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                        Returning 22 results for 'some springs adventure'.
                    
                
                        
                            
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                                        some spring adventure
                                    
                                
                                    
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     draws close, the web springs at the creature and wraps it in sticky, cord-like fibers. The web then drains its victimâs memories, sapping the creatureâs life force in the process. A memory web
                                                
                                            
                                                
                                                    . Some of these memories lodge themselves in the minds of nearby creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Flight to Steel Springs Assuming the characters head to Steel Springs, they arrive as Kalamanâs forces engage the Dragon Army. However, Kalaman received faulty intelligence, and its troops are badly
                                                
                                            
                                                
                                                     outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If youâre using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The characters are traveling near the Paradise Mountains when wildfires catch their attention. As they travel, they notice that a curtain of smoke tints the midday sky an
                                                
                                            
                                                
                                                     unnatural shade of orange. You can decide why the characters are traveling in the region; they might just be passing through or be traveling to the town of Arborean Springs. Perhaps local residents sent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
                                                
                                            
                                                
                                                     characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond:  Archpriest Behir Berserker Bulette Chimera Cyclops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     rise from hidden springs (usually clean and drinkable), then flow down to join the Dessarin River, which bisects the hills. Most locals only think of the wilder, higher hills west of the river when they
                                                
                                            
                                                
                                                     figures have increased, too. Reason to Visit. The characters likely traipse all over the Sumber Hills in chapter 3 of the adventure as they seek out the Haunted Keeps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Healing Pools Healing pools are naturally occurring springs and tidal pools said to have magical curative properties because Pharika has blessed them. Sick or injured people come to the pools and
                                                
                                            
                                                
                                                     captured beast as a subject for the priestâs medical experiments.  Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     who bring their secret shame and hidden sins to the holy mountain. An adventure in Mount Celestia is an opportunity for characters to prove themselves worthy of the many blessings it offersâor to
                                                
                                            
                                                
                                                     and springs. Pilgrims from across the planes seek out the healers, hospitals, and restorative magic found here.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     around corpses, or stuck to ossuaries in dark catacombs.
 Memory webs feed on memories and require daily sustenance. When a memory webâs prey draws close, the web springs at the creature and wraps it
                                                
                                            
                                                
                                                     creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure seeds that might be released by a slain memory web.
   Memory Web
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , Dragonbait, Volothamp Geddarm, or some other NPC the characters never got the chance to meet. It could also be an NPC who became separated from the party in the course of the adventure. If no suitable NPC
                                                
                                            
                                                
                                                     springs to mind, use a captured member of the Order of the Gauntlet named Zalder Faelrond (LG male Tethyrian human knight of Torm, with no armor or weapons). Zalderâs story is that he was kidnapped by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
                                                
                                            
                                                
                                                     Adventure Hook   1 One of the characterâs loved ones pledges their soul in an infernal contract. To win it back, the party must argue their case before a pit fiend judge in the Court of Cinders. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     face half hidden by a wide-brimmed hat that has a blue jay perched on it. The woman leaps to her feet, brandishes a staff, and snarls, âGo on, git!â A fiery ray springs from her fingertip, frightening
                                                
                                            
                                                
                                                     featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurerâs Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     financial records. A character who searches this area also finds information about the placement of the buildingâs alarm spells (see âInvestigating Security Measuresâ earlier in the adventure). V7
                                                
                                            
                                                
                                                     earlier in this adventure. Treasure. Tucked between supply boxes in the northwest corner is a vial containing a potion of vitality. V8: Creatures of the Past Exhibit Fossils of small prehistoric creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a more direct meaning beyond simply âwealâ or âwoe.â You can use omens to nudge the characters to an adventure location, to lead them to an oracle who lives far from the polis, or to hint at the true
                                                
                                            
                                                
                                                     clear sky. 
   2  42  A powerful thought springs unbidden to mind, like a shout in oneâs head. 
   3  43  Rain produces a melody that sounds like a familiar song. 
   4  44  A lightning-scarred tree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Dragonâs Blessing, Lio Gong knows about it from her life alongside the Mountain Cloud Empress. She can share the information from the âDragonâs Blessingâ section at the start of the adventure. Y5
                                                
                                            
                                                
                                                     the water. Every creature in the room witnesses a silent, smiling reflection of the Mountain Cloud Empress appear in the water as the garden springs to life. Trees and flowers erupt from the stony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     creator (in the adventure), the creatorâs purpose, and the location the trap protects. Traps have context in the world â they arenât created for no reason â and that context drives the trapâs nature
                                                
                                            
                                                
                                                     to activate and determine how the characters can find the trigger. Here are some example triggers: A pressure plate that, when it is stepped on, activates the trap A trip wire that springs a trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     roof; and the Helm at Highsun, a ramshackle yet lively tavern. A map of Red Larch and a detailed description of the village and its inhabitants can be found in the adventure Princes of the Apocalypse
                                                
                                            
                                                
                                                     iceberg. Arauthatorâs iceberg, Oyaviggaton, has Northfolk living on it and is described in the adventure Tyranny of Dragons. Arveiaturace is known to hunt in Icewind Dale and might be encountered there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possessions. He is very grateful to the characters if they rescue him and eager to accompany them for the rest of the adventure (after which he returns to his tribe). He and his giant eel were captured by
                                                
                                            
                                                
                                                     suitable opponent can be found for him to fight in the arena. He has been stripped of his possessions. He is more than willing to go along with the characters on their adventure, then returns to his own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . The giant spider hides in a dust-filled depression in the floor. A successful DC 17 Wisdom (Perception) check spots the arachnid before it springs from its hiding place to attack. Any characters who are
                                                
                                            
                                                
                                                     regularly put him in danger, Gorkoh abandons them. If that happens, another goblin named Splugoth the Returned approaches Gorkoh with alternative employment. Gorkoh can show up later in the adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and lubricated.
 This mechanism operates the canal and lock system that runs between areas E12 and E13. The levers activate counterweights and springs that raise and lower the great barrier door, which
                                                
                                            
                                                
                                                     it to double in size), they decided to avoid the place. The brown mold (see chapter 5, âAdventure Environments,â in the Dungeon Masterâs Guide) fills the 20-foot-square section in the southeast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    !
 Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
                                                
                                            
                                                
                                                    
 Dazzling Light (Recharge 5â6). Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and âwasnât really damaged at all,â despite the pipe in its head. Treasure. The android carries a paralysis
                                                
                                            
                                                
                                                     computer terminal inhabited by Aphelion, the shipâs integrated intelligence. See the âArtificial Antagonistâ section at the beginning of this adventure for important details about Aphelion, its goals, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Underdark. The tunnel leads beyond the scope of this adventure, but it could be a route to a site you have designed. Creatures. If they have not come forth as reinforcements, three kobolds camp here, serving
                                                
                                            
                                                
                                                     ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
                                                
                                            
                                        






