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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic power manifests
                                                
                                            
                                                
                                                     Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic power manifests visibly in the gem-like
                                                
                                            
                                                
                                                     Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic
                                                
                                            
                                                
                                                     Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
                                                
                                            
                                                
                                                    . (Lawful)
Topaz Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lurking just out of sight, and many of them have sneaked away from that godâs influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
                                                
                                            
                                                
                                                     an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
                                                
                                            
                                                
                                                    ât be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     metal bosses adorn the armor in seemingly random fashion. On the back of the armorâs left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
                                                
                                            
                                                
                                                    . It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Adventure Hooks Spelljammer Academy: Realmspace Sortie! follows directly after the events of Spelljammer Academy: Trial by Fire. In this adventure, the characters are given their first assignment
                                                
                                            
                                                
                                                    : retrieving a meteorite of precious adamantine from HâCatha, a distant, disc-shaped world. The characters, having undergone training exercises, have been charged with commandeering a vacant tyrant ship for their first real mission. Others are either fresh recruits or freelancers hired by the faculty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Adventure Summary This story focuses on the characters correcting a multiversal glitch affecting them and the whole of the Outlands. The adventure begins with the characters awaking in Sigil
                                                
                                            
                                                
                                                    , untethered from their lives and memories due to this unprecedented error in reality. During the adventure, the characters discover the city of Sigil and meet the arcanaloth information broker Shemeshka. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
                                                
                                            
                                                
                                                    , make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but theyâre attacked
                                                
                                            
                                                
                                                     about to face might be the ones that lurk in the depths of their own hearts. As discussed in the introduction to this book, pulp adventure and noir intrigue are two major themes that interlace in Eberron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure begins once the characters arrive in Akharin Sangar. The city is filled with locals anticipating the festival of Shabe Taabaan. Whether the characters seek
                                                
                                            
                                                
                                                    , and sun-shaped desserts fill the air with delectable fragrances. Nearby, members of the BrightguardâAkharin Sangarâs holy order of protectorsâpatrol the arched balconies of their headquarters, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    : slip past the planetâs defenses, find the meteorite, and bring it back to Spelljammer Academy. This adventure is split into three parts: Part 1: The Spindle. While exploring the Spindle (a mountain
                                                
                                            
                                                
                                                     that rises from the center of the disk-shaped world HâCatha), the characters encounter beholder-like creatures and might have to fight them to claim the meteorite. Part 2: Journey Interrupted. As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
                                                
                                            
                                                
                                                     using the dream spell as a weapon to terrorize their foes. Itâs possible for an entire adventure to take place in a dream. The trick with a dream adventure is ensuring that it feels meaningful, even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     transitioning from another published adventure to this one. Nightstone is a fortified settlement located a few miles south of the Ardeep Forest, in the untamed hills between Waterdeep and Daggerford. A
                                                
                                            
                                                
                                                     Nightstone have incurred the elvesâ wrath on multiple occasions. However, elves are the least of the settlementâs problems, as fledgling heroes who come to Nightstone in search of adventure quickly discover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     adventure in the jungles of Qâbarra. Or you hunt Emerald Claw agents on the lightning rail, creeping through one train car after another. Or you chart another adventurous course on the war-torn continent of
                                                
                                            
                                                
                                                     a heavily armored warforged stands guard Building on the bookâs introduction, this chapter reveals how you can create a character shaped by Eberron and its war-filled history. The chapter offers you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Setting the Tone Callestan is a district shaped by poverty and neglect. People come to Callestan to engage in criminal activities: visiting dreamlily dens, buying or selling stolen goods, negotiating
                                                
                                            
                                                
                                                     single gold piece has considerable value. Maintaining a comfortable lifestyle can be a challenge, and an uncommon magic item is a significant treasure. The material rewards of adventure should be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Witchlight hand background can roll on this table instead of the Trinkets table in the Playerâs Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that
                                                
                                            
                                                
                                                     require you to roll on the table to determine what random trinkets the characters find in key locations.  Feywild Trinkets   d100 Trinket   01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adamantine, shaped to be worn over a helm. Around the spearhead is a golden crown adorned with emeralds. You feel the need to seize one of themâand then the dream ends.
 The dream, which ends abruptly, is
                                                
                                            
                                                
                                                     meant to be mysterious. The dreamâs imagery will make more sense as the adventure progresses. Any character who has proficiency in the History skill, or who succeeds on a DC 15 Intelligence (History
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
                                                
                                            
                                                
