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Returning 35 results for 'skills grant'.
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Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
Con 11 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3
Skills Deception +5, Insight +4, Persuasion +5
Gear Breastplate, Rapier
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ability Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 12 +1 +1
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive
Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
11 +0 +0
Wis 10 +0 +0
Cha 12 +1 +1
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial
damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
university secures the necessary letters of marque issued by the king of Breland, which grant you permission to explore the ruins there. Research. Research might be part of your group’s job, but your
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Skills Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages —
Challenge 12 (8,400 XP) Proficiency Bonus +4
Magic Resistance. The blazebear has advantage on saving throws
or lower. Hit: 22 (4d10) force damage, and the target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.
Lars Grant-west
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
DEX
12 (+1)
CON
29 (+9)
INT
14 (+2)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws Dex +8, Con +16, Wis +11
Skills Perception +11
Damage Immunities cold
, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Legendary Actions
The dragon turtle can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vengeance, the frostmourn can turn the living into frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws Con +9, Wis +4
Skills Athletics +10, Perception +4
Damage Vulnerabilities fire
Damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Legend Performer legends are celebrities known across nations, continents, or worlds. Their prestige might grant them access to the heights of society, or they might use their performances
.
Mod Save
Str 12 +1 +1
Dex 20 +5 +9
Con 14 +2 +2
Mod Save
Int 15 +2 +6
Wis 16 +3 +7
Cha 20 +5 +9
Skills Acrobatics +13, Athletics
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Claw was one of the most infamous of these groups, renowned for its fighting skills but often sanctioned for its brutal treatment of enemy soldiers. The Emerald Claw were also accused of slaughtering
will grant them personal power. They believe that she is poised to become a god of death, and that when she ascends to divinity, they will be granted immortality or at least the eternal life of undeath.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
being, you experience echoes from another life. These echoes grant you knowledge, talents, or even languages you can’t always explain, but they also intrude on your perceptions and beliefs
Time fractures around me, and I sometimes collide with my own past or future.
Channeled Prowess. You gain proficiency in two skills of your choice. Inherent Tongue. You can speak, read, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
additional sacrifice: one of the orc’s eyes, symbolizing the loss Gruumsh suffered at the hands of his greatest enemy, Corellon Larethian. If the orc plucks out one of its eyes, Gruumsh might grant the orc
)
CON
16 (+3)
INT
9 (−1)
WIS
13 (+1)
CHA
12 (+1)
Skills Intimidation +3, Religion +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical
+3
Skills Insight +7, Perception +11
Senses Passive Perception 21
Languages Common, Giant
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The giant makes two attacks, using Thunderous
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
Ability Score Mod Save
Int 14 +2 +2
Wis 13 +1 +1
Cha 14 +2 +4
Skills Stealth +7
Vulnerabilities Radiant
Resistances Acid, Bludgeoning, Cold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mezzoloth’s price for its services. Lars Grant-West
Mezzoloth Payments 1d6 The Mezzoloth Agrees to Serve For...
1 Access to a planar portal.
2 Information valued by its true
Save
Int 7 −2 −2
Wis 14 +2 +2
Cha 10 +0 +0
Skills Perception +5
Resistances Cold, Fire, Lightning
Immunities Acid, Poison; Poisoned
Senses Blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire such villainy. Lars Grant-West Ultroloth Conspiracies 1d6 The Ultroloth Schemes To... 1 Convince cultists their god has forsaken them. 2 Destabilize a nation and rule the chaos. 3 Incite
+3 +3 Con 18 +4 +4 Ability Score Mod Save Int 19 +4 +4 Wis 15 +2 +2 Cha 18 +4 +4
Skills Deception +9, Perception +7, Stealth +8
Resistances Cold, Fire, Lightning
Immunities Acid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
CHA
12 (+1)
Saving Throws Wis +7, Cha +4
Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
Senses darkvision 60 ft., passive Perception 17
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God’s Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
2 (−4)
DEX
20 (+5)
CON
8 (−1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Skills Perception +4, Stealth +7
Senses passive Perception 14
of sparkling dust follows in their wake like the glittering tail of a shooting star. A mere sprinkle of pixie dust is said to be able to grant the power of flight, confuse a creature hopelessly, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice
designate. Dampen Elements Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
12 (+1)
WIS
13 (+1)
CHA
5 (–3)
Skills Athletics +5, Perception +3
Damage Resistances cold, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Dex +5, Wis +5
Skills Arcana +6, History +6, Insight +5, Perception +5
Damage Immunities radiant
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Skills Stealth +3
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
Str 15 +2 +2
Dex 14 +2 +2
Con 14 +2 +2
Ability Score Mod Save
Int 3 −4 −4
Wis 13 +1 +1
Cha 6 −2 −2
Skills Perception +5, Stealth +4
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts. Peryton Superstitions 1d4 If a Peryton Collects Enough Hearts... 1 The hearts grant an evil wish. 2
)
Speed 20 ft., Fly 60 ft.
Mod Save Str 16 +3 +3 Dex 12 +1 +1 Con 13 +1 +1 Mod Save Int 9 −1 −1 Wis 12 +1 +1 Cha 10 +0 +0
Skills Perception +5, Stealth +3
Senses Passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0 +0
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 10 +0 +0
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion
−1
Wis 11 +0 +0
Cha 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
INT
3 (−4)
WIS
13 (+1)
CHA
6 (−2)
Skills Perception +5, Stealth +4
Damage Immunities fire, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion
Class 16 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 60 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)
Skills
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cha 16 +3 +3
Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages
Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(+6)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws Dex +7, Int +12, Wis +10, Cha +12
Skills Arcana +12, History +12, Stealth +7, Perception +16
Damage Resistances acid, fire
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8 force damage on a hit. The creature gains resistance
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
: wealth, prestige, health, revenge, and the like. Imagining itself generous and merciful, the angel usually tries to grant the petitioners what they seek by using its abilities, drawing from its hoard of
90 ft.
STR
16(+3)
DEX
18(+4)
CON
14(+2)
INT
19(+4)
WIS
20(+5)
CHA
23(+6)
Saving Throws Int +9, Wis +10, Cha +11
Skills Insight +10, Intimidation +11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Skills Acrobatics +11, Arcana +14, Investigation +8, Perception +12, Persuasion +11, Survival +6
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses
a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tattoo of their chosen style’s animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
Cat. Styles that employ a sword belong
with it grant the bladesinger more agility in combat.
Snake. Practitioners of these styles use a flail, chain, or whip. Viper style uses a whip, despite its inelegance as a weapon, and has almost as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the