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                        Returning 35 results for 'sitting summer adventure'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Season
1
Autumn: peace and goodwill, when summerâs harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
                                                
                                            
                                                
                                                    : cheerfulness and celebration, marked by merriment and hope as winterâs sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    Time of Year If you would like the characters to have the opportunity to find a fruit, begin the adventure a few weeks before either the summer or winter solstice. Apart from making a piece of fruit
                                                
                                            
                                                
                                                     available on the Gulthias Tree, choosing a season provides you with additional details to set the scene, which enhances the adventure. If you choose summer, the hills are lush with growth, though the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
                                                
                                            
                                                
                                                     confirmation that their torment is real. Body Horror Adventure Sites    d8 Adventure Site 
     1  A derelict ship, buried for mysterious reasons 
   2  A vine-covered, ostensibly abandoned prison 
   3  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters rather than murder them. Victoro and Ammalia rely on their noble status to protect them, and the last thing they want is the City Watch on their doorstep. If you choose the Cassalanters as the villains, the adventure takes place in the summer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Character Advancement You can track experience points or simply allow characters to level up when they reach certain points in the adventure. Ideally, the characters should fall within the desired
                                                
                                            
                                                
                                                    . Fireball 3rd 4. Dragon Season 3rdâ4th 5. Spring Madness 5th or higher 6. Hell of a Summer 5th or higher 7. Maestroâs Fall 5th or higher 8. Winter Wizardry 5th or higher  If you decide to track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     travel time to other locations in the domain.  Shortcut Routines   d8 Routine   1 Picking petals from a flower while walking toward a beckoning sunset 2 Playing âOde to the Summer Queenâ on a lute
                                                
                                            
                                                
                                                     while playing a flute or singing about a fond memory 6 Sitting by a creek while lost in childlike wonder 7 Whistling a tune while walking backward 8 Holding hands and dancing around a tree at twilight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     questing knightsâ
 Yet how the wind revives us here!
 âArthur Rimbaud
 This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
                                                
                                            
                                                
                                                     Tree, which sprouted from a wooden stake that was used to slay an ancient vampire. A perfect, ruby-red apple ripens on the Gulthias Tree at the summer solstice, and the tree produces a single albino
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Summer Is Coming Slaying Auril or her roc prevents the Frostmaiden from casting her nightly spell, ending her everlasting winter. The characters can also counteract the Frostmaidenâs everlasting
                                                
                                            
                                                
                                                     mantle of speaker in one or more communities, replacing leaders who were killed during the adventure. If he survived, Speaker Naerth Maxildanarr of Targos opposes the charactersâ political ascendance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Cold Open Before beginning the adventure, give your players a chance to decide how their characters wound up in Icewind Dale, what their relationships are to one another, and what circumstances
                                                
                                            
                                                
                                                    , not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winterâs wrath. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroesâ attention. The threat might be a single villain or
                                                
                                            
                                                
                                                     with Clever Twists It might seem stereotypical to build an adventure around dragons, orcs, and wizards in towers, but these are staples of fantasy storytelling. It might also seem trite to begin an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     magic opens it, however. THE CALAMITOUS FLIGHT OF SIR TALAVAR AND WIGGLEWOG
 Prior to the events of this adventure, Sir Talavar, a noble faerie dragon and emissary of Titania the Summer Queen
                                                
                                            
                                                
                                                     them off. The voice belongs to Sir Talavar, who quietly explains his predicament: âIâm in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queenâs loyal servants, ask that you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     â five dwarves in leather armor and a human in wizardâs robes. They appear to be sitting on the edge of the bridge, facing north and enjoying the view. When they see you, they stand, move away from
                                                
                                            
                                                
                                                     wizard. âFinally caught up with us, eh? Your adventure ends here, Iâm afraid.â
 Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see âWilderness Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). Dark
                                                
                                            
                                                
                                                     with Strahd in this area, he is sitting comfortably at one end of the table, holding the skull of a long-dead foe.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
                                                
                                            
                                                
                                                     Ebder? Iâll meet you there.â She points to a small pile of books on a stool. âThanks so much.â
 Characters who head downstairs to area F2 find Ebder sitting at the table, hunched over a book
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Lovers; Most Prominent in Early Summer Tempers and passions flare under the Flames, also known as the Lovers. The stars that form the constellation suggest embracing figures or, in more chaste
                                                
                                            
                                                
                                                     artists, counselors, and religious figures. Knight The Dragon Slayer; Most Prominent in Midsummer The Knight soars overhead during high summerâthe final month of the Righteous Quartet. The prominence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a herd of moose. But today the local tavern is abuzz with news about a series of recent killings. Before the murders, the only question on everyoneâs mind was, âWill summer ever return to Icewind
                                                
                                            
                                                
                                                     connection? The drunken lot huddled in the tavern offers no credible ideas, but sitting apart from them is an elderly shield dwarf with a nasty scar across her nose who looks like she has something worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     live a life of adventure and have many stories to tell. 4 Protective. You make sure to shelter the innocent. 5 Honest. Your mother told you to always tell the truth. 6 Excitement. Can you steal the
                                                
                                            
                                                