                                                     bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     above the Skodkong, posing no threat to intruders. The stone slab is actually the Skodkongâs reshaped body, which has giant hand-shaped indentations all over it. Any creature that presses its hands to
                                                
                                            
                                                
                                                     slab. The Skodkong canât be contacted more than once during this adventure. If the character drawn into the slab asks no questions, the Skodkong expels the character after 1 minute. Once that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and a multitude of organizations and factions join the struggle for position and power in the aftermath of the Last War. A Continent of Adventure. From the jungles of Qâbarra to the blasted hills and
                                                
                                            
                                                
                                                     valleys of the Demon Wastes, from the skyscrapers of Sharn to the dinosaur-filled Talenta Plains, Eberron is a world of adventure. Adventures can draw heroes from one exotic location to another across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fellowship To begin the adventure, read or paraphrase the following: Today is the day! Itâs the official start of your academy training. Fresh from orientation, you and your crewmates are to report
                                                
                                            
                                                
                                                     a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see âWilderness Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). Dark
                                                
                                            
                                                
                                                     is an ornate, bowl-shaped vessel made of yet more bones.
 The doors to the north and south are sheathed in bone, but the steel-banded double doors in the center of the east wall are not. Above these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    14. Main Laboratory (North) Depending on how they move through this area, the characters might see into area 16 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttonsâincluding a cloudy orange button recognizable as one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    Adventure Start The characters have arrived at the site of the demilichâs last haunt. Before them is a low, flat topped hill, about 200 yards wide, 300 yards long, and 60 feet high. Only ugly weeds
                                                
                                            
                                                
                                                    , it will be seen that the whole is shaped like a human skull, with piles of rock appearing as eyeholes, a nose hole, and the jagged teeth of a grinning deathâs head. A thorough inspection and search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence. The entities that abide in the Far Realm are too alien for mortal minds to
                                                
                                            
                                                
                                                     grand scheme of things. (Itâs an especially good idea to review your playersâ limits that might pertain to such issues before planning an adventure exploring these themes, as discussed in the âEnsuring Fun for Allâ section in chapter 1.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Vecna. Kas doesnât yet know the site of Vecnaâs ritual is also on Pandemonium, the same plane where Miska is imprisoned, but the vampire finds out later in this adventure. Kas in the Sanctum While
                                                
                                            
                                                
                                                     disguised as Mordenkainen, Kas never lets his guard down or removes the Crown of Lies. Occasionally during this adventure, Mordenkainen is absent from the sanctum. During these interludes, the vampire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , each one fitted with a large, gear-shaped keyhole. Pale light shines through paper-thin gaps around the doors, but not the keyholes.
 A stocky angel with cerulean skin and a pointed helmet leans
                                                
                                            
                                                
                                                    -shaped keyhole on each of the carâs eight cell doors. As an action, a character can use the mace-key to unlock any one of these doors, which can be opened no other way. Omid remains in the Jail Car and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     surrounds this hand-shaped hill. Other highlights visible from this distance include a gatehouse, atop which stands a half-dozen small figures on watch.
 When the characters are ready to approach the
                                                
                                            
                                                
                                                     fortress, see âEntering the Fortâ below. First, however, review the following summary of how to run this scene to maximum effect. Running the Fort In this part of the adventure, the characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
                                                
                                            
                                                
                                                     them together by way of a flashback. War-Torn Survivor At first meeting, the villain of an adventure might seem to be a person of honor, or at the least a hardscrabble survivor doing what they think is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Adventure 
     1  The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts
                                                
                                            
                                                
                                                    . 
   5  The lizardfolk of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an aboleth that now holds them in thrall. 
   6  Beast-shaped treants animate and lay siege
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    43. The Smoking Mirrors An amber haze drifts in this room, which is unoccupied. Strangely shaped and colored mirrors hang on the walls, and a large, oblong stone basin stands in the middle of the
                                                
                                            
                                                
                                                     next to its own reflection. This mirror falsely predicts the viewerâs death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     aesthetics unbound from those of mortal worlds. Just as other D&D settings highlight certain concepts but can host any genre of adventure or style of play, the same is true of Planescape. Adventures
                                                
                                            
                                                
                                                     encouragement as you explore Sigil and the Outlands, and as you develop your own wonderfully wild Planescape adventures. Mimirs: Guides to the Planes
 Mimirsâmagical, skull-shaped, fact-collecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See âFinding Quillâ later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     the manor. See âFinding Quillâ later in the adventure for more information.  Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
                                                
                                            
                                        






