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Returning 35 results for 'slots shift'.
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Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor,* magic missile
2nd level (3 slots): detect thoughts, mirror image
, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot
Monsters
Tomb of Annihilation
, hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
sickness, shield
2nd level (at will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill
Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe
Monsters
Phandelver and Below: The Shattered Obelisk
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6
within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren’t wasted.Oshundo lived in Illithinoch at the height of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of forceNegate Spell (3/Day). The
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
). She can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
Mind Flayer Arcanist
Legacy
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Monsters
Monster Manual (2014)
spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self
":"Spellcasting"} to hit with spell attacks). The mind flayer arcanist has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st level (4 slots
Alhoon
Legacy
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Monsters
Volo's Guide to Monsters
(spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Spellcasting. The
). The alhoon has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, disguise self
Githyanki Gish
Legacy
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Monsters
Mordenkainen’s Tome of Foes
: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit
","rollAction":"Spellcasting"} to hit with spell attacks). The githyanki has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious
Mind Flayer Lich (Illithilich)
Legacy
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Monsters
Volo's Guide to Monsters
the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid
arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill
Warlock of the Fiend
Legacy
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Monsters
Volo's Guide to Monsters
life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, plane shift
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is
Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or
Lich
Legacy
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow
, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
(at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
Monsters
Locathah Rising
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, false life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, plane shift
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, false life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, plane shift
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave
2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave
2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack
, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance, dispel magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack
, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance, dispel magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill, hold monster, wall of force
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill, hold monster, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Actions
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Actions
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): detect thoughts, invisibility, Melf’s acid arrow, mirror image
3rd level (3 slots): animate dead
, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their own destruction. Nagpas show great patience in their plots and have several schemes working simultaneously, each at different stages of completion, so if one plan goes awry, they can shift their
:
Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their own destruction. Nagpas show great patience in their plots and have several schemes working simultaneously, each at different stages of completion, so if one plan goes awry, they can shift their
:
Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): detect thoughts, invisibility, Melf’s acid arrow, mirror image
3rd level (3 slots): animate dead
, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold
person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots): banishment, divination, guardian of faith
5th level (2 slots): dispel evil and good, flame strike (see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage