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Returning 35 results for 'slaying check'.
Other Suggestions:
saving check
slashing check
scrying check
staying check
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
put the harness on a wyvern with a successful DC 10 Wisdom (Animal Handling) check. If the check fails by 5 or more, the wyvern strenuously objects and attacks the character once with its tail stinger
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
put the harness on a wyvern with a successful DC 10 Wisdom (Animal Handling) check. If the check fails by 5 or more, the wyvern strenuously objects and attacks the character once with its tail stinger
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
can put the harness on a wyvern with a successful DC 10 Wisdom (Animal Handling) check. If the check fails by 5 or more, the wyvern strenuously objects and attacks the character once with its tail
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
can put the harness on a wyvern with a successful DC 10 Wisdom (Animal Handling) check. If the check fails by 5 or more, the wyvern strenuously objects and attacks the character once with its tail
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crevasse and 40 feet above the magma. It can be reached by magic or by climbing down to it. The sheer sides of the crevasse require a successful DC 12 Strength (Athletics) check to climb. On a failed
check, a character makes no progress and dislodges loose stones that clatter down the crevasse into the magma. If the check fails by 5 or more, the climber falls into the magma. Any creature that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crevasse and 40 feet above the magma. It can be reached by magic or by climbing down to it. The sheer sides of the crevasse require a successful DC 12 Strength (Athletics) check to climb. On a failed
check, a character makes no progress and dislodges loose stones that clatter down the crevasse into the magma. If the check fails by 5 or more, the climber falls into the magma. Any creature that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are made of granite adorned with bas-reliefs that depict regal giants fighting and slaying dragons. Door hinges and handles are made of wrought iron, and the handles are 12 feet off the floor. A Huge
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters. Broken Tiles. Until recently, the floor had a painted tile mosaic set into it. The mosaic depicted Orcus slaying a legion of human knights and reanimating their corpses. Xia ordered her servants to
) check determines the mosaic once depicted Orcus, the Demon Prince of Undeath. Secret Door. Set into the wall behind the southwest pile of rubble is a secret door (see “Temple Features”). Behind it lies
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters. Broken Tiles. Until recently, the floor had a painted tile mosaic set into it. The mosaic depicted Orcus slaying a legion of human knights and reanimating their corpses. Xia ordered her servants to
) check determines the mosaic once depicted Orcus, the Demon Prince of Undeath. Secret Door. Set into the wall behind the southwest pile of rubble is a secret door (see “Temple Features”). Behind it lies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are made of granite adorned with bas-reliefs that depict regal giants fighting and slaying dragons. Door hinges and handles are made of wrought iron, and the handles are 12 feet off the floor. A Huge
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chance of slaying it. Characters can avoid an encounter with the tyrannosaurus if they keep their distance and succeed on a DC 15 group Dexterity (Stealth) check. If any character is trained in the
characters first notice them. Any character who succeeds on a DC 15 Wisdom (Survival) check can find a safe refuge (a high branch, a small crevice, a hollow log, and so forth) that the predators can’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chance of slaying it. Characters can avoid an encounter with the tyrannosaurus if they keep their distance and succeed on a DC 15 group Dexterity (Stealth) check. If any character is trained in the
characters first notice them. Any character who succeeds on a DC 15 Wisdom (Survival) check can find a safe refuge (a high branch, a small crevice, a hollow log, and so forth) that the predators can’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
succeeding on a DC 21 Intelligence (Arcana) check. Removing these protective spells allows the Aberrations inside the tower to leave, something they’re all eager to do. Physical damage to the watchtower
direct it against Mekkalath might regret their decision. For example, the death tyrant might agree to attack the dragon, then start by slaying the peaceful minotaurs and turning them into its zombie
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that city’s ruins and the remnants of a destroyed skybridge called
on a DC 16 Wisdom (Survival) check, they find marks suggesting the passage of a massive creature and can follow that trail to Pangil ng Buwan’s lair in 10 minutes. If the characters are not traveling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
succeeding on a DC 21 Intelligence (Arcana) check. Removing these protective spells allows the Aberrations inside the tower to leave, something they’re all eager to do. Physical damage to the watchtower
direct it against Mekkalath might regret their decision. For example, the death tyrant might agree to attack the dragon, then start by slaying the peaceful minotaurs and turning them into its zombie
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that city’s ruins and the remnants of a destroyed skybridge called
on a DC 16 Wisdom (Survival) check, they find marks suggesting the passage of a massive creature and can follow that trail to Pangil ng Buwan’s lair in 10 minutes. If the characters are not traveling
