Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 26 results for 'sleeping class'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        seeking class
                                    
                                
                                    
                                        stepping class
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier. Built for Success. You can add a d4 to one attack roll
                                                
                                            
                                                
                                                     sleeping. In this state, you appear inert, but you remain conscious. Specialized Design. You gain two tool proficiencies of your choice, selected from the Player’s Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     scrupulously clean to avoid attracting bag jellies, but others actually use these scavengers to hinder thieves. Many would-be thieves who rummage through a sleeping giant’s bag find themselves stuck to a
                                                
                                            
                                                
                                                     bag jelly’s adhesive surface and unable to flee as the sound of their struggle wakes the giant. Bag Jelly Medium Ooze, Unaligned
 Armor Class 8
 Hit Points 42 (5d8 + 20)
 Speed 10 ft., climb 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Nightmare Haunt Nicholas Gregory  Nightmare haunts are terrors from the minds of Eldraine’s sleeping citizens, made tangible by the planeswalker Ashiok. These creatures can hurt the body and also
                                                
                                            
                                                
                                                     witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
                                                
                                            
                                                
                                                     Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -ti Pit Master
 Medium Monstrosity (Warlock), Typically Neutral Evil
 Armor Class 14 (natural armor)
 Hit Points 88 (16d8 + 16)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  14 (+2) 
 
  CON
                                                
                                            
                                                
                                                     Constitution saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a
                                                
                                            
                                                
                                                     confrontation.  Feyr
 Large Aberration, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 88 (16d10)
 Speed 0 ft., fly 50 ft. (hover)
   STR
  16 (+3) 
  DEX
  16 (+3) 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
                                                
                                            
                                                
                                                     to avoid harm, re-forming at a distance to continue its assault.   Frostmourn Huge Undead, Typically Neutral Evil
 Armor Class 13 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft.
  STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Sample tabaxi names include Nest of Eggs (“Eggs”), Dead Leaf (“Leaf”), Eyes of Onyx (“Onyx”), Lost Spear (“Lost”), and Daylight Moon (“Moon”). Clan names include Distant Rain, Hundred Feathers, Sleeping
                                                
                                            
                                                
                                                     Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
 Armor Class 14 (leather armor)
 Hit Points 40 (9d8)
 Speed 30 ft., climb 20 ft.
   STR
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     combat. If a kamadan has both conscious and unconscious enemies within striking range, it tries to kill the conscious enemies first before finishing off any sleeping foes. Kamadan
 Large monstrosity
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 13
 Hit Points 67 (9d10 + 18)
 Speed 30 ft.
   STR
  16 (+3)
 
  DEX
  16 (+3)
 
  CON
  14 (+2)
 
  INT
  3 (–4)
 
  WIS
  14 (+2)
 
  CHA
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the
                                                
                                            
                                                
                                                     ice to help create outposts and fortresses. Frost Salamander
 Huge Elemental, Unaligned
 Armor Class 17 (natural armor)
 Hit Points 168 (16d12 + 64)
 Speed 60 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
                                                
                                            
                                                
                                                     careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath. Treant
 Huge plant, chaotic good
 Armor Class 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     anything but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giants capture and tame these creatures, using them to burrow into the
                                                
                                            
                                                
                                                     ice to help create outposts and fortresses.  Frost Salamander
 Huge elemental, unaligned
 Armor Class 17 (natural armor)
 Hit Points 168 (16d12 + 64)
 Speed 60 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transport to Hades. Covens. A night hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 7 (2,900 XP). Night Hag
 Medium fiend, neutral evil
 Armor Class 17 (natural
                                                
                                            
                                                
                                                     do so, the hag must have a heartstone in her possession.
 Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Vanthampur
 Medium humanoid (human), lawful evil
 Armor Class 17 (leather armor, Charisma modifier)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12 (+1)
 
  DEX
 18 (+4)
 
  CON
 12
                                                
                                            
                                                
                                                    . If the chair is so used, opening the door requires a successful DC 13 Strength (Athletics) check and makes a lot of noise. L8. Sleeping Quarters This area is prone to leaks, as the ship’s hull is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Café Seating This area typically holds 21 (6d6) students, all of them studying, eating, chatting, or even sleeping. Many enjoy food and drinks from the café (area B6). B4. Information Desk Three faculty
                                                
                                            
                                                
