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Returning 31 results for 'some staying adventure'.
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some standing adventure
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Location and Timing This attack can occur in any settlement the characters are staying in or passing through. Ideally, use a location where one or more characters have homes or family. After the
second cult attack, allow the characters to complete one or two chapters of the adventure before the cult makes this final attempt on their lives. Because this attack is an all-out assault, the characters should have full access to spells, healing, and other resources.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Location and Timing This attack can occur in any settlement the characters are staying in or passing through. Ideally, use a location where one or more characters have homes or family. After the
second cult attack, allow the characters to complete one or two chapters of the adventure before the cult makes this final attempt on their lives. Because this attack is an all-out assault, the characters should have full access to spells, healing, and other resources.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Staying in Uskarn An extended stay in the village isnât required to complete this adventure, but the characters are likely to visit â if only to secure passage to Firewatch Island by way of the small
for the adventure, the following details about prominent people and other background information might come in handy.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Running for Multiple Players If you have two or more players, the easiest way to start the adventure is to assume that the characters know each other and have some sort of history together, however
staying at the local inn. Questions to Ask Here are some questions you can ask the players as they create characters: Are any of the characters related to each other? What keeps the characters together as a party? What does each character like most about every other member of the adventuring party?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai The adventure begins with the characters arriving in the city of Djaynai. Whoever arranged
Castle Djaynai. Map 12.1 depicts the central portion of the city of Djaynai, near where the characters are staying. Anadoua, a friendly, well-dressed human woman, owns the inn and attends to the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. Youâve
owns the cabin now is out of sorts, to say the least. The family that lives thereâa father, a mother, and their three daughtersâis staying with neighbors until this grave matter is resolved.
The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
night, and Rufina warns the characters against staying out after dark. Although no one in Milpazul knows it, the sickness stems from the youth Serapio, who has transformed into a tlacatecolo (detailed
at the end of this adventure) and hunts at night. A character who examines a villager with sereno and succeeds on a DC 14 Intelligence (Arcana) or Wisdom (Medicine) check determines that sereno is not
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Adventure Hooks In the event that begins the adventure, the fates of Strahd and the adventurers are entwined as the characters are invited or forced into his domain. Different ways to get the
adventurers to Barovia are described in the sections that follow. Use whichever one you favor. In âPlea for Help,â a colorfully dressed stranger approaches the characters while they are staying at a tavern
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Story Overview Krenko is the boss of a notorious goblin mob, and he has made his fortune and built his reputation by mostly staying out of the guildsâ way. He has managed to cause no end of trouble
Guildpact gets involved, alarmed at the possibility of another goblin gang war that could threaten the tenuous peace between the guilds. During the adventure, the Shattergang Brothers catch wind of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
, he pinches the bridge of his nose with a sigh and explains that the books are not for him but for the other guest, KâTulah, whoâs staying in one of the rooms below. He gives the characters directions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lurking Danger A nest of meenlocks lives in the mine outside the village. Though most of the creatures returned to the Feywild once the village was empty, six meenlocks (see the end of the adventure
for their stat block) remained to prey on lost travelers. When the characters arrive in the village, these meenlocks become aware of their presence and stalk them from a distance, staying hidden in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Leandro Sedhar Asking for Leandro around town leads the characters to the Giantâs Skull, a welcoming inn made of wood and adobe. Leandro has been staying here for the past few weeks. Leandro (chaotic
mountain range south of San CitlĂĄn, an industrial city-state that first appeared in the adventure anthology Journeys through the Radiant Citadel. If your campaign takes place elsewhere in the D&D multiverse, you can insert Oztocan into any mountainous location.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
restaurant. As the characters soon discover, this is not a coincidence. The Princes of the Apocalypse adventure contains more information on Red Larch and the surrounding region. As with Phandalin
, this version of Red Larch is set about five years later than that earlier adventure. How the characters arrive in Red Larch is likely determined by what they suspect or have learned regarding the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant â any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
Lighthouse Even as the characters are setting up their new franchise, youâll want to work in hooks to lead them to the next stage in the adventure. Based on what theyâve learned during this episode
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ledges or cling to the high ceiling, attacking with their bows while staying out of the range of melee weapons. A drider retreats if reduced to 60 hit points or fewer. Drow Patrol The characters encounter
city in the wake of Demogorgonâs rampage. For the duration of this adventure, creatures canât teleport into or out of Menzoberranzan. In addition, creatures, objects, and spaces within the city canât be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
practice. In this example, the Dungeon Master is running an adventure (âThe Fouled Streamâ) from chapter 4. The four players are Amy (playing Auro, a Halfling Rogue), Maeve (playing Mirabella, an Elf Wizard
right down the middle. Do you want to go single file or two abreast?
