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                        Returning 27 results for 'some spirits adventurer'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    âs Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurerâs Guide) as an action. Once used three times, this charm goes away.
Charm of
                                                
                                            
                                                
                                                     your hand or somewhere else in your space (your choice). Once used, this charm goes away, but the tools remain.
Chwinga
Chwingas are tiny elemental spirits that adapt easily to any habitable
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     formidable adventurer.
See the âUthgardt Landsâ section of chapter 2 for details on each tribeâs territory and its activities that will help you choose your affiliation.
 
Skill
                                                
                                            
                                                
                                                     totem spirits were defeated by Uthgar and where the heroes of the tribes are interredâare sacred to you.
Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     father soon appeared to join the chorus of condemnation. Lord Godefroy possessed an adventurer and attempted to use the living body to put his familyâs spirits to restâbut the adventurer died, and then his
                                                
                                            
                                                
                                                     and haunted him with their wailing and condemnation. Every night for the next year, the spirits appeared and tormented him, until in desperation he took his life on the anniversary of their murder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
                                                
                                            
                                                
                                                     an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     framed portrait showing the back of Halasterâs head: a mass of gray hair (see âPainting Trapâ below).
 The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room
                                                
                                            
                                                
                                                     long ago. It speaks Common and Undercommon but doesnât have much to say to the living. The wraith killed the three drow (two females and one male) and turned their spirits into specters. Each drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Bard: College of Spirits Bards of the College of Spirits seek tales with inherent powerâbe they legends, histories, or fictionsâand bring their subjects to life. Using occult trappings, these bards
                                                
                                            
                                                
                                                     conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isnât always entirely under their control. Guiding Whispers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
                                                
                                            
                                                
                                                     an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Story Overview The characters are drawn into the story by Syndra Silvane, a retired adventurer and merchant who, years ago, was raised from the dead. Now, sheâs withering away. When she consulted
                                                
                                            
                                                
                                                     explore this multilevel dungeon, they encounter the spirits of Omuâs trickster gods and are potentially inhabited by them. Each god embodies a different alignment, and any character inhabited by one gains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
                                                
                                            
                                                
                                                     rare occasions when a Valenar animal chooses an adventurer of a different ancestry as a companion, it is universally accepted. The Valenar animals presented hereâhawk, hound, and steedâare but examples
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     written in invisible ink. gobliN eht fo hguaL tsaL is a thin, illustrated book describing nilbogs, who are capricious fey spirits that possess goblins, foment chaos in goblinoid society, and use
                                                
                                            
                                                
                                                     their magic to drive others to do the opposite of what they desire. All the bookâs writing is backward. Pity Heâs an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Base   d12 Location   1 The Drunken Dragon (Clifftop, Upper Dura) is a tavern frequented by members of the Clifftop Adventurer's Guild. It has a wide selection of spirits, and its walls are covered with
                                                
                                            
                                                
                                                     adventuring trophies. The owner, a middle-aged halfling named Hascal d'Ghallanda, is a former adventurer who lost an eye and a leg in Xen'drik; he always has a story to share. 2 The Anvil (Callestan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     sentence) 
   3  Assassin or noble convicted of conspiracy to murder members of a noble family (has served 1d20 years of a life sentence) 
   4  Famous adventurer convicted of reckless endangerment
                                                
                                            
                                                
                                                     a day, each time for an hour or two. While under its control, the warden canât cast her prepared spells, speaks only Dwarvish, and occasionally indulges Vlaxâs vice for ale and spirits. She also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
                                                
                                            
                                                
                                                     Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     into death and the great unknown. NISHREK AND THE ETERNAL WAR 
 Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield â specifically the layer of
                                                
                                            
                                                
                                                     be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     sail away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
                                                
                                            
                                                
                                                     long dreamed that the totem spirits will send heroes with the strength to best the dragon. With effective roleplaying and a DC 15 Charisma (Persuasion) check, Bonecarver will meet privately with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
                                                
                                            
                                                
                                                     the totem spirits will send heroes with the strength to best the dragon. With effective roleplaying and a DC 15 Charisma (Persuasion) check, Bonecarver will meet privately with the adventurers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     Prisoner   1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence. 2 Barlo Rageblade (chaotic good human), a famous adventurer
                                                
                                            
                                                
                                                     murder members of a noble family, has served 1d20 years of a life sentence. 6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.   An adventurer makes contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Prisoner   1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence. 2 Barlo Rageblade (chaotic good human), a famous adventurer
                                                
                                            
                                                
                                                     murder members of a noble family, has served 1d20 years of a life sentence. 6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.   An adventurer makes contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
                                                
                                            
                                                
                                                    : The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
                                                
                                            
                                                
                                                    : The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
                                                
                                            
                                                
                                                    : The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Miklos is itching to pull a similar prank of his own. Character Backgrounds. An adventurer with the Soldier background might have a tie to Miklos, perhaps having fought alongside him at the Battle of
                                                
                                            
                                                
                                                     and talent for healing make her well loved among the watch, and as a former adventurer, she is sympathetic to adventurersâ needs. Sheâs unaware of Sentalâs compromised position. Character Backgrounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ), is a retired adventurer who bought the inn from the Phorndyl family a little over ten years ago, after her wife (a wizard) vanished in the Underdark on an expedition. She much prefers retirement and
                                                
                                            
                                                
                                                     Built on a ridge that overlooks the rest of town, Boarâs Rest is the stone mansion of a rich, retired adventurer named Hyuth Kolstaag (NE male Damaran human mage). Ever since Kolstaag had the place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
                                                
                                            
                                                
                                                     on a coinless shield dwarf adventurer named Larg and is paying him a few coppers to clean the stables. âLargâ told Arzastra that he and his adventuring companions were caught in an avalanche while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     end of each upper walkway. The dome to the east is beginning to crumble with age. The one to the west is wrapped and draped with thick webs.
 These two domes were built to attract nature spirits
                                                
                                            
                                                
                                                    .â The smaller statue is actually a petrified adventurer named Gowl (NG male Chultan human scout). He came to Nangalore in search of riches and was turned to stone by ZalkorĂ© while reaching for the urn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     twelfth chests that the characters examine are locked; they contain bottles of wine and spirits. 12A. Obmiâs Study  The door to this study appears to be locked from the outside, suggesting that the place
                                                
                                            
                                                
                                                     fellow adventurer, a kindred soul, who has been deprived of equipment) to gain the charactersâ confidence before it attacks. Inside are four beds, a table and two chairs, two stools, and other furnishings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     dwarf spy), a retired adventurer on the Black Networkâs payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lordsâ Alliance members that come through. Anyone
                                                
                                            
                                                
                                                     reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts donât reappear. The oak tree has AC 15, 100 hit
                                                
                                            
                                        






