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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     creature who has it. Severed from Dreams. Kalashtar sleep, but they donât connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit
                                                
                                            
                                                
                                                     while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     creature who has it. Severed from Dreams. Kalashtar sleep, but they donât connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit
                                                
                                            
                                                
                                                     while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyxâthe entrance, as it were, to the realm of the gods. The few
                                                
                                            
                                                
                                                     brave souls that complete a pilgrimage to Nykthos and sleep on the peak experience extremely vivid dreams of divine entities, sometimes talking with the gods themselves or gaining visions of the future.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     theyâre being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanaticsâ magical bolstering rune has faded and
                                                
                                            
                                                
                                                     to breathe, drink, eat, or sleep. Gnawbles are similar to pets that alternate between aggression and affection. A gnawble thatâs picked chews or nuzzles the creature that holds it until itâs put down again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     wander the gardens, pick mushrooms, and enjoy the views. Characters can use the control consoles in areas L6 and area L12 to raise and lower the bridges that connect the Overlook to the districts of
                                                
                                            
                                                
                                                     enough to ride as mountsâsleep and crawl on the slopes of this natural rise. Perched atop the rocky mound is a squat stone building topped with a crystal dome. Multicolored light gleams within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Bartho likes to catch a few winks during the night shift.
  Rumors
 âIf you canât afford a bed at the inn, Cornflower will let you sleep in the barn. The hayâs real comfy.â (True)
 âMinotaurs
                                                
                                            
                                                
                                                     each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
 
   Features. Some features about a location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
                                                
                                            
                                                
                                                     has prepared, plus arcane lock, gust of wind, and sleep. Fastened to his robes is a bone scroll tube that holds a spell scroll of telekinesis. 18d. South Tower This tower has a male drow mage named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creates its lair in an area of natural caves, shaping the chambers with its disintegration ray. Most of the entryways and passages that it fashions to connect one chamber with another are too narrow to
                                                
                                            
                                                
                                                     three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholderâs minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     
     3  Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep 
   5  Blink, Plant Growth 
   7  Dominate Beast, Greater Invisibility 
   9  Dominate Person, Seeming 
   Level 3: Steps of the
                                                
                                            
                                                
                                                     connection lasts for a number of minutes equal to your Warlock level. It ends early if you use this feature to connect with a different creature.
 Level 3: Great Old One Spells The magic of your patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                      Sleet Storm 
   7  Ice Storm 
   9  Cone of Cold 
    Temperate Land    Druid Level Circle Spells 
     3  Misty Step, Shocking Grasp, Sleep 
   5  Lightning Bolt 
   7  Freedom of Movement
                                                
                                            
                                                
                                                     starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     in the background of everything the creature hears for 1 hour, during which the creature has advantage on saving throws against spells. 7 The creature doesnât require food, drink, or sleep for 1d4 days
                                                
                                            
                                                
                                                    . For the duration, the creature canât be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom (Perception) checks. 8 Whispers intrude on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     them toward new adventure opportunities. Heâs also quite familiar with the nature of Elemental Evil.
 Place to Stay. The Black Dragon is close to the cityâs central marketplace. A traveler can sleep
                                                
                                            
                                                
                                                     Silver Dragonâs food and accommodations. Characters who plan to visit distant lands might connect with these esteemed visitors.
 Place to Stay. The Silver Dragon is centrally located in the city and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the heart of the old house. The stairs connect the servantsâ closet (area N4f) with the cellar (area N4s). Lady Wachter uses this staircase to reach her secret cult lair (area N4t). N4h. Servants
                                                
                                            
                                                
                                                    â Quarters The furnishing in this room are bereft of imagination: four simple beds with equally austere wooden chests. Lady Wachterâs four servants (N male and female commoners) sleep here at night. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
                                                
                                            
                                                
                                                     that exit this area to the north and the east have white gates that connect with the Temples of Despair and the Hall of Necromancy. 30. Training Floor An arsenal of weapons and armor hangs from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
                                                
                                            
                                                
                                                     transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     amuletâs wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick iciclesâsome long enough to connect the icy floor and ceilingâhang in
                                                
                                            
                                                
                                                     wolves sleep. The ledgeâs slope is Difficult Terrain. River. The river flows toward area D10 to the east (see âLair Featuresâ). Secret Door. A section of the northeast wall on the ledge is depressed a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepoâs status is in the gutter. He doesnât react to anything short of loud noise or direct
                                                
                                            
                                                
                                                     is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
                                                
                                            
                                        