                                                     magically enhanced to amplify the professor’s lecture and minimize the disruption of side conversations. While a class is in session, each hall holds a professor and up to thirty students. B8. Study Area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     potential become burrowsharks. Black Earth Guard
 Medium humanoid (human), neutral evil
 Armor Class 18 (plate)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
  17 (+3)
 
  DEX
  11 (+0
                                                
                                            
                                                
                                                     in the cult, but the priests provide the cult leader with his or her authority over the rest of Ogrémoch’s followers. Black Earth Priest
 Medium humanoid (human), neutral evil
 Armor Class 17 (splint
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Death Tyrant On rare occasions, a beholder’s sleeping mind imagines a reality in which it exists beyond death. When such dreams take hold, a beholder can transform, its flesh sloughing away to leave
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 19 (natural armor)
 Hit Points 187 (25d10 + 50)
 Speed 0 ft., fly 20 ft. (hover)
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  14 (+2)
 
  INT
  19 (+4)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
                                                
                                            
                                                
                                                    , the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , serpentine monster.
 A lazy behir rests in its nest, sometimes sleeping for weeks at a time. Affected by its long proximity to Illithinoch’s elder brain, the behir has vulnerability to psychic damage
                                                
                                            
                                                
                                                     appendix B). Grell Psychic Medium Aberration, Chaotic Evil
 Armor Class 12 (15 with mage armor)
 Hit Points 66 (12d8 + 12)
 Speed 10 ft., fly 30 ft. (hover)
  STR
 17 (+3)
 DEX
 14 (+2)
 CON
 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     universities. These dragons might believe that educating lesser creatures is the responsibility of the great. Others want a higher class of minion and believe education is the best way to achieve that
                                                
                                            
                                                
                                                     kidnapped a well-known storyteller or musician because the dragon is having trouble sleeping. (Noble) 
   12  An aristocrat is being blackmailed by someone threatening to reveal that the noble is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     incense burner are silver, worth 10 gp, 3 gp, and 5 gp respectively. The chest contains 20 gp and a potion of water breathing. 19. Senior Shaman’s Sleeping Quarters A single cot rests by the south wall, an
                                                
                                            
                                                
                                                    . The shaman wears a gold necklace adorned with polished pearls (100 gp). 21. Chief Shaman’s Sleeping Quarters A single cot is set against the west wall, an iron chest at its foot. Opposite, against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . During the day, meenlocks confine themselves to their dark warrens. At night, they crawl out of their tunnels to torment sleeping prey, particularly those who seem to embody all that is good in the
                                                
                                            
                                                
                                                    .
 Meenlock
 Small fey
 Armor Class 15 (natural armor)
 Hit Points 31 (7d6 + 7)
 Speed 30 ft.
   STR
  6 (−2) 
 
 DEX
  15 (+2) 
 
 CON
  12 (+1) 
 
 INT
  11 (+0) 
 
 WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     nondescript, well-built tavern in the Blacklake District, an area that covers the northwest part of the city. The tavern boasts a mixed clientele of lesser nobles, artisans, middle-class merchants, and
                                                
                                            
                                                
                                                     backgrounds, digging into rumors spread by the criminal class, talking to city guards, and so forth. The characters can learn the following details about the castle and the prison beneath it with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     comfortable bed stands against the southeast wall, with a large lockbox at its foot.
 At any given time, three members of the Griswill Garrison (lawful neutral, gnome guards) are sleeping in these beds
                                                
                                            
                                                
                                                    . Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
                                                
                                            
                                                
                                                    . Inside the sarcophagus lie the perfectly preserved bodies of Caerwyn and Porphura in each other’s arms as if only sleeping. Dressed in simple, white, linen robes, they wear matching gold rings (100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sleeping fists of Bane. All are fully armored and have their weapons nearby. If awakened by loud noises or the guard in area D23, they grab their weapons and quickly mobilize to repel any intrusion. The room
                                                
                                            
                                                
                                                    
 Armor Class 12
 Hit Points 90 (12d8 + 36)
 Speed 30 ft.
   STR
 18 (+4)
 
  DEX
 14 (+2)
 
  CON
 17 (+3)
 
  INT
 10 (+0)
 
  WIS
 12 (+1)
 
  CHA
 13 (+1)
Skills Athletics +6
                                                
                                            
                                        





