trait. âI seek to honor the gods with every song I sing and every word I speak.â Ideal. âThe history of our land is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     unassuming structure seems typical of an abandoned house. Impressions of past events and subtle, ambient haunts transpire during this time (see âAmbient Hauntsâ). Awakened. In the course of the adventure
                                                
                                            
                                                
                                                     haunts occur throughout the house at this time. Waking the House The house reveals its full haunting at a dramatic moment. The adventure notes events that wake the house, many surrounding the events of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
                                                
                                            
                                                
                                                     see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
                                                
                                            
                                                
                                                     your gods." 10â12 An elf riding a pegasus with bulging saddlebags asks you for directions to the Aurora Gallery. 13â15 Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pieces of furniture. She is timid and knows very little about the shipâs history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the godâs hymns. If the characters
                                                
                                            
                                                
                                                     or use the information in the Marshal Wreck Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
                                                
                                            
                                                
                                                    . These changes are permanent.  AWAKEN ANYTHING
 Legends are filled with natural forces and mundane objects that take on humanoid characteristics to guide or confound heroes: statues that sing, animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     THE MIND FLAYER
 Nihiloor the mind flayer has carved out its own lair within Xanatharâs lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named
                                                
                                            
                                                
                                                    , clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If heâs not with Xanathar in the arena (area X6), Noska Urâgray (see
                                                
                                            
                                        






