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Returning 1 results for 'slot seed'.
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You seed spectral, gnawing worms into the flesh of a creature you can see within range. The creature makes a Constitution saving throw. Undead creatures with flesh, such as zombies, make the save
"} Piercing damage at the end of each of its turns. On a successful save, the target takes half as much damage and worms disappear immediately.
Using a Higher-Level Spell Slot. The damage (both initial and later) increases by 1d6 for each slot level above 2.