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Returning 9 results for 'slot stays'.
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Spells
Basic Rules (2014)
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Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay
aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
lot to attack intruders. Because they have been engaged in combat, each creature aside from Lahnis starts with current hit points equal to half its hit point maximum. Lahnis initially stays back in
throws as noted in the “Urns” section. Phaia stays for a round or two to assess the party’s capabilities and then moves to area 32 or uses the black gate in the room. As a faithful servant of Szass
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
lot to attack intruders. Because they have been engaged in combat, each creature aside from Lahnis starts with current hit points equal to half its hit point maximum. Lahnis initially stays back in
throws as noted in the “Urns” section. Phaia stays for a round or two to assess the party’s capabilities and then moves to area 32 or uses the black gate in the room. As a faithful servant of Szass
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of iridescent crystal that occasionally sparks with magical energy. Any character proficient in the Arcana skill can tell that the crystal can be recharged by touching it and expending a spell slot of
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of iridescent crystal that occasionally sparks with magical energy. Any character proficient in the Arcana skill can tell that the crystal can be recharged by touching it and expending a spell slot of
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to