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Returning 14 results for 'slot all correct'.
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Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
unless a yellow key card is inserted into the card slot or the three dials are set to the correct sequence of glyphs. The sequence can be found in the tome Elevator Manual in area 3. Once the elevator is
lever’s right is a card slot. On the lever’s opposite side protrudes a circular mechanism with three interlocking dials, each with a set of alien glyphs around the circumference. The lever won’t budge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
unless a yellow key card is inserted into the card slot or the three dials are set to the correct sequence of glyphs. The sequence can be found in the tome Elevator Manual in area 3. Once the elevator is
lever’s right is a card slot. On the lever’s opposite side protrudes a circular mechanism with three interlocking dials, each with a set of alien glyphs around the circumference. The lever won’t budge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
row is the correct card in the correct slot, the orb next to that row turns red. If a guessed card is one of the cards in the ghost’s hand but is in the wrong slot, an orb turns blue. The characters
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
row is the correct card in the correct slot, the orb next to that row turns red. If a guessed card is one of the cards in the ghost’s hand but is in the wrong slot, an orb turns blue. The characters
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
one. Does Quickened Spell allow a Sorcerer to cast two spells a round of level 1+? No, the Sorcerer must follow the rule for casting one spell with a spell slot per turn. See chapter 7 in the Player’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
one. Does Quickened Spell allow a Sorcerer to cast two spells a round of level 1+? No, the Sorcerer must follow the rule for casting one spell with a spell slot per turn. See chapter 7 in the Player’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of iridescent crystal that occasionally sparks with magical energy. Any character proficient in the Arcana skill can tell that the crystal can be recharged by touching it and expending a spell slot of
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of iridescent crystal that occasionally sparks with magical energy. Any character proficient in the Arcana skill can tell that the crystal can be recharged by touching it and expending a spell slot of
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Hit Dice affects the homunculus as described in the spell, but the wizard’s hit point maximum isn’t decreased. Can you cast darkness with a higher-level slot to end a spell of 3rd level or higher that
creates light? No. The darkness spell can dispel only a light-creating spell of 2nd level or lower, no matter what spell slot is used for darkness. Similarly, the daylight spell can dispel only a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Hit Dice affects the homunculus as described in the spell, but the wizard’s hit point maximum isn’t decreased. Can you cast darkness with a higher-level slot to end a spell of 3rd level or higher that
creates light? No. The darkness spell can dispel only a light-creating spell of 2nd level or lower, no matter what spell slot is used for darkness. Similarly, the daylight spell can dispel only a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Devil’s Door. The relief is the key to opening the door to area T6. The door can be opened in no other way. When a creature standing within 5 feet of the relief casts a spell using a spell slot
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Devil’s Door. The relief is the key to opening the door to area T6. The door can be opened in no other way. When a creature standing within 5 feet of the relief casts a spell using a spell slot
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing