Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'small all concern'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        spell all concerns
                                    
                                
                                    
                                        spell all concerned
                                    
                                
                                    
                                        spell all conceal
                                    
                                
                                    
                                        shall all conceal
                                    
                                
                                    
                                        shall all concerned
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     columns that support the roof are lined with books. All the volumes here are in Gith and concern the githyankiâs history battling illithids and githzerai (see the âGithâ entry in the Monster Manual). 18b
                                                
                                            
                                                
                                                    . Map Room The shelves along the walls of this cavern are piled high with leather and bone tubes holding maps of planar locations and small, unnamed dungeons. A character who searches through the maps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the godâs holy
                                                
                                            
                                                
                                                     shown, making requests for future blessings, and offering praise for the deityâs intercessions, large and small. Because most folk in FaerĂ»n donât want to attract the ire of the cruel or savage gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     eyeless helm and clutching a battle standard.
 The demons and the devils are too focused on one another to concern themselves with adventurers who keep their distance. The devils are commanded by
                                                
                                            
                                                
                                                     battle, which is no small task. Treasure. Lucille wears a helm of devil command and carries a battle standard of infernal power (see appendix C for descriptions of these magic items), neither of which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     anyone who shares its ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past
                                                
                                            
                                                
                                                    , the cult was more active to the east and it was focused on creating dracoliches. Its shift to the Sword Coast and new emphasis on living dragons and on Tiamat are cause for concern. The cult is on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past, the cult was more active
                                                
                                            
                                                
                                                     to the east and it was focused on creating dracoliches. Its shift to the Sword Coast and new emphasis on living dragons and on Tiamat are cause for concern. The cult is on the move and itâs up to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Animated Staff Light. Wax candles in stone holders light the room.
 Furnishings. In the middle of the room, a wooden chair faces a small wooden table upon which rests a game board topped with
                                                
                                            
                                                
                                                     Ipses (the lichâs pseudodragon), and hostile toward all other creatures. It has no concern for its own well-being and fights without mercy. Ezzat calls off the staff if its destruction seems likely, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     grippli vocal cords) to address outsiders, but she can speak Common if there are no Primordial speakers in the group. She informs the party that a small band of yuan-ti arrived in the area over a month
                                                
                                            
                                                
                                                     the village. In any event, saving the eggs, or as many of them as possible, is the grippliâs main concern. If the characters demand payment, Pond Mother can offer the modest contents of the trading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
                                                
                                            
                                                
                                                     fresh meat, the trackers continue hunting for them. Whatever else the cave holds is none of their concern. A thorough search of the camp takes about ten man-hours. Allow characters to make a Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tiny clockwork sparrows. As the birdsâ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest
                                                
                                            
                                                
                                                     cauldronâs time-freezing magic? Itâs not enough to know their true names, you know. Of course, my greater concern is that someone else finds the horn and uses it for exactly that purpose. What do you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hellscape it is today, Spellix Romwod was traveling through the mountain pass with a small caravan when it was caught in an avalanche. The goblins who triggered the avalanche captured Spellixâs mates and
                                                
                                            
                                                
                                                    , which means âEver-Gnawingâ in Goblin. Spellix was repulsed by the goblinsâ squalor and took pity on them. Abandoning all concern for his former mates, whom he didnât particularly like anyway, Spellix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
                                                
                                            
                                                
                                                     fresh meat, the trackers continue hunting for them. Whatever else the cave holds is none of their concern. A thorough search of the camp takes about ten man-hours. Allow characters to make a Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
                                                
                                            
                                                
                                                     marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     before humans claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragonsâ reign. Elves on the mainland will suffer, but that will be a small
                                                
                                            
                                                
                                                     lizardfolk would be more useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmirâs orders, but Borngray has taken small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragonsâ reign. Elves on the mainland will suffer, but that will be a small price to pay for
                                                
                                            
                                                
                                                     useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmirâs orders, but Borngray has taken small steps to restore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
                                                
                                            
                                                
                                                     buckets are spaced 15 feet apart. Roughly half of them contain ore and uncut gems from the mines; the rest are empty and big enough to carry five Small creatures or two Medium creatures each. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     to one of concern for a lost patient. Trantor describes Jarme as a quiet sort who was resolute in his claims of innocence. Though the physician has no reason to doubt the evidence suggesting that the
                                                
                                            
                                                
                                                    . But those here are truly forsaken by the gods.â
 Unlocking the door reveals a long corridor with iron doors lining both walls. Each door has a small viewing hatch thatâs latched shut. An unnatural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Painted stone tiles of dwarf smiths at work once covered the walls, but most have cracked and fallen to the floor, where they lie in small heaps of swept-up rubble.
 Scuff Marks. Scuff marks on the
                                                
                                            
                                                
                                                     zerths include Yrlakka, the groupâs leader, and three of his pupils: two female githzerai named Azal and Vond, and a male named Rishindar. Yrlakkaâs primary concern is the safe return of his missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     man named Sephek Kaltro. Hereâs what she knows about Sephek and the victims: âSephek Kaltro works for a small traveling merchant company called Torgâs, owned and operated by a shady dwarf named
                                                
