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Returning 35 results for 'skills flow'.
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Monsters
Strixhaven: A Curriculum of Chaos
at the start of her turn.
Claw. Velomachus makes one Claw attack.
Chaotic Flow (Costs 2 Actions). Velomachus moves up to half her flying speed. If a creature hits or misses her with an opportunity
attack during this move, the attacker takes 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Chaotic Flow","rollDamageType":"thunder"} thunder damage.
Repeating History (Costs 3
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Velomachus Lorehold Velomachus Lorehold was the first dragon of Strixhaven to master the magic of order and chaos, the flow and prediction of events through time. Her magic encourages exploration
has grown tired of watching the same mistakes repeated continually. She hopes her college’s teachings will foster the skills to either predict future pitfalls by taking lessons from those that came
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
INT
18 (+4)
WIS
28 (+9)
CHA
17 (+3)
Saving Throws Dex +9, Con +15, Wis +16, Cha +10
Skills Arcana +18, Medicine +16, Nature +18, Perception +16
Damage Immunities
successful one. A creature that takes damage from the breath can’t regain hit points until the start of Beledros’s next turn.
Miasmal Flow. Beledros becomes a swirling cloud of green mist and can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
INT
18 (+4)
WIS
28 (+9)
CHA
17 (+3)
Saving Throws Dex +9, Con +15, Wis +16, Cha +10
Skills Arcana +18, Medicine +16, Nature +18, Perception +16
Damage Immunities
successful one. A creature that takes damage from the breath can’t regain hit points until the start of Beledros’s next turn.
Miasmal Flow. Beledros becomes a swirling cloud of green mist and can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Velomachus Lorehold Velomachus Lorehold was the first dragon of Strixhaven to master the magic of order and chaos, the flow and prediction of events through time. Her magic encourages exploration
has grown tired of watching the same mistakes repeated continually. She hopes her college’s teachings will foster the skills to either predict future pitfalls by taking lessons from those that came
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll. Lorehold Apprentice Lorehold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions. Perfect your skills and you
Court, and the Court generates a well of mystic energy that empowers their clerics. As an Aereni cleric, your spells aren’t personally granted to you by a specific Undying Councilor. Your powers flow
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll. Lorehold Apprentice Lorehold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions. Perfect your skills and you
Court, and the Court generates a well of mystic energy that empowers their clerics. As an Aereni cleric, your spells aren’t personally granted to you by a specific Undying Councilor. Your powers flow
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As a result
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As a result
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
25 (+7)
DEX
7 (−2)
CON
23 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +2, Con +10, Cha +5
Skills Athletics +11, Perception +6
Damage Resistances necrotic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
25 (+7)
DEX
7 (−2)
CON
23 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +2, Con +10, Cha +5
Skills Athletics +11, Perception +6
Damage Resistances necrotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I get caught up in the flow of anger, and try to stoke others around me
24(+7)
CHA
15(+2)
Saving Throws Dex +10, Con +15, Wis +14
Skills Intimidation +9, Perception +14
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow’s three leaders, the Grim Champion of Pestilence is nonetheless a fearsome entity of sickness and blight. A swarm of insects surrounds him in a mockery of a halo, and debilitating plagues flow from
Points 120 (16d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws Dex +9, Cha +10
Skills Arcana +8, Perception +7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
gift of the diviner, able to tap into the flow of time to read portents of the future. Your divinations help negate the risks for your franchise, whether in business deals or dangerous treasure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
gift of the diviner, able to tap into the flow of time to read portents of the future. Your divinations help negate the risks for your franchise, whether in business deals or dangerous treasure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow’s three leaders, the Grim Champion of Pestilence is nonetheless a fearsome entity of sickness and blight. A swarm of insects surrounds him in a mockery of a halo, and debilitating plagues flow from
Points 120 (16d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws Dex +9, Cha +10
Skills Arcana +8, Perception +7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Yeenoghu d100 Flaw (lasts until cured) 01–20 “I get caught up in the flow of anger, and try to stoke
16(+3)
WIS
24(+7)
CHA
15(+2)
Saving Throws Dex +10, Con +15, Wis +14
Skills Intimidation +9, Perception +14
Damage Resistances cold, fire, lightning
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
)
DEX
14 (+2)
CON
27 (+8)
INT
28 (+9)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws Dex +9, Con +15, Wis +11, Cha +10
Skills Arcana +23, Investigation +23, Nature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I get caught up in the flow of anger, and try to stoke others around me
24(+7)
CHA
15(+2)
Saving Throws Dex +10, Con +15, Wis +14
Skills Intimidation +9, Perception +14
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Galazeth Prismari The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on
, Cha +15
Skills Arcana +18, Acrobatics +16, Performance +22, Perception +12
Damage Resistances lightning
Damage Immunities cold, fire
Senses blindsight 120 ft., passive Perception 22
Languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Yeenoghu d100 Flaw (lasts until cured) 01–20 “I get caught up in the flow of anger, and try to stoke
16(+3)
WIS
24(+7)
CHA
15(+2)
Saving Throws Dex +10, Con +15, Wis +14
Skills Intimidation +9, Perception +14
Damage Resistances cold, fire, lightning
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Galazeth Prismari The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on
, Cha +15
Skills Arcana +18, Acrobatics +16, Performance +22, Perception +12
Damage Resistances lightning
Damage Immunities cold, fire
Senses blindsight 120 ft., passive Perception 22
Languages
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
)
DEX
14 (+2)
CON
27 (+8)
INT
28 (+9)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws Dex +9, Con +15, Wis +11, Cha +10
Skills Arcana +23, Investigation +23, Nature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
abstract and conceptual space such as the mind, probability, and the flow of magic itself. Quandrix Students The students of Quandrix College—first as apprentices and then as pledgemages—immerse
ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws Int +4, Wis +4
Skills Arcana +6, Investigation +6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
abstract and conceptual space such as the mind, probability, and the flow of magic itself. Quandrix Students The students of Quandrix College—first as apprentices and then as pledgemages—immerse
ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws Int +4, Wis +4
Skills Arcana +6, Investigation +6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Athletics +4, Performance +6
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2 (450 XP
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws Dex +4, Cha +5
Skills Acrobatics +4, Athletics +4, Performance +7
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Athletics +4, Performance +6
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2 (450 XP
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws Dex +4, Cha +5
Skills Acrobatics +4, Athletics +4, Performance +7
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
knowledge cuts across the flow of time, archaics are careful how much they reveal to mortals and thus tend to speak in riddles. Archaic
Gargantuan Celestial, Typically Neutral
Armor Class 20 (natural
, Int +14, Wis +13, Cha +11
Skills Arcana +20, Deception +11, History +20, Perception +13
Damage Resistances force
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion