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Returning 35 results for 'sleeping all contains'.
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Monsters
Fizban's Treasury of Dragons
hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
caverns hold the bulk of the dragonâs hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most
, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragonâs
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M6. Sleeping Quarters This cave contains a dozen wooden cots.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15. Slubâs Den This damp cave belongs to Slub the hill giant (see area 14). It contains a sleeping pallet, a half-empty barrel of pig snouts, a half-empty barrel of vinegar, an old wooden crate, and
two empty iron cages with rusty iron doors. Flies buzz around the crate, which contains the half-eaten corpse of an orc as well as Slubâs treasure. Treasure Lying next to the half-eaten orc is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q4. Empty Sleeping Area This room contains six tattered, straw-stuffed mattresses and nothing of value. If the occupant or occupants of area Q5 have not been dealt with already, the characters hear the sounds of activity in that room through the thin wooden door that separates these two chambers.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
getting into fights with armed adventurers. If threatened, they cry and beg for mercy. Each has AC 10, 1 hit point, and no effective attacks. 2a. Sleeping Caves Six of these caves are marked on the
Dripping Caves map, and each one contains 1d6 goblin noncombatants. The floor in each cave is covered with a grass pallet on which the goblins sleep. Apart from a few rusty pots, odd tools, and goblin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngrayâs Sleeping and Dressing Rooms Area 2V is Borngrayâs sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
cultists and dragonwings from areas 2R and area 2T to the tower. Borngray is seldom here except when sleeping, immediately before retiring, and immediately after rising. Treasure In addition to the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Kryptgarden Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. The abandoned lair of the green dragon Claugiyliamatar, nicknamed the Old
Gnawbone, is found in these woods. During Sleeping Dragons Wake, Claugiyliamatar was possessed by the wraith of the ancient dracolich Chardansearavitriol, also known as Ebondeath, which now loyally serves the worshipers of Myrkul (see âMere of Dead Menâ).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngrayâs Sleeping and Dressing Rooms Area 2V is Borngrayâs sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
cultists and dragonwings from areas 2R and 2T to the tower. Borngray is seldom here except when sleeping, immediately before retiring, and immediately after rising. Treasure In addition to the elfâs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
servantsâ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them. 16. Rain Traps Every room in the house contains (at minimum) a small water basin
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the âGems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrandsâ operation curtailed by the characters, the Sleeping Giant is no longer a
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q5. Sleeping Area This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a duergar named Zemk. If Krentz (CE human bandit) escaped from the Yawning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
destinations areattacked. Treasure The caves hold a total of ten sleeping pallets. Each hill giant pallet has a stuffed sack that doubles as a pillow. Each sack contains 3d6 Ă 100 cp, 2d6 Ă 100 sp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
combat here and rush to aid his comrade (and vice versa). 2. Guardroom Ice Cave One frost giant waits here on standby guard. On the floor of the cave are a pile of sleeping skins and two bags. The guard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20. Ogre Barracks Read the following text if the characters surprise this chamberâs occupants: This unfurnished chamber contains a horde of ogres sleeping on piles of fur.
