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Returning 26 results for 'slayer turns'.
Monsters
Phandelver and Below: The Shattered Obelisk
magical.
Special Equipment. Nellik’s greataxe is a flayer slayer (see appendix B).Multiattack. Nellik makes two melee attacks, or she makes one melee attack and teleports before or after the attack
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage at the start of each of its turns due to a fiendish wound. Each time Nellik hits the wounded target with this attack, the damage dealt
Orc Red Fang of Shargaas
Legacy
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Monsters
Volo's Guide to Monsters
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with
a weapon attack (included in its attacks).
Shargaas's Sight. Magical darkness doesn't impede the orc's darkvision.
Slayer. In the first round of a combat, the orc has advantage on attack rolls against
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Foe Slayer At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Foe Slayer At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Foe Slayer At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Foe Slayer At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Favored Foe 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature When you hit a creature with an attack roll, you can call on your mystical bond
with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Favored Foe 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature When you hit a creature with an attack roll, you can call on your mystical bond
with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an
extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. Horde Breaker. Once on each of your turns when you make an attack with a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an
extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. Horde Breaker. Once on each of your turns when you make an attack with a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can
immediately after its attack, provided that you can see the creature. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this
its attack, provided that you can see the creature. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this
its attack, provided that you can see the creature. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can
immediately after its attack, provided that you can see the creature. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8
damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8
damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grappled (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon
passive Perception 16
Languages Common, Dwarvish
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grappled (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon
passive Perception 16
Languages Common, Dwarvish
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
: Hunter’s Prey You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
: Hunter’s Prey You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Challenge 3 (700 XP)
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it
hits a target with a weapon attack (included in its attacks).
Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.
Slayer. In the first round of a combat, the orc has advantage on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Challenge 3 (700 XP)
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it
hits a target with a weapon attack (included in its attacks).
Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.
Slayer. In the first round of a combat, the orc has advantage on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
, rasp, and moan as a breeze turns them around and around. Debris, including tattered clothing and broken weapons, is scattered against the walls.
This gruesome display is the work of a nycaloth that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
, rasp, and moan as a breeze turns them around and around. Debris, including tattered clothing and broken weapons, is scattered against the walls.
This gruesome display is the work of a nycaloth that