                                                     how small you may be, you wonât back down from a bully.  Halfling Flaws  d6 Flaw   1 You canât resist poking your nose where it doesnât belong. 2 You are very fidgety. Sitting still is a major challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     include the barkeep, three Vistani sitting together, and a man named Ismark KolÂyanovichâwho happens to be the son of the village burgomaster, Kolyan Indirovich. Roleplaying Ismark Ismark the Lesser
                                                
                                            
                                                
                                                     knows that, for some unknown reason, Strahd is attracted to Ireena and desires her above all others. If you used the âPlea for Helpâ adventure hook and the characters show Ismark the letter they received
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     use them as inspiration for creating your own. Flashback The inn changes to resemble one of the other inns or taverns the characters have been to previously during the adventure (the Stonehill Inn or
                                                
                                            
                                                
                                                     & Courtier, but a number of inanimate objects are sitting in chairs where people once were. Written on a chalkboard that would otherwise announce the innâs meal of the day is the phrase: âThe names of things
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See âFinding Quillâ later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     the manor. See âFinding Quillâ later in the adventure for more information.  Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     writing desk with matching chair, a comfortable-looking bed, and a wooden chest at the foot of the bed.
 If Iarno is surprised, add the following paragraph: Sitting at the desk is a short, dark-bearded
                                                
                                            
                                                
                                                     the characters catch up to him, Iarno quaffs the potion of invisibility in the satchel and flees the hideout. At your discretion, he could reappear later in the adventure. Roleplaying Iarno A former
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dollhouse sitting on the bedside table. This three-foot-tall edifice has seen better days and is now besmirched by peeling paint, mold, and rot.
 Behind the dollhouse, by the window, moths flutter
                                                
                                            
                                                
                                                     room, and a nonfunctional bath on the second floor; and a spooky, spacious attic. If you used the âLost Thingsâ adventure hook and Granny Nightshade stole from the characters, any items that their lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     temple, sitting in a pew, and listening to a sermon is a mode of worship foreign to most fantasy religions. More commonly, celebrants offer sacrifices to their gods. The faithful bring animals to the
                                                
                                            
                                                
                                                     month could mark the ghostly wanderings of a long-forgotten nomadic tribe. Extraordinary events, such as the approach of a comet or a lunar eclipse, make good adventure elements, and you can drop them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     one a slimy green orb with a large central eye and four writhing eyestalks. Gathered around them are half a dozen smaller creatures of similar shape, each no bigger than a grapefruit. Sitting on a
                                                
                                            
                                                
                                                     much deeper in the mountain and doesnât appear in this adventure. It doesnât take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west
                                                
                                            
                                                
                                                     of Tricks (gray). A character who takes the Search action and succeeds on a DC 13 Wisdom (Perception) check finds the bag. C4: Sitting Room This room contains furniture made of candy, including a couch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     this camp by the Vistani, their escorts remain at the camp and donât accompany the adventuring party any farther. Twelve Vistani (male and female human bandits) are standing and sitting around the
                                                
                                            
                                                
                                                     in chapter 1. (If the characters donât want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     & Courtier if youâre ever in Red Larch. In late summer, preferably. Come hungry.
 â Omin Dran
 1. Main Door The innâs windows, chimneys, and other access points are all magically sealed. They cannot be
                                                
                                            
                                                
                                                     Stain â˘ Lordâs Favor â˘ Little Dagger â˘ Mother Tongue â˘ Cold Comfort â˘ Summer Gold â˘ Widowâs Wake
 Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .â
    Dirlagraun the Displacer Beast 
 CHAPTER 1: WITCHLIGHT CARNIVAL
 Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
                                                
                                            
                                                
                                                     loyal vassal of the Summer Queen. Many of Sir Talavarâs squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an unwavering sense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    .â
    Dirlagraun the Displacer Beast 
 CHAPTER 1: WITCHLIGHT CARNIVAL
 Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
                                                
                                            
                                                
                                                     loyal vassal of the Summer Queen. Many of Sir Talavarâs squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an unwavering sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Witchlight hand background can roll on this table instead of the Trinkets table in the Playerâs Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that
                                                
                                            
                                                
                                                     duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     features a number of less populous associations, such as those described below. Adventurerâs Guilds Sharn is a magnet for those who seek adventure and opportunity. Forgotten treasures are hidden in
                                                
                                            
                                                
                                                     and investigations. If you and your friends are searching for adventure, youâve come to the right place, and you donât have to do it alone. Sharn is home to two organizations that provide adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
                                                
                                            
                                                
                                                    . Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
 The adventure assumes that the quarantine remains intact. But thereâs a reasonable chance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
                                                
                                            
                                                
                                                     ceremonial rapier Ammalia sitting with baby Terenzio and Elzerina in her lap while Victoro reads them a fairy tale C13. Ballroom This elegant ballroom contains the following noteworthy features: In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     type of dungeon described in âDungeon Purposeâ section of chapter 5, "Adventure Environments" has its own table featuring chambers geared to the dungeonâs purpose. For example, if youâre building a tomb
                                                
                                            
                                                
                                                     large numbers of guests 58â61 Library with an extensive collection of rare books 62 Lounge used to entertain guests 63â70 Pantry, including cellar for wine or spirits 71â74 Sitting room for family
                                                
                                            
                                        






