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Returning 30 results for 'some great pacts'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each: arcane gate, detect thoughts, true seeingWarlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some
of these warlocks associate with cultists devoted to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.
Genasi
Legacy
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Species
Elemental Evil Player's Companion
spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
GENASI BACKGROUNDS
Each genasi subrace has its own
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
races
warfare but diplomacy, farming, and the raising and educating of children. The warrior caste is roughly double the size of the mystic caste, structured as a meritocracy, with great deeds leading to
that these aquatic visitors have wrought blasphemous pacts with ancient evils, and the laneshi search for new lands to conquer to appease the hunger of an unnamable master.
Laneshi Traits
Creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Warlocks Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Warlocks Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Genasi Lands As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Genasi Lands As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
power is rumored to come from pacts with archdevils Nyrond, the Kingdom of King Dunstan I (human) Center of resistance to the Great Kingdom Onnwal The Raven of Onnwal, Zyl Grayshadow (dwarf
Eastern Flanaess Once a powerful force for order and good, the Great Kingdom of Aerdy has declined over the last century to a state of utter decadence. The reigning overking—Ivid V, patriarch of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
power is rumored to come from pacts with archdevils Nyrond, the Kingdom of King Dunstan I (human) Center of resistance to the Great Kingdom Onnwal The Raven of Onnwal, Zyl Grayshadow (dwarf
Eastern Flanaess Once a powerful force for order and good, the Great Kingdom of Aerdy has declined over the last century to a state of utter decadence. The reigning overking—Ivid V, patriarch of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
region, haunted and cursed. Dark secrets and great treasures remain in the vast war labyrinths of Ohr Kaluun, but fiends, wards, and far deadlier threats linger in this fallen kingdom.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of ill fortune, and sometimes interpreted as divine disapproval of the romances or marriages sparked by the day’s events. Shieldmeet. The great holiday of the Calendar of Harptos, Shieldmeet occurs
once every four years immediately after Midsummer. It is a day for plain speaking and open council between rulers and their subjects, for the renewal of pacts and contracts, and for treaty making between
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of ill fortune, and sometimes interpreted as divine disapproval of the romances or marriages sparked by the day’s events. Shieldmeet. The great holiday of the Calendar of Harptos, Shieldmeet occurs
once every four years immediately after Midsummer. It is a day for plain speaking and open council between rulers and their subjects, for the renewal of pacts and contracts, and for treaty making between
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pacts. Noldrunhold Four hundred years ago, the dwarves of Clan Noldrun vanished. All expeditions that delved into Noldrunhold ended in disaster, and the region was declared to be cursed and shunned. At
of Noldrunhold? The Realm Below No one knows the extent or depth of the ancient dwarven empire deep beneath the Ironroot Mountains. Great wealth and arcane secrets remain hidden in these halls, along
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
region, haunted and cursed. Dark secrets and great treasures remain in the vast war labyrinths of Ohr Kaluun, but fiends, wards, and far deadlier threats linger in this fallen kingdom.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pacts. Noldrunhold Four hundred years ago, the dwarves of Clan Noldrun vanished. All expeditions that delved into Noldrunhold ended in disaster, and the region was declared to be cursed and shunned. At
of Noldrunhold? The Realm Below No one knows the extent or depth of the ancient dwarven empire deep beneath the Ironroot Mountains. Great wealth and arcane secrets remain hidden in these halls, along
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
his betrothed whenever she is reincarnated in mortal form. The Fiend Numerous fiends forge pacts with mortal warlocks in the Realms — so many that warlocks are almost synonymous with infernal power in
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
his betrothed whenever she is reincarnated in mortal form. The Fiend Numerous fiends forge pacts with mortal warlocks in the Realms — so many that warlocks are almost synonymous with infernal power in
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
their gods’ traditions and teachings. Mountain dwarves maintain a strong martial tradition. They know that the great wealth they accumulate in their vaults makes them prime targets for raiders. As a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
their gods’ traditions and teachings. Mountain dwarves maintain a strong martial tradition. They know that the great wealth they accumulate in their vaults makes them prime targets for raiders. As a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
allowing that character’s player to choose Zybilna as the warlock’s patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
Setting the Stage Identify which
room and board for up to a year, the gift of a small estate or parcel of land, an audience with someone of great influence (such as a king or queen), or some other benefit of your choosing. Letter 2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
allowing that character’s player to choose Zybilna as the warlock’s patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
Setting the Stage Identify which
room and board for up to a year, the gift of a small estate or parcel of land, an audience with someone of great influence (such as a king or queen), or some other benefit of your choosing. Letter 2
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
themselves could recount the history that had led to the destruction of their once-great capital—the granite city of Ember Cairn. When dragonborn prayed, they were met with silence from their gods. They
crafted from adamantine, dwarf battalions managed to push the invaders back to their homelands, but at a great cost. The population of Stehlenwald was decimated by war and famine. Isolation within the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Great Hall Characters who enter this hall for the first time notice the following: The floor is strewn with bodies. Two thugs holding bloody maces stand over them. The sound of fighting can be heard
fact that the Gralhunds forged pacts with devils in years past, giving rise to a strain of tieflings. All such members of the house were sent to live on a Gralhund estate in Yartar, a city far to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Great Hall Characters who enter this hall for the first time notice the following: The floor is strewn with bodies. Two thugs holding bloody maces stand over them. The sound of fighting can be heard
fact that the Gralhunds forged pacts with devils in years past, giving rise to a strain of tieflings. All such members of the house were sent to live on a Gralhund estate in Yartar, a city far to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, making it impossible for Kelek and the others to guard the cauldron effectively. The only creature in the palace that stands a chance in a fight against the jabberwock is Zybilna’s great owl, Bloodybeak
. The rats are meant to be fed to Bloodybeak, the great owl in area P20. P17. Base of the Beanstalk An open doorway leading from the kitchen (area P16) has thick creepers spreading through it. Here, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, making it impossible for Kelek and the others to guard the cauldron effectively. The only creature in the palace that stands a chance in a fight against the jabberwock is Zybilna’s great owl, Bloodybeak
. The rats are meant to be fed to Bloodybeak, the great owl in area P20. P17. Base of the Beanstalk An open doorway leading from the kitchen (area P16) has thick creepers spreading through it. Here, the