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                        Returning 35 results for 'some spirits adventures'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
                                                
                                            
                                                
                                                     martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     spirits enforce an archaic and repressive social order where everyone knows their place, and those who step out of line are punishedâsometimes gruesomely. Consider the plots on the Mordent Adventures
                                                
                                            
                                                
                                                     table when planning adventures in this domain. Mordent Adventures    d8 Adventure 
     1  An alchemist discovers a way to âburnâ spirits to provide fuel for magical fire. Several spirits seek the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
                                                
                                            
                                                
                                                     forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures  d6 Adventure   1 The Peopleâs
                                                
                                            
                                                
                                                     ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Godsbreath Consider the plots on the Godsbreath Adventures table when planning adventures in Godsbreath. Godsbreath Adventures  d4 Adventure   1 A pack of giant coyotes (dire wolves
                                                
                                            
                                                
                                                     subsides from Cradlelace Lake, revealing a hidden house haunted by a long-limbed phantom who keeps her family of spirits trapped. A mysterious message reaches the characters, entreating them to free the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Zinda Consider the plots on the Zinda Adventures table when planning adventures in the city. Zinda Adventures  d6 Adventure   1 Madame Nasana Lar hosted an exquisite banquet for her
                                                
                                            
                                                
                                                     pools near Zinda. Evidence suggests they have been kidnapped by a cabal of sea hags. 6 A massive silk cotton tree with a fiendish aura attracts a host of banshees. A datura seeks help in appeasing these mournful spirits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     folk hero, entertainer, or charlatan. You could even be an urchin who was stranded in a great city and adapted to life there. Surrounded by Spirits. Fey, fiends, and the ghosts of ancestors, these are
                                                
                                            
                                                
                                                     all part of the spirit world, and theyâre all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Lamordia Themes of body horror pervade adventures set in Lamordia. Here characters might become victims of Dr. Mordenheimâs experiments or uncover terrible truths underlying the
                                                
                                            
                                                
                                                     and fuel truly whales, or perhaps dinosaurs, dragon turtles, or abominations created from peopleâs flesh? At the other extreme, how do Lamordiaâs original inhabitantsâthe spirits of forgotten tribes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your characterâs race or overshadow your previous race. Dark Gifts. Determine
                                                
                                            
                                                
                                                     whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
                                                
                                            
                                                
                                                     magical abilities are put to the test, the characters might find their emotions, values, and spirits challenged as well.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ghost Story Adventure Sites Ghost stories are intensely personal, and adventures within the genre take place in a setting dripping with tragic history. Ghost Story Adventure Sites    d6 Adventure
                                                
                                            
                                                
                                                     that couples frequently fall to their deaths 
   8  A lighthouse where a lone guard is the only living individual keeping an army of spirits at bay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     necessarily in a fierce, predatory way but with respect to their physical substance and fundamental needs. The spirits of the dead on the Beastlands typically take animal forms or part-animal forms (such
                                                
                                            
                                                
                                                     as centaurs). Among the greatest inhabitants of this plane are the primal spirits called animal lords. Whenever a visitor slays a Beast native to the plane, the slayer must succeed on a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     even simply the place where spirits of good creatures go when they die. It is the plane of goodness, a spiritual realm where evil canât flourish. It is as much a state of being and of mind as it is a
                                                
                                            
                                                
                                                     life and matter. The worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spiritâs motivations until the
                                                
                                            
                                                
                                                     visit his haunted family home and put his deathless family to rest. 
   7  Discreetly follow a phantom vagabond to find out where she disappears to and with whom. 
   8  Learn why a mob of spirits besieges the local temple on the winter solstice each year.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     by a foreign enemy, spurring you to travel the wider world in search of information and revenge. You might be guided by the spirits, who send you whispers and visions that lead you on your adventures
                                                
                                            
                                                
                                                     youâre always telling exaggerated stories of your amazing adventures. 5 You wear a mask that you believe holds the spirit of your former dinosaur mount. You like to talk to it. 6 You donât understand the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     fleeting images. Ocanthus Maelstroms of razor-sharp debris swirl above a mire of black ice.  Acheron Adventures Acheron is a plane of enforced order, where rigid conformity leads to crushed spirits and
                                                
                                            
                                                
                                                     broken hopes. The spirits here canât conceive of anyone refusing to obey the will of their commanders. They are dedicated soldiers, forever lacking a cause. A journey into Acheron is a confrontation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of information and revenge. Perhaps youâre guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
                                                
                                            
                                                
                                                    , and youâre always telling exaggerated stories of your amazing adventures. 
   5  You wear a mask that you believe holds the spirit of your former mount, and you talk to it when you are troubled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     him into conflict with other deitiesâparticularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreosâs Quests table suggests a few adventures the godâs champions might involve
                                                
                                            
                                                
