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                        Returning 29 results for 'slots all charge'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning boltLongsword. Melee Weapon Attack: +5;{"diceNotation
                                                
                                            
                                                
                                                     described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
                                                
                                            
                                                
                                                     (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): fire shield, phantasmal killer, stoneskin
5th level (3 slots): cone of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
                                                
                                            
                                                
                                                    , compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): locate creature, staggering smite
5th level (2 slots
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (at will): chill touch (see âActionsâ below), light, mage hand, message, prestidigitation
1st level (4 slots): comprehend languages, detect magic, ray of sickness, Tasha's hideous
                                                
                                            
                                                
                                                     laughter
2nd level (3 slots): darkvision, hold person, ray of enfeeblement
3rd level (3 slots): animate dead, Leomund's tiny hut, vampiric touch (see âActionsâ below)
4th level (2 slots
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gem, you can expend up to 3 charges to ignore the spellâs material components with a gold piece cost, up to 500 gp per charge expended.
When you finish a long rest, choose a spell from any
                                                
                                            
                                                
                                                     class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , message, minor illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell
                                                
                                            
                                                
                                                    , fireball, fly
4th level (3 slots): banishment, fire shield
5th level (2 slots): Bigby's hand, Rary's telepathic bondFire Bolt (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
                                                
                                            
                                                
                                                     charge, if only to keep Caer-Dineval's townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn
                                                
                                            
                                                
                                                     (4 slots): expeditious retreat, sanctuary, thunderwave
2nd level (3 slots): blur, heat metal, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, haste
4th level (3 slots
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     sickness, shield
2nd level (at will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill
                                                
                                            
                                                
                                                    , hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     expend the charge to cast the spell.
Drain Magic. This property affects only creatures that use spell slots. When you hit such a creature with a melee attack using the Blackstaff, you can expend 1 of the
                                                
                                            
                                                
                                                     deactivate one or more of the walking statue of Waterdeep;walking statues of Waterdeep. You must be in the city to use this property, and you can animate or deactivate one statue for each charge expended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     other sources, both through her own network of spies and from Harper agents. Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. She is also in charge of Force
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation
 1st level (4 slots): detect magic, identify, mage armor, thunderwave
 2nd level (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     illusion, prestidigitation
 1st level (4 slots): detect magic, mage armor, magic missile
 2nd level (3 slots): flaming sphere, knock, scorching ray
 3rd level (3 slots): counterspell, fireball, fly
 4th
                                                
                                            
                                                
                                                     level (3 slots): banishment, fire shield
 5th level (2 slots): Bigbyâs hand, Raryâs telepathic bond
 Actions
 Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     will): arcane lock, knock
 3rd level (at will): animate dead, counterspell
 4th level (3 slots): blight, ice storm, phantasmal killer
 5th level (3 slots): cloudkill, hold monster, wall of force
                                                
                                            
                                                
                                                    
 6th level (3 slots): chain lightning, circle of death, disintegrate
 7th level (3 slots): finger of death, plane shift, teleport
 8th level (2 slots): maze, mind blank
 9th level (2 slots): power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     slots, taking a break after the third combat encounter (most likely Area 7). If youâre running this adventure outside of an event, it is of course up to the DM and players to decide how best to break
                                                
                                            
                                                
                                                     stop the Gith Capacitor from achieving a full charge. At the same time, to show off as many new creatures from Mordenkainenâs Tome of Foes, this adventure is extremely combat heavy as well. To keep the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the Blackstaff before you can expend the charge to cast the spell. Drain Magic. This property affects only creatures that use spell slots. When you hit such a creature with a melee attack using the
                                                
                                            
                                                
                                                     animate or deactivate one statue for each charge expended. An animated statue obeys the telepathic commands of Khelben Arunsunâs spirit, which is trapped inside the staff (see âPersonalityâ below). A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.
 Charge. If the Lord of Blades moves at least 10
                                                
                                            
                                                
                                                    , +10 to hit with spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, mending, prestidigitation
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness
 2nd level (3
                                                
                                            
                                                
                                                     slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
 3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
 4th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , resistance, sacred flame, thaumaturgy
 1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
 2nd level (3 slots): arcane lock, augury, calm emotions, hold person
                                                
                                            
                                                
                                                    , silence, zone of truth
 3rd level (3 slots): bestow curse, clairvoyance, counterspell, dispel magic, tongues
 4th level (3 slots): divination, locate creature
 5th level (2 slots): dispel evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais
                                                
                                            
                                                
                                                     abishai has the following wizard spells prepared:
 Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
 1st level (4 slots): chromatic orb, disguise self, expeditious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , learning to use these claws as weapons much as Luthic uses her own. Orc females devoted to Luthic are in charge of fortifying and maintaining an orc stronghold. They help to guarantee the survival of
                                                
                                            
                                                
                                                     hit with spell attacks). The orc has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bane, cure wounds, guiding bolt
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     XP)
 False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
 Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
                                                
                                            
                                                
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     reserve some spell slots before the rest of the party has been made sufficiently invulnerable? Hey, thatâs what potions are for. Conjuration The ability to make something from nothing is the greatest
                                                
                                            
                                                
                                                     quite like you do. War Magic Success in business requires prudent caution and take-charge offense in equal measure. As a war mage, your focus on abjuration and evocation is thus a good fit for success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     these cantrips with another cantrip of your choice from the Wizard spell list. When you reach Fighter level 10, you learn another Wizard cantrip of your choice. Spell Slots. The Eldritch Knight
                                                
                                            
                                                
                                                     Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.  Eldritch Knight Spellcasting     âSpell Slots per Spell Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
 Small humanoid (kobold), lawful evil
 Armor
                                                
                                            
                                                
                                                    :
 Cantrips (at will): fire bolt, mage hand, mending, poison spray
 1st level (4 slots): charm person, chromatic orb, expeditious retreat
 2nd level (2 slots): scorching ray
 Sorcery Points. The kobold has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , prestidigitation, vicious mockery
 1st level (4 slots): cure wounds, disguise self, silent image, Tashaâs hideous laughter
 2nd level (3 slots): invisibility, suggestion
 3rd level (2 slots): major image
                                                
                                            
                                                
                                                    . Hit: 30 (4d10 + 8) bludgeoning damage.
 Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Dexterity saving throw or be enclosed in Otilukeâs resilient sphere for 1 minute. 16â20 One random creature in the region that has expended spell slots regains one expended spell slot of a random
                                                
                                            
                                                
                                                     a blink dog, as if by the polymorph spell. The spell lasts for 1 hour or until dispelled. 31â35 One random creature in the region that has spell slots expends one spell slot of a random level in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     will): guidance, sacred flame (see âActionsâ below), thaumaturgy
 1st level (3 slots): command, detect evil and good, sanctuary
 Actions
 Sacred Flame (Cantrip). Flame-like radiance descends on
                                                
                                            
                                                
                                                     books are worth 5 gp each to interested buyers, except for a worthless book titled Last Charge of the Hellriders. A cavity cut into its pages holds a small iron ring with two keys hanging from it. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepoâs status is in the gutter. He doesnât react to anything short of loud noise or direct
                                                
                                            
                                                
                                                     dragonâs mouth, filling a 20-foot cube and expending the canisterâs last charge. Those in the area must make a DC 10 Constitution saving throw. On a failed save, a creature takes 5 (1d10) poison
                                                
                                            
                                        






