Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'some spirits adventure'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        some spirits adventurers
                                    
                                
                                    
                                        some spirit adventure
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form. 
Baba Yagaâs Daughter. Iggwilvâs
                                                
                                            
                                                
                                                    , which plays no part in this adventure, is described in Tashaâs Cauldron of Everything.)
Iggwilvâs Transformation. Iggwilv learned several dark secrets while studying the Abyss
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
                                                
                                            
                                                
                                                     lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    SĂ©ances  At certain times in the adventure, characters have the opportunity to commune with the House of Lamentâs spirits, contacting them directly through a series of sĂ©ances involving a spirit
                                                
                                            
                                                
                                                     board (see the appendix). These sĂ©ances reveal the goals of the houseâs spirits but also determine the adventureâs climax and how the party might ultimately escape the domain. These details are presented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventure Summary The characters arrive at the House of Lament after a mysterious message leads them into the Mists. At the door, they meet investigators who invite them to participate in an
                                                
                                            
                                                
                                                     with the spirits of the house. Depending on the spirit summoned during the séance, the characters learn about one of the tragedies that transpired in the house. Additional séances and discoveries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , stalked by packs of ghost hounds, and troubled by the spirits of dead warlocks that cause trees to rot from the inside out. Any kind of ghost story adventure (as described in chapter 2) fits in Mordent
                                                
                                            
                                                
                                                     table when planning adventures in this domain. Mordent Adventures    d8 Adventure 
     1  An alchemist discovers a way to âburnâ spirits to provide fuel for magical fire. Several spirits seek the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     girlâs voice replies from a figure of a tin knight on the other bed. âThey got in, so maybe theyâre not hungry things yet.â
 The two spirits are Regan and Vastion Halvhrest. Their motherâs occult
                                                
                                            
                                                
                                                     knowledge and prayers to Ezra protected this room, but also trapped Reganâs and Vastionâs spirits here. The ghosts donât visually manifest, but they speak through their favorite toys. They eagerly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
                                                
                                            
                                                
                                                     the spirits within the house respond. To do this, subtly guide the planchette on the spirit board or otherwise make the spiritsâ intentions known. Use the investigator who isnât running the sĂ©ance to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ghost Story Adventure Sites Ghost stories are intensely personal, and adventures within the genre take place in a setting dripping with tragic history. Ghost Story Adventure Sites    d6 Adventure
                                                
                                            
                                                
                                                     that couples frequently fall to their deaths 
   8  A lighthouse where a lone guard is the only living individual keeping an army of spirits at bay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
                                                
                                            
                                                
                                                     possibility. Character death â even if temporary â can crush some playersâ spirits. For those players, donât make this battle just a relentless slog toward death. Give the adventurers opportunities to save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
                                                
                                            
                                                
                                                     possibility. Character deathâeven if temporaryâcan crush some playersâ spirits. For those players, donât make this battle just a relentless slog toward death. Give the adventurers opportunities to save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running This Chapter Getting off on the right foot is important. If you follow these steps, you should be all right: Before starting the adventure, read the rest of this section and the âTen-Towns
                                                
                                            
                                                
                                                     Overviewâ that follows it. A description of each town appears later in this chapter, but you donât need to commit all ten settlements to memory before running this part of the adventure. Determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Lurking Undead, tormented spirits, and Strahdâs other servants haunt the vast castle, each serving the countâs schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
                                                
                                            
                                                
                                                     hidden within the castleâs vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the countâs home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
                                                
                                            
                                                
                                                     forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Ez dâAvenir. These adventurers want to learn what made the House of Lament what it is and free the spirits that haunt it. Ireena Kolyana is a reincarnation of the fateful spirit named Tatyana detailed
                                                
                                            
                                                
                                                     appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no ideaâand refuses all evidenceâthat he is accompanied by the spirit of his son, Erasmus. Mentions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Godefroyâs Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
                                                
                                            
                                                
                                                     release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure  Prince of Vice, Azra Nir, leads Zindaâs annual March of
Vice festivitiesâ unaware heâs just one target of a killer The adventure begins with the characters traveling through
                                                
                                            
                                                
