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Returning 35 results for 'size creation'.
Other Suggestions:
some creation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s plans to triumph over rivals.
A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp claws; the other two are the size and
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Monsters
Dragonlance: Shadow of the Dragon Queen
illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end
combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.
Monsters
Strixhaven: A Curriculum of Chaos
the spellcasting ability (spell save DC 15):
At will: guidance, mage hand, mending (as an action)
1/day each: creation (as an action), dimension door, mage armor, plant growth, polymorphAvoidant
properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size
Backgrounds
Guildmasters’ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
a set of beliefs about the nature of life. Simic members’ bonds and flaws derive from their scientific research — including their creation of new life forms, which they can become very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and shrink down to miniature size to spy on their targets.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand
Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
it by making a Wisdom check with advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Psionic Bolt
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Monsters
Fizban's Treasury of Dragons
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
selecting a lair is ensuring that the site is large enough to accommodate the creature’s prodigious size as the centuries wear on. After that, proximity to shipping lanes and freedom from irksome
races
themself. Still others might be the result of a living creature who died or was grievously injured before being “reassembled.” But no matter the process that spawned them, the creation of an
creation and their lives. For from that trauma, many develop a sense of introspection that drives an intense curiosity and a philosophical viewpoint on matters of life, mortality, and their own place in the
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Regional Effects. The region containing an
races
Mordenkainen Presents: Monsters of the Multiverse
were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.
Minotaur horns range in size from about 1 foot long to easily three times that length. Minotaurs often
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). Animating Performance 6th-level College of Creation feature As an action, you can
previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny. You are no longer limited by gp value when creating items with Performance of Creation.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). Animating Performance 6th-level College of Creation feature As an action, you can
previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny. You are no longer limited by gp value when creating items with Performance of Creation.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Friends and Foes As they so often do, destruction and creation intermingled. As Purphoros cut into Nyx, he rattled the celestial creatures that populated the night sky. He accidentally dislodged
cast vines beneath the hydra’s body to ease its harsh entrance into the world. The hydra materialized in the valley and was momentarily stunned into stillness. Though much diminished in size, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Friends and Foes As they so often do, destruction and creation intermingled. As Purphoros cut into Nyx, he rattled the celestial creatures that populated the night sky. He accidentally dislodged
cast vines beneath the hydra’s body to ease its harsh entrance into the world. The hydra materialized in the valley and was momentarily stunned into stillness. Though much diminished in size, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, Primus’s creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primus’s massive creation as the
creation and either doesn’t perceive the slaadi as threats or chooses to ignore them. Embedded in a slaad’s brain is a magic gem. Acquire it, and the slaad is yours to command.
VARIANT
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you gain this lineage. Speed. Your walking speed is 35
speed you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice. Darkvision. You can see in dim light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from
: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet
As a Gnome, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Gnomish Cunning. You have Advantage on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you gain this lineage. Speed. Your walking speed is 35
speed you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice. Darkvision. You can see in dim light
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, Primus’s creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primus’s massive creation as the
creation and either doesn’t perceive the slaadi as threats or chooses to ignore them. Embedded in a slaad’s brain is a magic gem. Acquire it, and the slaad is yours to command.
VARIANT
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from
: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet
As a Gnome, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Gnomish Cunning. You have Advantage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from gods like
eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type: Humanoid
Size
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from gods like
eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type: Humanoid
Size
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
untethered from any moral or ethical framework. Size. Verdan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
untethered from any moral or ethical framework. Size. Verdan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Character Creation In fairness, the giant had just been awakened. Still, not everyone would be able to bring down a brute twice the size of a city temple, even if it was in a stupor, so I guess I am
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Orc MIKE PAPE Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains
favor. Other orcs are happy to leave old tales in the past and find their own way. Orc Traits Creature Type: Humanoid
Size: Medium (about 6–7 feet tall)
Speed: 30 feet
As an Orc, you have these