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition to dealing damage, a restraining trap also renders a creature unable to move. Making a subsequent successful Strength check (using the trap’s saving throw DC) or dealing damage against the
trap’s effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trap’s saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition to dealing damage, a restraining trap also renders a creature unable to move. Making a subsequent successful Strength check (using the trap’s saving throw DC) or dealing damage against the
trap’s effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trap’s saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
about infinitely long, psychedelic serpents. When the creature awakes, it gains inspiration. Secret Path. A character who searches this cavern and succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
concealed beneath rocky gravel that blends with the surrounding ground. As a character approaches the entrance, they must make a DC 15 Intelligence (Investigation) check. On a failed check, the character
a character can determine with a successful DC 13 Intelligence (Arcana or Nature) check. If a crystal is dealt lightning damage, it explodes in a dazzling blast, dealing 7 (2d6) lightning damage to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
about infinitely long, psychedelic serpents. When the creature awakes, it gains inspiration. Secret Path. A character who searches this cavern and succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
concealed beneath rocky gravel that blends with the surrounding ground. As a character approaches the entrance, they must make a DC 15 Intelligence (Investigation) check. On a failed check, the character
a character can determine with a successful DC 13 Intelligence (Arcana or Nature) check. If a crystal is dealt lightning damage, it explodes in a dazzling blast, dealing 7 (2d6) lightning damage to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from this side. Characters who study the arch and succeed on a DC 17 Intelligence (Arcana) check can sense that the archway will remain open for a short time only, perhaps as long as an hour. The statues
the characters takes the armor or the opal. Development If the characters want to try to help Eigeron by slaying Blagothkus, they must first learn where Blagothkus is located. They can ask the oracle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-headed flail. Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes it as the symbol of Yeenoghu, the demon lord of gnolls. Z2. Feasting Cave Crude steps lead down to a frigid
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from this side. Characters who study the arch and succeed on a DC 17 Intelligence (Arcana) check can sense that the archway will remain open for a short time only, perhaps as long as an hour. The statues
the characters takes the armor or the opal. Development If the characters want to try to help Eigeron by slaying Blagothkus, they must first learn where Blagothkus is located. They can ask the oracle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
character trapped alone in the room and tries to attack with surprise. If it succeeds in slaying the character before the wall of fire expires, then it hides the body in the coffin. The doppelganger is
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
so requires a successful DC 11 Dexterity (Stealth) check. On a failed check, the demons detect the party member and attack. Manes Characters can hear the mewling of this vile mob long before it
appears. The manes scour the Labyrinth for easy prey and move like a tide of putrid flesh. Minotaurs These minotaurs roams the Labyrinth, slaying creatures in the name of Baphomet. Monodrone This modron has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
so requires a successful DC 11 Dexterity (Stealth) check. On a failed check, the demons detect the party member and attack. Manes Characters can hear the mewling of this vile mob long before it
appears. The manes scour the Labyrinth for easy prey and move like a tide of putrid flesh. Minotaurs These minotaurs roams the Labyrinth, slaying creatures in the name of Baphomet. Monodrone This modron has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
character trapped alone in the room and tries to attack with surprise. If it succeeds in slaying the character before the wall of fire expires, then it hides the body in the coffin. The doppelganger is
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-headed flail. Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes it as the symbol of Yeenoghu, the demon lord of gnolls. Z2. Feasting Cave Crude steps lead down to a frigid
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crush the defenders in a pincer attack. The Saltmarsh council explains that the characters’ role is to serve as a strike force, disrupting the sahuagin defenses and slaying as many foes as possible before
time the sahuagin begin to notice that something is not as it should be and raise their alert level (see “On Alert’). At the end of this period, check the party’s victory points. If their number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vicious dragon-slaying spear at the fore that has seen use more than once. The Hard Cloud is a veteran of numerous combat operations, and it has so far come out in one piece. Beyond the tales told of the
, Wisdom, and Charisma. If a vehicle has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. How a vehicle is crewed and what actions it can take on its turn are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
character who offers to help Rahi overcome the youngling’s fear of flying can, with a successful DC 18 Charisma (Persuasion) check, get Rahi’s permission to approach the youngling. That character can then