                                                    .
 The road through the jungle is narrow, forcing the caravan to march single file along its trails. The other travelers are in high spirits, offering food and water to anyone who needs it. They also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the adventure. Spirits of the House    d20 Spirit 
     1â5  Lost Spirit. Someone bound to the house, such as a noble Mara entombed in the walls, a past investigator, or someone a character knows
                                                
                                            
                                                
                                                    Types of Hauntings The Spirit of
Lady Theodora Halvhrest When the party enters the house, few menaces initially present themselves. As characters explore, though, spirits gradually stir to life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     (Persuasion) check. If successful, his spirits are lifted, and you can jump to part 2 of the adventure.
 Problem Solving. A character asking Miken about his studies kicks off a conversation about
                                                
                                            
                                                
                                                     spelljamming, taking his mind off his troubles. If that character succeeds on a DC 12 Intelligence (Arcana) check, Mikenâs spirits are lifted, and you can jump to part 2 of the adventure.
 Feeling the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
                                                
                                            
                                                
                                                     Skabathaâs back while she lives, and it serves no function in the adventure other than to reflect her current mood.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Starting Quest: Nature Spirits This is the second of two quests designed to kick off the adventure. It prompts the characters to explore the various locales in Ten-Towns, where they can pick up other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters. If, on completing the adventure, you wish to extend it further, consult the âExtending the Adventureâ section at the end of this chapter. Martin Mottet  Isolated for centuries, the masked citizens of Cynidicea 
seek to appease old gods, restless spirits, and ancient evils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     reckless discovery and the spirit of adventure in their research of the pastâthe essence and emotion of history over precision or procedure. Scholars of Lorehold The Lorehold Scholars table offers examples
                                                
                                            
                                                
                                                     conflict a scholar more likely aligns with. Lorehold Scholars  d10 Scholar Principle   1 Archaeoscribe, chronicling historical truths for posterity Order 2 Battle medium, strengthening summoned spirits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     magic item to which it is bound and cannot inhabit that host again for the remainder of the adventure. If the item is destroyed or taken from the tomb, the trickster godâs spirit finds another object
                                                
                                            
                                                
                                                     within the tomb to inhabit. The spirits of the trickster gods canât be destroyed and can never leave the tomb.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Character Hooks Consider the following ways to involve characters in this adventure: Ancestorâs Invitation. A characterâs relative or associate is a local official who lives in Djaynai. This contact
                                                
                                            
                                                
                                                     of spirits there. This ally connects the characters to an official who knows more about the spirit sightings and arranges for them to visit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     fleeting images. Ocanthus Maelstroms of razor-sharp debris swirl above a mire of black ice.  Acheron Adventures Acheron is a plane of enforced order, where rigid conformity leads to crushed spirits and
                                                
                                            
                                                
                                                     broken hopes. The spirits here canât conceive of anyone refusing to obey the will of their commanders. They are dedicated soldiers, forever lacking a cause. A journey into Acheron is a confrontation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Zinda Consider the plots on the Zinda Adventures table when planning adventures in the city. Zinda Adventures  d6 Adventure   1 Madame Nasana Lar hosted an exquisite banquet for her
                                                
                                            
                                                
                                                     pools near Zinda. Evidence suggests they have been kidnapped by a cabal of sea hags. 6 A massive silk cotton tree with a fiendish aura attracts a host of banshees. A datura seeks help in appeasing these mournful spirits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures  d6 Adventure   1 The Peopleâs
                                                
                                            
                                                
                                                     ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     houseâs spirits think Mara is attempting to escape and awaken the house to prevent this. Theodora Halvhrest: âGET THEM OUTâ. Theodora shares a vision with all the characters in the room. Spectral images
                                                
                                            
                                                
                                                     what happens when the house wakes and look ahead to âEscaping the Houseâ at the end of the adventure. Unless otherwise noted, should the party try to conduct additional sĂ©ances at this point, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     themselves in. Athreosâs Quests    d6 Adventure Goal 
     1  Seal a secret path that the Returned use to escape the Underworld. 
   2  Strike against one of the necropoleis, either Asphodel or Odunos
                                                
                                            
                                                
                                                     return it to its place guarding the Underworld. 
   5  Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest. 
   6  Defeat an agent of a god who seeks to free a
                                                
                                            
                                        






