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                        Returning 35 results for 'skills all corrupted'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
                                                
                                            
                                                
                                                     martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Sir Braford While traveling in the vicinity of the Sunless Citadel, Sir Braford and his companions were captured by goblins. The young paladin of Pelor has been corrupted by the sinister Gulthias
                                                
                                            
                                                
                                                     + 6)
 Speed 30 ft.
  STR
 16 (+3)
 DEX
 9 (–1)
 CON
 14 (+2)
 INT
 10 (+0)
 WIS
 13 (+1)
 CHA
 14 (+2)
 
 Skills Athletics +5, Perception +3
 Senses passive Perception 13
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shadow Dragons Dragon Corrupted by Darkness Habitat: Planar (Shadowfell), Underdark; Treasure: Any Justin Gerard  A shadow dragon lurks among haunted ruins, attended by shadows raised by its life
                                                
                                            
                                                
                                                    , they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     your experiences there shaped who your favored enemies are? Homelands  d6 Homeland   1 You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell. 2 As part of a
                                                
                                            
                                                
                                                     group of nomads, you acquired the skills for surviving in the desert. 3 Your early life in the Underdark prepared you for the challenges of combating its denizens. 4 You dwelled on the edge of a swamp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Gnoll Demoniac Gnoll demoniacs are berserkers that arise from gnolls who’ve ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw
                                                
                                            
                                                
                                                     
  Cha  17  +3  +6 
   
 Skills Perception +5
 Senses Darkvision 60 ft.; Passive Perception 15
 Languages Abyssal, Common, Gnoll
 CR 8 (XP 3,900; PB +3)
 Actions
 Multiattack. The gnoll makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     a powerful devil, hoping to learn tactics the devils have fine-tuned over millennia and to acquire magical gifts to help the giant rise in the ordning. Over time, the giant is corrupted, becoming a
                                                
                                            
                                                
                                                     after death. The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail. Fire Hellion Huge Fiend (Devil), Typically Lawful Evil
 Armor Class 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Forlarren The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid demands of the Nine Hells and the impulsive hedonism of the
                                                
                                            
                                                
                                                     Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go. Corrupted Essence. The devils of Avernus attempted an expedition to the Feywild long ago, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to Elturel’s fall. He died during the destruction wrought as the city was drawn to
                                                
                                            
                                                
                                                    )
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
 Skills Insight +7, Religion +6
 Damage Vulnerabilities radiant
 Damage Resistances bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
                                                
                                            
                                                
                                                    
 Armor Class 15 (natural armor)
 Hit Points 88 (16d8 + 16)
 Speed 30 ft.
   STR
 14(+2)
 
  DEX
 17(+3)
 
  CON
 12(+1)
 
  INT
 11(+0)
 
  WIS
 12(+1)
 
  CHA
 15(+2)
Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
                                                
                                            
                                                
                                                    . Kakomanteis Returned kakomanteis employ powerful magic at a price paid in blood. Some theorize that in life each kakomantis was a spell caster, and the trip along the Path of Phenax corrupted their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     ever be the price of divinity.
 —Iuz the Evil, cambion demigod
 Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
                                                
                                            
                                                
                                                     ft.
    Ability Score Mod Save   Str 18 +4 +7 Dex 18 +4 +4 Con 16 +3 +6     Ability Score Mod Save   Int 14 +2 +5 Wis 12 +1 +1 Cha 16 +3 +6   
 Skills Deception +6, Perception +4, Stealth +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     footsteps, and birds fill the sky with their pleasing songs. Evil Empyreans. A few empyreans have turned to evil after venturing to the Lower Planes and becoming corrupted, or as the result of being cursed
                                                
                                            
                                                
                                                    
  21 (+5)
 
  CON
  30 (+10)
 
  INT
  21 (+5)
 
  WIS
  22 (+6)
 
  CHA
  27 (+8)
Saving Throws Str +17, Int +12, Wis +13, Cha +15
 Skills Insight +13, Persuasion +15
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     foul stench. This reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard
                                                
