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                        Returning 35 results for 'sleeping call'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
                                                
                                            
                                                
                                                     caverns hold the bulk of the dragonâs hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
                                                
                                            
                                                
                                                    , particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Mansions The people of IâCath call the cityâs countless row homes the Mansions. Sliding doorways grant access to the Mansionsâ leaky and poorly maintained four-story interior structures. IâCathâs
                                                
                                            
                                                
                                                     residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of PingâOn Tower wander the Mansions, searching for homes and families long ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the following boxed text aloud:
  The smell of soap and lavender fills this warm inn. The front door opens to a lobby staffed by a stout dwarf behind a lacquered wooden counter with a shiny call bell
                                                
                                            
                                                
                                                     the keep can stay overnight.â (False)
Inn Features The inn has the following features:
 Common Room. The common sleeping area is a large, open room with a handful of stiff cots and a crackling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Dreamerâs Reach Magic A creature who falls asleep or uses a feature such as an elfâs Trance trait at Dreamerâs Reach can call upon the magic of the place while sleeping, activating one of the
                                                
                                            
                                                
                                                     following properties: Dreamerâs Call. The creature casts the dream spell as it sleeps, requiring no additional casting time, action, or spell components. The caster must be the spellâs messenger. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insists he help the githyanki. So he spends most of his time here, sleeping or darkly staring out into space. If the characters do not attack him at once, Infernexus proposes a deal. He helps them
                                                
                                            
                                                
                                                     them. If the characters attack Infernexus or refuse his deal, he fights until reduced to 100 hit points or fewer. He then screams for his mother, who hears the call and arrives at the window slits 1d4 + 1 rounds later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
                                                
                                            
                                                
                                                     aloud: âThree guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I wonât be able to fulfill my promise to them. Iâd like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , icy Fey spirits, or the Sleeping Beastâfeel about the landâs exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
                                                
                                            
                                                
                                                     the party, asking them to recover the body of a ârelativeâ from the Haifisch, a shipwreck impaled on a spire of ice. 
   9  The Sleeping Beast is experiencing an increasing number of earthquakes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . Quest: Haliaâs Job Offer. If approached by characters she believes she can control, Halia explains that the Redbrands are a problem. She tells how the ruffians loiter around the Sleeping Giant tap
                                                
                                            
                                                
                                                     house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to eliminate the Redbrand leader, whom the outlaws call Glasstaff, and bring her any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     describes how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to capture the Redbrands
                                                
                                            
                                                
                                                    â leader, whom the outlaws call âGlasstaff,â and bring her any correspondence found in his quarters. The characters are wise to be cautious when dealing with Halia. She doesnât reveal that she wants to take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
                                                
                                            
                                                
                                                     plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances. Protectors of the Wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the lowest standing sleep and eat. At any time, there are eight scouts here, sleeping in four bunk beds that line the walls, or eating their fish broth at the table in the center of the room before
                                                
                                            
                                                
                                                     special feature that the occupants of the cave call âthe blowhole.â This vertical shaft runs both beneath the water and up into the cave ceiling. When Gadrille believes a cultist is lacking the proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
                                                
                                            
                                                
                                                     eating nor sleeping, praising Karametra for her serenity and generosity. After that time, she relented and produced a miraculous crop of grapes that cured illness and fed the people. Ever since then, her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with thick seaweed and boulders. The larger cavern on the right is the dragonâs sleeping chamber, while the smaller on the left holds most of the dragonâs hoard.   Map 5.5: bronze dragon lair  View
                                                
                                            
                                                
                                                     Player Version  Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Oceanâs Call. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , eating, and sleeping area in foul weather. 11. Royal Docks The term âroyalâ dates back to the age when Chult was ruled by true kings and queens instead of merchants. Now these docks are reserved for
                                                
                                            
                                                
                                                    ; draped in a cape of girallon fur and monkey tails; and wielding the traditional oval shield and yklwa of Chult. Residents call it Na Nâbuso, the Great King. The statue isnât nearly as ancient as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     land outside the towerâs entrance on the first floor. Zephyros is sleeping on the second floor when they arrive and only becomes aware of visitors if the characters wake him or if combat erupts. On the
                                                
                                            
                                                
                                                     of Yan-C-Bin as well. Amarath and Nâvon wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     her sleeping area. Both use the ghast stat block and start combat with 5 temporary hit points, having recently bathed in area U1. The creatures attack without mercy. Combat here alerts Yâdemi in area
                                                
                                            
                                                
                                                     lived here before decamping to the Ruins of Caerdoon for his ritual. Yâdemi (neutral evil human Oriq blood mage; see chapter 7) resides here now, waiting for Murgaxorâs imminent call to join him. Copper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Café Seating This area typically holds 21 (6d6) students, all of them studying, eating, chatting, or even sleeping. Many enjoy food and drinks from the café (area B6). B4. Information Desk Three faculty
                                                