Unless they are drawn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of a wrecked ship stands in the middle of the room. An alcove in the northwest corner contains a stone rack that holds three quarterstaffs carved from wood. 10. Sleeping Guard A staircase descends
into a submerged chamber. A sleeping storm giant floats in the middle of the room, her limbs wrapped in kelp to keep from drifting. Treasure This room contains four giant clams and an anemone chest. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3N. Rezmirâs Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
. The other, whose doors are painted with a depiction of a five-headed dragon, contains Rezmirâs Cult of the Dragon regalia â purple robes, cloaks, mantles, and many items of rank, but not the Black
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3N. Rezmirâs Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
. The other, whose doors are painted with a depiction of a five-headed dragon, contains Rezmirâs Cult of the Dragon regaliaâpurple robes, cloaks, mantles, and many items of rank, but not the Black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
two rooms is lit by a continual flame spell cast on a sconce and contains four hammocks. Each hammock is suspended between a hook on a central pillar and another hook on one of the surrounding walls. 2C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
aside with a successful DC 10 Strength check. The sarcophagus contains a life-sized statue of Brysis, sculpted and painted to make it appear that she is sleeping comfortably. The statue is affixed to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
20. Ogre Barracks Read the following text if the characters surprise this chamberâs occupants. This unfurnished chamber contains a horde of ogres sleeping on piles of fur. Unless they are drawn
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M4. Dormitories When not on duty, the monks reside in this series of ill-kept rooms. Each of these dormitory cells contains only a bed, a trunk for personal effects, and a table. All are crafted of
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
Compendium
- Sources->Dungeons & Dragons->Stranger Things
offerings in worship of the thessalhydra. The walls are covered with small niches, each of which contains an offering. (See âConclusionâ below.) Area 7. This cavern is where the thessalhydra lurks. It is
here and sleeping. If the characters can sneak up on it, they can take the creature by surprise (see chapter 2 of the rulebook for how surprise works).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters to help protect the local populace from these haunted riders and follow the riders back to their lair. Sleeping Village. The characters come to a village where everyone is asleepâexcept Theira
away, and sheâs eager to track it down. Soul Prison. The characters find a small sculpture that radiates magic. Further investigation reveals the sculpture contains the soul of a person who drew the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, sacrifice, and all the other hallmarks of daily life. The accompanying map is an example of such a location. Cultist Level The lowest level of the temple includes sleeping and living quarters for favored
mount. This level contains a library where the yuan-ti store the knowledge of their transformation rituals, and a chamber where those rituals are performed. Temple Mount At the apex of the pyramid
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hall is lined with busts of allies and enemies from the dragonâs past. This area contains the water mirror, a magical glass case filled by seepage from the river above, which the dragon uses to scry
across both distance and time. Sleeping Chamber. At the end of the gallery passage, the dragonâs sleeping chamber opens up, its walls lined with shelves holding books and useful magic items. Treasury
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
larger creatures from following them out. Kiln and Crafting Areas A chamber that contains a kiln is usually one of the uppermost areas of the warren, because the fire needs to be vented to the surface
deep pits in which they preserve food for lean times. Sleeping Areas Every lair has one or more spaces for living and sleeping, each large enough to comfortably hold ten to thirty adult kobolds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of sight and is lost. Sleeping Stone Shard. The fragment of the Sleeping Stone is weightless and contains a portion of the dreams of Chimagua. The first creature to touch the crystal must succeed on
dead mass of the alien husk. Between their tips hovers a starlike crystal.
Approximately 40 feet from the Drought Elderâs maw hangs the Sleeping Stone shard, twinkling between the beingâs two gigantic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-bound tomes weigh down their sagging shelves. At one end of the room, a small study contains a padded leather chair, a footstool, and a small table â as well as three corpses dangling upside down from
spectacles slipping down to the end of his nose.
The library contains the collected wisdom of a hundred sages, along with a few spellbooks and scrolls (see âTreasureâ below). The corpses hanging
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7â8 Planters filled with sweet-smelling flowers line this
room. At the center of the room is an unlocked wooden chest containing 75 talons. 9 This chamber contains a locked iron chest. A character can open the chest with a successful DC 15 Dexterity (Sleight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. U8. Engineersâ Staterooms Each of these four compartments contains an off-duty rock gnome engineer sleeping in a small hammock, beneath which are two steel footlockers. The four rock gnomes are named
. His stateroom has the following features: The port alcove contains a net hammock and a steel footlocker. A black metal shrine of Lolth covered in tiny spider statuettes stands against one wall. At its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
â below, the chest contains four flying daggers that attack anyone other than Laraelra who opens the chest. Use the flying sword stat block to represent the daggers, but make these changes: Each
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with dolls, and a washbasin. A niche to the south contains a small wooden cradle, a wooden playpen, and a window box. Suspended above the playpen is a mobile made of colorfully painted fish on the
character can use an action to try to pick the lock using thievesâ tools, doing so with a successful DC 12 Dexterity check. The trunk contains some of Baron Brantifaxâs hunting paraphernalia: a suit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wife, their children, and their childrenâs descendants. The cradle weighs 500 pounds and is an art object worth 2,500 gp. It contains a 2-foot-long statue of a swaddled dwarf infant sleeping soundly