                                            
                                                
                                                    ) 
  DEX
  14 (+2) 
  CON
  15 (+2) 
  INT
  9 (−1) 
  WIS
  12 (+1) 
  CHA
  6 (−2)
Skills Deception +2, Perception +5
 Senses darkvision 60 ft., passive Perception 15
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , and spears are favored weapons, though other weapons are possible. A character who claims one or more of these weapons can be corrupted by them. Each day at dawn, roll a d6 for each such weapon in the
                                                
                                            
                                                
                                                    )
 
  CON
 17 (+3)
 
  INT
 9 (−1)
 
  WIS
 11 (+0)
 
  CHA
 9 (−1)
Skills Survival +4
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 4 (1,100 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead packs of ghouls and ghasts (both appear in the Monster Manual) on the
                                                
                                            
                                                
                                                    )
Skills Deception +5
 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Throws Con +8, Wis +7
 Skills Deception +8, Intimidation +8, Perception +7
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid
                                                
                                            
                                                
                                                     Teleport.
 Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage.
 Corrupted Healing (Recharge 6). The oinoloth touches one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
                                                
                                            
                                                
                                                    ) 
  DEX
  17 (+3) 
  CON
  9 (−1) 
  INT
  14 (+2) 
  WIS
  13 (+1) 
  CHA
  10 (+0)
Skills Perception +3, Stealth +5
 Senses darkvision 120 ft., passive Perception 13
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , Ulmed, once hunted monsters alongside a then-mortal Count Strahd von Zarovich. When the priests of Osybus corrupted Strahd, Ulmed forsook the vampire and refocused the inquisition’s mission. Instead
                                                
                                            
                                                
                                                    
 12 (+1)
 INT
 19 (+4)
 WIS
 16 (+3)
 CHA
 15 (+2)
 
 Saving Throws Int +7, Wis +6, Cha +5
 Skills Arcana +10, History +7, Nature +7, Religion +10
 Condition Immunities charmed, frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , transforming them and himself into Undead. Heartless and corrupted by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity. Nafik Medium
                                                
                                            
                                                
                                                    )
 
 Saving Throws Int +3, Wis +6
 Skills History +3, Religion +3
 Damage Vulnerabilities fire
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 Hit Points 60 (8d8 + 24)
 Speed 30 ft.
   STR
 17(+3)
 
  DEX
 11(+0)
 
  CON
 17(+3)
 
  INT
 10(+0)
 
  WIS
 12(+1)
 
  CHA
 14(+2)
Saving Throws Wis +3
 Skills Perception +3
                                                
                                            
                                                
                                                    
 15(+2)
 
  CHA
 11(+0)
Skills Intimidation +2, Medicine +4, Survival +4
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Orc
 Challenge 2 (450 XP)
 Aggressive. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their
                                                
                                            
                                                
                                                    ) 
 
  CON
  12 (+1) 
 
  INT
  17 (+3) 
 
  WIS
  16 (+3) 
 
  CHA
  19 (+4)
Saving Throws Int +6, Wis +6, Cha +7
 Skills Insight +6, Perception +6
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the “Night Hag Items” sidebar) for
                                                
                                            
                                                
                                                     armor)
 Hit Points 112 (15d8 + 45)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
  16 (+3)
 
  WIS
  14 (+2)
 
  CHA
  16 (+3)
Skills Deception +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel that can crush bones and lacerate flesh. These plates are so
                                                
                                            
                                                
                                                    (−2)
Skills Deception +2, Perception +3
 Senses darkvision 60 ft., passive Perception 13
 Languages Abyssal, Gnoll
 Challenge 3 (700 XP)
 Keen Smell. The leucrotta has advantage on Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
                                                
                                            
                                                
                                                    ) 
 
  WIS
  18 (+4) 
 