Phillip: I donât love the idea of stepping across the stream. Letâs go single file, staying on this side of the water. (Everyone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
possible results, A and B; in such a case, you can pick the one you prefer or that better suits the circumstances of the adventure.) Strahd senses that this NPC is a danger to him and tries to eliminate
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isnât indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T10-T18 T10. Ilmarâs Room The cluttered state of this room suggests that its occupant has been staying at the temple for some time. Clothes and cosmetic products are scattered across
(see âCoven Minionsâ earlier in the adventure). It watches the door but makes no move unless the characters go inside, whereupon it flies off to report to one of the hags. T13. Tower Foyer This foyer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scarecrows (see âCoven Minionsâ earlier in the adventure) clean any unoccupied rooms. If the characters are staying here, the hags might instruct the scarecrows to âmisplaceâ (steal) any potions, weapons
â earlier in the adventure). He greets the characters warmly and is happy to explain the treatments and services on offer (as noted in the âRelaxing at the Restful Lilyâ sidebar). If the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the nearby city watch headquarters. If all the characters are caught, their mission is unsuccessful and the adventure ends. Guard Locations After Hours Area Guards V1 2 V3 1 V4 1 V8 1 Area
Statues. Characters can keep the statues from animating by staying more than 5 feet away from them. Bypassing Alarms. The curator and guards each carry a palm-sized pass card embossed with the museumâs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
empty, though captured characters might end up here (see the âImprisoned Charactersâ sidebar). If you need to introduce a new party member to replace one who died, that character can begin the adventure
or magic items.â If released, Falaster helps the characters as best he can while staying out of harmâs way. Expecting that he might be caught, he obtained and memorized a floor plan of the dungeon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the areaâs mutated plants. She knows that dangerous spiders lurk in the ruins at
the individual the title of âSpringwarden.â This rank and faction wonât affect this adventure, but it is significant for players who participate in Organized Play events.
U5: Blighted Farmhouse This
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
them toward new adventure opportunities. Heâs also quite familiar with the nature of Elemental Evil.
Place to Stay. The Black Dragon is close to the cityâs central marketplace. A traveler can sleep
for 3 GP per night. Three of these guest rooms are in the tower, each one on its own floor.
Spellcaster. The adventurers might have business with a powerful spellcaster staying at the inn.
Silver
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that arenât relevant to the part of the adventure youâre running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
and outrageous rumors, the denizens of Mother Yalanthaâs boarding house are perfect.) Trouble in Red Larch. Six of the guests staying here are watchers for the Cult of the Black Earth (equivalent to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
an answer other than, âWell, I canât really talk about that.â Its answers are as follows: Eliphas. âEliphas has been staying in the guest room on the opposite side of Paliset Hall. If you see him
Solitaire Cracksâ later in the adventure). Adventurers are trapped in the shard solitaireâs
extradimensional space with Zorhanna Adulare. P19: Servantsâ Quarters This hallway has numerous doors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
regularly put him in danger, Gorkoh abandons them. If that happens, another goblin named Splugoth the Returned approaches Gorkoh with alternative employment. Gorkoh can show up later in the adventure
dragon is doomed to eventually die of its wounds, and that they can have an easy meal in a few hours if they bide their time. They are thus staying out of the dragonâs reach. Dabshabah canât use her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
vegepygmies donât heed calls for aid elsewhere, staying to protect their leader. The vegepygmies keep a stockpile of technology scavenged from the ship hidden behind the grill of a small air duct in this room
computer terminal inhabited by Aphelion, the shipâs integrated intelligence. See the âArtificial Antagonistâ section at the beginning of this adventure for important details about Aphelion, its goals, and