                                                     return it to its place guarding the Underworld. 
   5  Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest. 
   6  Defeat an agent of a god who seeks to free a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     levels afflicting the creature are removed. Hades Adventures Hades embodies despair manifested as apathy. Pure, undiluted evil is like an inescapable force of gravity, dragging all creatures downânot in
                                                
                                            
                                                
                                                     desires, draining hope and optimism from formerly fiery spirits. An adventure in Hades can challenge characters to find an answer to the ever-present question that hangs over this plane: why bother? As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
                                                
                                            
                                                
                                                     KaLashtar prophecy you canât ignore!
 Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forsaken Deep Adventures Here are sample adventure hooks to bring characters to the Forsaken Deep or to give them missions to pursue there. Burial at Sea Restless spirits of the storm giants who died
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hiateaâs Hearth Adventures Here are sample adventure hooks to bring characters to Hiateaâs Hearth or to give them missions to pursue there. Dying Embers An efreeti who claimed the throne has fought
                                                
                                            
                                                
                                                     Creatures from the Giant Kin Encounters table (see chapter 3) have taken control of the hall but are plagued by restless spirits. The ghosts and wraiths of defeated foes, along with creatures from the Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     because they canât remember where else to go, or evil undeadâsuch as specters and wraithsâwaiting to harm any living creatures they come across. Graveyard Temple Adventures Graveyard temple adventures
                                                
                                            
                                                
                                                     connecting the tombs that the priests use in their caretaking duties, so exploring such a complex can be a daunting task. The Graveyard Temple Adventures table offers ideas for adventures that could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .â Adventures with Erasmus van Richten Erasmus is a ghost and the heart of the van Richten family. Consider the following plots when featuring Erasmus in an adventure: Erasmus understands the unquiet dead
                                                
                                            
                                                
                                                    . Through devices such as tarokka decks and spirit boards, he reveals the histories and intentions of spirits. An overzealous priest detects the undead presence hovering near Rudolph van Richten and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    -hearted nature spirits dwell in every glade and stream, brooking no infringement. Travelers must tread lightly. The air of Arborea seems charged with excitement. Sudden squalls brew up out of nowhere
                                                
                                            
                                                
                                                    . Mithardir A desert of white sand is abandoned by whatever powers once lived there.  Arborea Adventures Arborea is a larger-than-life place of violent moods and deep affections, of whim backed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     peppers them with questions about their lives and adventures, pushing free drinks and food on them. Rumor and Hearsay The svirfneblin community is tight-knit, so rumors spread quickly. Characters who
                                                
                                            
                                                
                                                     engage with the tavernâs patrons while the gnomesâ general attitude is indifferent or friendly learn the following information. Blingdenstoneâs ghost problem is getting worse, and there are even spirits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     adventures.
 Introducing Harrowhall A character who draws the Throne card from a Deck of Many Things has a fleeting vision of a keep surrounded by a dry moat. Fog swirls across the grounds, and the
                                                
                                            
                                                
                                                    , avoided by locals thanks to the spirits that lurk there, or it might have been summoned by the magic of a Deck of Many Things. Regardless, the character who draws the Throne card knows where the keep is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Sapphire Dragon Adventures The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons. Sapphire Dragon Adventure Hooks    d8 Adventure Hook
                                                
                                            
                                                
                                                     summon berserker spirits to fight. 
   2  A young sapphire dragon has found a collection of long-forgotten clay golems and is trying to teach them military tactics. 
   3  A druid summoned galeb duhr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     theyâre never seen together. They enforce the townâs cardinal rule: âDo no evil.â Evil, as it stands, isnât as plain as day and night. Though violence is rare, musing spirits inspire townsfolk to push the
                                                
                                            
                                                
                                                     solars, powerful angels who affirm the monarchâs daily authority. The Lightcaller is never seen at nighttime. At dusk, they return to Solrise Tower, which shuts down until the next morning. Adventures in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Turtle Adventures The Dragon Turtle Adventure Hooks table offers suggestions for stories and adventures involving dragon turtles. Dragon Turtle Adventure Hooks    d8 Adventure Hook 
     1  A
                                                
                                            
                                                
                                                     in a geyser inhabited by steam mephits, believing the creatures to be dragon turtle spirits. 
   5  A dragon turtle wyrmling is blamed for attacks on sea traffic being made by a plesiosaurus. 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     harness Pandemoniumâs chaotic winds for good, but the planeâs malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
                                                
                                            
                                                
                                                     citizens in the Bleakheights and using Bumblewingâs machines for vandalism, robbery, and violence. Adventures in Bedlam The Bedlam Adventures table offers suggestions for encounters and stories in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Some nights, the manor comes to life, and music can be heard within. Free from their glum tethers, spirits gather for a supernatural soiree hosted by the phantom brothers. Will-oâ-wisps appear on the
                                                
                                            
                                                
                                                     balconies, tempting curious townsfolk to venture inside, where the Tomdon twins and their staff prepare to feed on the misery of their living guests. Adventures in Hopeless The Hopeless Adventures
                                                
                                            
                                        