  CHA
  17 (+3)
Saving Throws Wis +10, Cha +9
 Skills Perception +16, Religion +9
 Damage Immunities fire
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Gnolls The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in service to Yeenoghu or dedicated to the survival of their kin, gnoll
                                                
                                            
                                                
                                                    ) 
  WIS
  12 (+1) 
  CHA
  8 (−1
Skills Perception +3, Stealth +4
 Senses darkvision 60 ft., passive Perception 13
 Languages Gnoll
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the lair have disadvantage on saving throws made to maintain concentration. Corrupted Water. Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the water must succeed
                                                
                                            
                                                
                                                     + 110)
 Speed 40 ft., swim 80 ft.
  STR
 22 (+6)
 DEX
 10 (+0)
 CON
 20 (+5)
 INT
 14 (+2)
 WIS
 18 (+4)
 CHA
 18 (+4)
 
 Saving Throws Dex +6, Cha +10
 Skills History +8, Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
Saving Throws Con +8, Wis +7
 Skills Deception +8, Intimidation +8, Perception +7
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                                
                                                     Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage.
 Corrupted Healing (Recharge 6). The oinoloth touches one willing creature within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Dracolich Lairs A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects: Sapping Mist
                                                
                                            
                                                
                                                     
  Wis  15  +2  +8 
  Cha  21  +5  +5 
   
 Skills Perception +14, Stealth +6
 Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
 Senses Blindsight 60 ft., Darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     memories and personality, and the victim gains the skills and talents it needs to perform its intended function. The process that creates a thrall changes almost everything about the victim. The
                                                
                                            
                                                
                                                     from humans corrupted by mind flayers in ancient times, and today these sightless humanoids are among the illithids’ preferred servants. Grimlocks are easily cowed by mind flayers, because their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
                                                
                                            
                                                
                                                     Points 76 (9d8 + 36)
 Speed 30 ft.
   STR
 20 (+5)
 
  DEX
 8 (−1)
 
  CON
 18 (+4)
 
  INT
 9 (−1)
 
  WIS
 10 (+0)
 
  CHA
 16 (+3)
Skills Athletics +8, Intimidation +6, Survival +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
  WIS
  20 (+5) 
  CHA
  16 (+3)
Saving Throws Dex +7, Con +13, Wis +12
 Skills Perception +12
 Damage Resistances cold, fire, lightning
 Damage Immunities acid, poison; bludgeoning, piercing
                                                
                                            
                                                
                                                     touches them. Corrupted Nature. Within 6 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage. Slime. Surfaces within 6 miles of the lair are frequently covered by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     servants in this 30-foot-deep pit, which was formed when a piece of the meteor that struck the High Hall splintered off. Necromantic Mist. The mist is formed by necromantic energy emitted from the corrupted
                                                
                                            
                                                
                                                     Companion. A successful DC 10 Intelligence (Investigation) check made to study the mist reveals that it pulsates in sync with the crackling energy of the corrupted Companion. Any creature that enters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     shifters are descended from lycanthropes, but shifter druids often assert the opposite—that the abilities of the shifters are a gift from Eberron or Lamannia, but the gift was corrupted by the daelkyr to
                                                
                                            
                                                
                                                    
  22 (+6)
 
  CHA
  23 (+6)
Saving Throws Int +14, Wis +13, Cha +13
 Skills Arcana +14, Perception +13
 Damage Resistances poison, psychic
 Condition Immunities blinded, charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Draconians Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely
                                                
                                            
                                                
                                                     (+1) 
 
  DEX
  14 (+2) 
 
  CON
  16 (+3) 
 
  INT
  16 (+3) 
 
  WIS
  11 (+0) 
 
  CHA
  17 (+3)
Saving Throws Int +6, Wis +3, Cha +6
 Skills Perception +3
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
                                                
                                            
                                                
                                                    . Passersby began to call the settlement Wyrm Ford — a name subsequently corrupted, thanks to the thick local accent, into Womford. The village has a dock on the Dessarin River for shipping grain from
                                                
                                            
                                        





