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                        Returning 26 results for 'some spanning adventurers'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Dread in Darkon While the Shroud poses a domain-spanning threat, other dooms threaten adventurers in Darkon. Consider the grim omens and lurking terrors on the Dread in Darkon table as recurring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     there, the gnome artificer Vi runs a cosmos-spanning business that hires adventurers to fix problems that others deem unfixable. In Viâs home world, Eberron, magic is harnessed as a form of science
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Korranberg Chronicle!
 Various immortal beings exert their will upon the people and nations of Eberron. Many are villainous forces that adventurers might find themselves resisting, such as the fiends
                                                
                                            
                                                
                                                     of the Lords of Dust or the Quori and the Dreaming Dark. Even those without evil motives are often inscrutableâthe agendas of immortal beings spanning millennia. What role you might play in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters choose to follow up on clues leading there (see the âMarch to Nowhereâ and âMaze Engineâ sections for details). The adventurers will also find a few unexpected opportunities to aid in the fight
                                                
                                            
                                                
                                                     staircases along their walls, or weathered bridges spanning their gaps. Characters in the Labyrinth can easily become lost. Traveling through this area follows the rules under âNavigatingâ in chapter 2, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     to Ezra, an aloof god who embodies the Mists (as detailed at the start of this chapter). With no domain-spanning organization, the church serves largely as a formalization of local superstitions
                                                
                                            
                                                
                                                    . The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
                                                
                                            
                                                
                                                     philosophies against one another and highlight subjective views. Situations might encourage characters to reexamine their beliefs in the face of plane-spanning philosophies, conflicts, and revelations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
                                                
                                            
                                                
                                                     the archmage Zagig Yragerne and abandoned with his demise, the ruins (and the many-leveled dungeon below) are a powerful draw to adventurers who seek wealth, glory, and magical might. All manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     perfectly, and impossibilities that challenge adventurers of any level can arise. The âMagic in the Dying Domainâ section that follows explores the unpredictability of magic in Hazlan, while the
                                                
                                            
                                                
                                                    -spanning illusion, the sight throws Toyalis into chaos. Residents demand that the characters help them flee the disaster. 
   9  One of Hazlikâs apprentices needs agents to search for a suspected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     is set to occur, such as a ruin, a bridge spanning a gorge, or some other memorable location. Random encounters tend to be less location-specific. The fewer planned encounters you have, the more
                                                
                                            
                                                
                                                     of each wilderness encounter as its own scene, and try to stage each one in a slightly different way to keep your playersâ interest. If one encounter comes at the adventurers from the front, the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     position to help you through status, influence, or magic. Information. The most precious reward most immortals can give is a tidbit of their ages-spanning knowledge. Immortal beings often know secrets
                                                
                                            
                                                
                                                     of the value of this magic, and grant spells and items as rewards appropriate to the favor and the power of the adventurers. THE DRACONIC PROPHECY AS GROUP PATRON
 Though it is not a sentient force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
                                                
                                            
                                                
                                                    . At the south end of the cave are two 15-foot-tall standing stones hewn from black basalt. Carved into the lintel stone spanning them is a large blood-red X.
 Standing Gate to Level 19. The standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     myriad doors. A distant and benevolent observer, Nafas hears wishes spoken throughout the multiverseâwishes he fulfills with the help of adventurers who happen upon his aeolian palace. Doors to the
                                                
                                            
                                                
                                                     headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysiumâs layers, passes through the top layer of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     prefers diplomacy over violence when dealing with adventurers. If the characters seem interested in a truce, Shunn offers them 50 gp if they find the wererats that are troubling his gang and return
                                                
                                            
                                                
                                                    . Stone racks spanning the walls contain barrels that are so rotted and old that they fall apart when handled. (The ale and water once stored in them have long since evaporated.)
 Table and Chest. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     of industry: long-lived moguls, merchant royalty, and aged wyrms who hoard the wealth of worlds. Their homes are spotless mansions dwarfed only by the regal headquarters of planes-spanning franchises
                                                
                                            
                                                
                                                    , keen to pilfer the pockets of heedless consumers distracted by eye-catching wares. Alfven Ato  Planar travelers store their hoards within the Bank of Abbathor, a worlds-spanning financial institution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     halflings, and particularly halfling adventurers, has likely witnessed the storied âluck of the halflingsâ in action. When a halfling is in mortal danger, it seems as though an unseen force intervenes
                                                
                                            
                                                
                                                     multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings â a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his âGreat Uncleâ is a
                                                
                                            
                                                
                                                     their tremendous wealth to support the arts, groups of freelance adventurers, or important causes. Such dragonsâ minions might include artists painting frescoes in their lairs, musicians composing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers in your campaign are the ones who make it. If they discover a new mineral with magical properties, map a new land thatâs eminently suitable for colonization, or uncover an ancient weapon
                                                
                                            
                                                
                                                     disaster is a world-drowning deluge, an ice age, or a zombie apocalypse. An assault or invasion is a world war, a world-spanning demonic incursion, the awakening of a world-threatening monster, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
                                                
                                            
                                                
                                                     present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
                                                
                                            
                                                
                                                     present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     meaning and validity of this or that omen are conducted across human kingdoms and spanning human lifetimes. Explorers and adventurers can find opportunity in this situation, since the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. While the menagerie is popular with city folk who pay a few coppers to view the
                                                
                                            
                                                
                                                     doesnât pose a threat to the status quo.  Wyrmâs Crossing Wyrmâs Crossing This neighborhood is actually two enormous bridges, each spanning half the Chionthar River and meeting at Wyrmâs Rock, a tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     spanning a firelit chasm.
 The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
                                                
                                            
                                                
                                                     barracks for the slave handlers, while the rest are used to imprison slaves. The first time the adventurers open a door leading to a furnished chamber, read the following: A bed is set against one wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     dead-ends in a long cavern where only the distant sound of the falls echoes off the walls. Nets divide the cavern, spanning the distance between pairs of stalagmites jutting above the water.
 Seven
                                                
                                            
                                                
                                                     learned too much about the Cult of the Crushing Wave or who stood in its way. A few could be adventurers who failed to stop the cult. Decide who these prisoners are, if any of them are alive, and what role
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. While the menagerie is
                                                
                                            
                                                
                                                     threat to the status quo. Mike Schley  Wyrmâs Crossing Wyrmâs Crossing This neighborhood is actually two enormous bridges, each spanning half the Chionthar River and meeting at Wyrmâs Rock, a tall, rocky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     that enters his lairâespecially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
                                                
                                            
                                                
                                                     bright amber light. A ledge of pale green serpentine lies just beyond the threshold, spanning the equator of a spherical chamber. A decorative openwork screen, carved from rich wood and inlaid with
                                                
                                            
                                        






