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Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
river, holds the middle classes and is the site of much of Baldur’s Gate’s long-simmering class conflict. The city’s poorest folk live in the Outer City, a series of squalid neighborhoods located outside the city walls.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thorn Slinger A corridor inside The Hidden Shrine of Tamoachan is the site of a long, narrow pit with a number of large bushes along its floor. Though they might appear harmless at first, these thorn
slingers are doubly dangerous, as anyone who falls into the pit or tries to traverse it soon discovers. Thorn Slinger Large plant, unaligned
Armor Class 11
Hit Points 32 (5d10 + 5)
Speed 10 ft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
of their agreement. A maelephant expels poisonous gas from its trunk at a group of would-be thieves. Maelephant Large Fiend, Typically Lawful Evil
Armor Class 15 (half plate armor)
Hit Points 161
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
god might reward such a follower with everlasting service in the protection of a holy site. An eidolon has no purpose beyond guarding the place it was assigned to and never leaves. Animated Statues. An
site. After doing so, the eidolon controls the construct as if it was its own body and uses its fists to drive back intruders, smashing and crushing anything it can reach. Undead Nature. An eidolon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Good and Evil Weirds. Like most elementals, a water weird has no concept of good or evil. However, a water weird bound to a sacred or befouled source of water begins to take on the nature of that site
, neutral
Armor Class 13
Hit Points 58 (9d10 + 9)
Speed 0 ft., swim 60 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
moose. Ancient elven magic tricks all aberrations, fiends, giants, humanoids, and undead into veering away from the site without the slightest inkling that they’ve been magically misdirected. When the
encounter the moose in area E6. Awakened White Moose
Large beast, neutral evil
Armor Class 11 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
might have absorbed magic from a site infused with dragons’ power. Or perhaps you handled a treasure taken from a dragon’s hoard that was steeped in draconic power. Or you might have a dragon for an
Sorcerer level. Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. Level 3: Draconic Spells When
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sword Wraiths When glory-obsessed warriors die in battle without honor, they might haunt the site as sword wraiths. Sword Wraith Commander Sword wraith commanders haunt battlefields, attacking anyone
who questions their valor but looking kindly on those who sing their praises. Sword Wraith Commander
Medium Undead, Typically Lawful Evil
Armor Class 18 (breastplate, shield)
Hit Points 127
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir’s dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creation of multiple redcaps at the same site could attract the entire group to serve as cohorts, emulating that creature’s murderous handiwork. In any case, if a redcap works with another being, the
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the same site could attract the entire group to serve as cohorts, emulating that individual’s murderous handiwork. Some hags and wicked mages know methods to call redcaps out of the Feywild and might
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a kindred spirit. An individual responsible for the creation of several redcaps at the same site could attract an entire group to serve as cohorts. In any case, if a redcap works with another being
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Abhorrent Overlord
Large fiend, lawful evil
Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., fly 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
after it closed its doors, the site was reopened as Ultrumm’s Music Conservatory. The conservatory later moved to Southbank, and the House of the Harp occupied the college’s original location under
in the Bard College class feature in the Player’s Handbook. The College of Fochlucan is naturally allied with the Harpers, although its master bards are careful to stress that its mission is separate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of
the inquisitors originally hunted. Inquisitor of the Mind Fire
Medium Humanoid
Armor Class 16 (breastplate)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
red slaad, dropped here by the comet that recently overflew the site, searches the hill for any way to lift the wards around the watchtower. Minotaur Archaeologist Medium Humanoid, Any Alignment
Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +3, History +5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard might themselves die. If it is freed from its specific
that find renewed purpose in the domain of a kindred guardian. Wood Woad
Medium plant, lawful neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
meals. Prices are higher in the morning, when quality and selection are also better. 20. Grand Coliseum This stone arena is the site of gladiatorial games (usually nonlethal, but accidents happen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
it. Like trees, wood woads need only sunlight, air, and nutrients from the earth to go on living. Because they are undying, some wood woads outlive their original purpose. The site a wood woad guards
serving a kindred guardian. Wood Woad
Medium Plant, Typically Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most
havoc. mite
Small fey, lawful evil
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft., burrow 10 ft., climb 30 ft.
STR
7(−2)
DEX
14(+2)
CON
11(+0)
INT
10(+0
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the village now stands. The only structure left in the old village is the temple—now the site of activity once again. Before the evil yuan-ti arrived, the followers of the Scaled Mother had begun to
), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. When viewed from the outside, a ki-rin’s lair is indistinguishable from a natural site
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
outside, a ki-rin’s lair is indistinguishable from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
together to create elaborate protections for their periapt and their preferred ritual site. Sometimes a single alhoon is entrusted with the periapt of mind trapping, but this is a dangerous proposition
holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls. Alhoon
Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchants’ Ward The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the
upper-class section of the city. The majority of the city’s merchants and traders actually live and work in the Market Ward. 4. Goldenthrone This palace serves as the meeting place for the merchant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful evil
Armor Class 19 (natural armor)
Hit Points 187 (25d10 + 50)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
death tyrant uses one random eye ray.
A Death Tyrant’s Lair A death tyrant’s lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. A death tyrant
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (32d8 + 160)
Speed 40 ft., fly 40 ft. (hover)
STR
24 (+7)
DEX
21 (+5)
CON
20 (+5)
INT
25 (+7)
WIS
gain one level of exhaustion.
Belashyrra’s Lair Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Meenlock
Small fey
Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
those trapped within it to oblivion, and thus alhoons often work together to create elaborate protections about the periapt and their preferred ritual site. Sometimes a single alhoon is entrusted with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magical healing. Nikki Dawes Sildar Hallwinter Sildar Hallwinter Medium Humanoid (Human), Neutral Good
Armor Class 16 (chain mail)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
10
Cave. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver Pact. (Share the information in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with
level.
Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Draconic Spells When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
live-audience adventure. Rilsa Rael
Medium humanoid (human), neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2