                                            
                                                
                                                     little enterprise, but thatâs not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldnât touch him. Kiss of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     on an outcrop of rock, outlined against the stormy sky. One is a slender female elf wearing a crescent moon mask, and the other is a three-foot-tall dandelion with a small rapier strapped to its stem
                                                
                                            
                                                
                                                     roleplaying notes for Amidor and Gleam. Development Amidorâs first concern is Pollenellaâs safety, but the dandelion also tries to make good on its promises to help Gleam and the characters. Honor dictates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     double door to the keep, with its unwelcoming row of arrow slits and barred windows on the upper floor. To the east of the double door is a small, single-story building with a slanted, snow-covered
                                                
                                            
                                                
                                                    ). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Amphail Named for its founder, a former warlord of Waterdeep, the small town of Amphail is home to just over seven hundred souls, yet it sought and received membership in the Lordsâ Alliance just
                                                
                                            
                                                
                                                     reputation in proper society. As a result of being a member of the Lordsâ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldurâs Gate in matters that concern the other powers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang suspended
                                                
                                            
                                                
                                                     of the stolen scrolls when the characters walk in. If the characters announced their presence by fighting the ice troll, the 2 kobolds will be visibly agitated, even though Maccath shows little concern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang
                                                
                                            
                                                
                                                     stolen scrolls when the characters walk in. If the characters announced their presence by fighting the ice troll, the 2 kobolds will be visibly agitated, even though Maccath shows little concern. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     small folk than meets the eye. The members of a halfling community have a set of shared values and purposes, whether they are tucked away in a hillside burrow or occupying a neighborhood of their own
                                                
                                            
                                                
                                                     home, sit on the edges of their seats, dream of far-off shores, choke up with emotion, or smile from ear to ear. Some of the most often-told tales concern the origin of a halfling clanâs name. Generally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
 Huge elemental, neutral evil
 Armor Class 22 (natural armor)
 Hit
                                                
                                            
                                                
                                                    ; cyclones touch down randomly, obliterating whatever they touch. Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     examples of phenomena that could serve as omens of the various gods. Although they each have their own areas of concern, any god can manipulate the natural world as they please. You can choose a god to
                                                
                                            
                                                
                                                    . 
   5  11  A grove of trees has a perfectly symmetrical configuration. 
   6  12  A clay vessel overflows with water. 
   Omens of Erebos    d8 d100 Omen of Erebos 
     1  13  Small animals drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     cause enough for concern). That member then offers to escort them through the complex, convincing other members of the Scaly Eye to not attack the characters and pointing out other hazards.
 Scaly
                                                
                                            
                                                
                                                     moving through the area with purposeful silence, offering a prayer in front of a niche, leaving a small offering in the hall, or similar actions, Telna appears before them and shares her history with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     easy to follow Pipâs trail because heâs following a trio of creatures that bounce on small, spindly feet. Characters who follow the trail for two miles find Pip hunkered behind a boulder. With obvious
                                                
                                            
                                                
                                                     emanating from Edermath Orchard. If the characters ask Gwyn about it, she expresses concern that the same strange power the Sawplee goblins wielded might be at work somehow here. In fact, Daisy is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the Mudflow. G7. Empty Cave This small cave is striated with glowing violet crystals. A tunnel to the south turns sharply eastward, while a tunnel to the north slopes down and toward the east as well
                                                
                                            
                                                
                                                     seven small gold spikes project upward.
 The crowned helmet is an ancient dwarven relic (see âTreasureâ below) that radiates strong magic when scrutinized with a detect magic spell. As soon as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     unparalleled wonders such as a steam-operated mechanical orchestra, a steam âdragonâ powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
                                                
                                            
                                                
                                                     itself against every specific injustice laid at its doorstep. Yet, members of the clergy often anonymously reach out to the adventurers that congregate near their temple, sponsoring small acts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     unparalleled wonders such as a steam-operated mechanical orchestra, a steam âdragonâ powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
                                                
                                            
                                                
                                                    , sponsoring small acts of justice whenever they can. Ramazithâs Tower Six stories high and built of weathered red brick in a cylindrical, pagoda-style structure, Ramazithâs Tower is considered a unique
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps donât want to
                                                
                                            
                                                
                                                     Feywild, courtesy of powerful fey with whom she has struck bargains. For this reason, the night hag has no concern for the well-being of her redcap and madcap minions. See appendix D for more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     passage. (See chapter 7 for the cultistsâ statistics.) The guards attack intruders who fail to use the pass phrase, âHail the heart of fire!â Brass Plate. A small brass plate is embedded in the north
                                                
                                            
                                                
                                                     opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
                                                
                                            
                                                
                                                     Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     padlock, which is too big to be picked with thievesâ tools. A Small or Medium character can reach into it and open it with a successful DC 20 Dexterity check. Treasure. The wooden trunk holds 2d4
                                                
                                            
                                                
                                                     in area 12 carries the key to the lock, which is too big to be picked with thievesâ tools. A Small or Medium character can reach into it and open it with a successful DC 20 Dexterity check. Treasure
                                                
                                            
                                        