                                            
                                                
                                                    , members of the Live-Action Roleplaying Guild are pulling costumes and props from a half dozen old trunks. The guild is preparing for an event later on the Biblioplexâs lawn: a game they call Beholders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     greets newcomers with a rehearsed speech: âWell met! My name is Laraelra Thundreth, but folks around here call me the Captain. If youâre thirsting for a beverage or looking to gamble, youâve come to the
                                                
                                            
                                                
                                                    . If the chair is so used, opening the door requires a successful DC 13 Strength (Athletics) check and makes a lot of noise. L8. Sleeping Quarters This area is prone to leaks, as the shipâs hull is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
                                                
                                            
                                                
                                                     of Xabazhutâs lair (area G14), the location of the plants needed for the sleeping concoction (areas G13, G20, and G24), or other information that might help the characters. The hags offer to exchange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     new victims, rarely sleeping and never settling down. Only a large-scale assault, such as the massacre of an entire village, can satisfy their desire even temporarily. A sated gnoll rests, knowing
                                                
                                            
                                                
                                                     and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghuâs promises lies not in the power they offer, but in the deep sense of belonging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Sleeping among the dogs is an eight-year-old Calishite youth named Alassar Sulmander (neutral human noncombatant). He was found stowing away inside a crate of supplies that was delivered to the
                                                
                                            
                                                
                                                     Kadrothâs beck and call. Itâs a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     enclosed sleeping area is a shrine to Gruumsh consisting of a crude stone effigy of He Who Watches, surrounded by bloody offerings. Caves for Followers of Luthic Orcs who worship Luthic are
                                                
                                            
                                                
                                                     cult, which call themselves the Red Fang of Shargaas, take advantage of these secret tunnels to raid the outside world and bring back prisoners. The members of the Red Fang use giant, carnivorous bats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     characters make could awaken the sleeping guards in the area. Guards at the Gate. Two snoring hill giants, supposedly guarding the entrance, lie curled up blissfully asleep just inside the front gate, a
                                                
                                            
                                                
                                                     furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     3: Caverns with Bahamut Shrine View Player Version SCALY EYE MEMBERS
 Members of the Scaly Eye in the shrine are loyal to and worried for Lhammaruntosz, or Mother Wyrm, as they call her. Most of the
                                                
                                            
                                                
                                                    , train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to the ledge, where a passage leads north. A tunnel on the lower level leads south.
 Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
                                                
                                            
                                                
                                                     they bite instead of gore). These bulettes are sleeping if Rorgrin isnât present. A character can sneak past the sleeping bulettes by succeeding on a DC 11 Dexterity (Stealth) check. The bulettes awaken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ; the ability to hear the call is a rare gift. Depending on Corellonâs need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellonâs body temporarily for
                                                
                                            
                                                
                                                     they turn away from their godâs summons. Those who answer the call of Corellon are telepathically guided to their destination, often for hundreds of miles across unknown terrain, or even across planes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snakeâs greed with a small gift. In its nest, the adventurers find
                                                
                                            
                                                
                                                     pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine childrenâa pantheon they call âthe Ordningâ because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    â) hopes to reclaim and reopen the mine, and he gladly enlists the characters to his aid (or ropes them in unwillingly, if he must). Tzindelor has amassed a following of kobolds, who call her Tinder
                                                
                                            
                                                
                                                    . She occasionally leaves to hunt but spends most of her time sleeping at the bottom of the mine. The kobolds rig their shared lair with numerous traps. Many parts of the mine still show signs of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     sleeping, a wooden box for goods, a peg to hang outer garments, and a bag. The ogres serve the jarl willingly and fight fiercely. Treasure. Each ogre has 1d100 sp, 1d100 ep, and 1d100 gp in its box or its
                                                
                                            
                                                
                                                     (use the hill giant statistics, plus immunity to cold damage), and three young frost giants (use the ogre statistics, plus immunity to cold damage) call this place home. If the frost giant is killed, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ,â both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
                                                
                                            
                                                
                                                     slumbering for centuries, a scion of Grolantor (described in chapter 6), begins to stir. The residents of the farming village built on the sleeping giantâs back seek help evacuating.  Warren Mahy  A giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning thatâs
                                                
                                            
                                                
                                                     orcs arenât particularly vigilant, but they do start shooting if the sentries in area 1 call for help. The orcs are armed with longbows instead of javelins: +3 to hit (range 150/600 ft.); 5 (1d8 + 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
                                                
                                            
                                                
                                                     slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch donât have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     each round, ask each player to roll a d20, and then roll a d20 for the dragon. Whoever gets the lowest result is targeted by the effect of a call lightning spell. The dragon attacks any enemy forces
                                                
                                            
                                                
                                                     least one wereboar is drumming, any one of the drummers can duplicate the effect of a call lightning spell, except it has no limit to its range. The drummers fight until death and refuse to parley
                                                
                                            
                                        





