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Returning 22 results for 'sing slayer adventure'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pronunciations The Siabsungkoh Pronunciations table notes how to pronounce key names in this adventure. Siabsungkoh Pronunciations Name Pronunciation Dyn Singh DIN sing Gammon Xungoon GAH-mun zun
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a business rival looking to acquire your wealth, your blood, or your soul. No matter how dark the adventure gets, your role as a Monster Slayer makes you the best offense and defense against whatever stands in your franchiseâs path to success.
employee â looking smart in a business suit one day, and hacking up enemies the next. Monster Slayer The nightmare creatures that haunt the world are more of a threat to an Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
Firefly Cellarâs other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
they can sing to make the sand do what they want, but none of them can carry a tune, so theyâre frustrated and ready to smash intruders to pieces. Wandererâs Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Friendly (or not-so-friendly) competition with a rival has spurred you to adventure. Gem You seek a fabled magic weapon or magic suit of armor. You wonât rest until you find it. Jester You feel like a
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
location.
Running Encounters. This adventure describes what the characters see when they first arrive at a location, and what theyâll discover as they explore it. The adventure also tells you how the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
that many come to her for guidance and for stewarding their own stories. Personality Trait. âI seek to honor the gods with every song I sing and every word I speak.â Ideal. âThe history of our land is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
unassuming structure seems typical of an abandoned house. Impressions of past events and subtle, ambient haunts transpire during this time (see âAmbient Hauntsâ). Awakened. In the course of the adventure
haunts occur throughout the house at this time. Waking the House The house reveals its full haunting at a dramatic moment. The adventure notes events that wake the house, many surrounding the events of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artists, counselors, and religious figures. Knight The Dragon Slayer; Most Prominent in Midsummer The Knight soars overhead during high summerâthe final month of the Righteous Quartet. The prominence
diamond, ruby, or sapphire. The Genie appears in countless zodiac legends, typically as the mysterious instigator of the Knightâs adventure, the source of the Sageâs wanderings, or the silent shadowy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru. Spoiled and pompous, Faroul was shipped off by his exasperated parents to Port Nyanzaru and told to make his fortune there. Bursting with coin and ready for adventure, Faroul brought along his
jaws of peril and has the normal halflingâs luck. Hew Hackinstone Barmy dwarf dragon slayer (Port Nyanzaru) When the characters meet Hew, give the players a copy of handout 5 in appendix E. Three
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
your gods." 10â12 An elf riding a pegasus with bulging saddlebags asks you for directions to the Aurora Gallery. 13â15 Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
earlier in this adventure) were ousted by these trolls. Treasure. Gathered under the trollsâ beds is their accumulated loot: 120 gp, 900 sp, four gems worth 50 gp each, wooden dentures set with mother-of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slippery. (See chapter 5, âAdventure Environments,â in the Dungeon Masterâs Guide for rules on extreme cold and slippery ice.) For every minute the characters spend here, there is a cumulative ten
casket is covered with a patch of yellow mold (see chapter 5, âAdventure Environments,â in the Dungeon Masterâs Guide). Beneath the mold, a Dwarvish inscription on the casket reads, âHere rests Godwyd the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the
inhabit it are beyond the scope of this adventure, but you can flesh them out as you see fit. L14: Basilisk Den Oddly shaped chunks of rock are strewn about this cave, which reeks of ammonia. Scattered
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pieces of furniture. She is timid and knows very little about the shipâs history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the godâs hymns. If the characters
or use the information in the Marshal Wreck Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
. These changes are permanent. AWAKEN ANYTHING
Legends are filled with natural forces and mundane objects that take on humanoid characteristics to guide or confound heroes: statues that sing, animals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
THE MIND FLAYER
Nihiloor the mind flayer has carved out its own lair within Xanatharâs lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named
, clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If heâs not with Xanathar in the arena (area X6), Noska Urâgray (see






