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Returning 35 results for 'some such adventure'.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventure An adventure is a series of encounters. A story emerges through playing them. See also “Encounter.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventure An adventure is a series of encounters. A story emerges through playing them. See also “Encounter.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
to complete their quest — and they might even have the chance to help Kwalish deal with one of a number of problems of his own. PLACING THE ADVENTURE
The original Expedition to the Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Background On the plane of Mount Celestia, the angel Zariel chastised her peers for not getting involved in the Blood War. She felt that it was the responsibility of the angelic host to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Adventure Primer Welcome to Rrakkma, an Introductory Adventure for Mordenkainen’s Tome of Foes™. This adventure uses ninth level pregnerated characters. These characters must be used for D&D
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Primer The legendary inventor Kwalish disappeared eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Only now, Kwalish’s lost
adventure scenario, built around a new expedition to the legendary Barrier Peaks. This adventure is suitable for characters of 5th to 10th level.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Overview The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal
themselves and Elturel from Avernus. Will they use the Sword of Zariel or strike an infernal bargain to free the planetar trapped in the Companion? Will they coax a demon into breaking Elturel’s chains? Or will they cut a deal with the archdevil Zariel?
Diagram 0.1: Adventure Flowchart
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Background According to legend, two families of dragons came into being in the very first days of the world’s creation. Bahamut, the noble Platinum Dragon, made the metallic dragons—gold
of hermits and ascetics. But the ageless conflict between chromatic and metallic dragons threatens to disrupt the serenity of Dragon’s Rest—and this is where the adventure begins!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First Adventure If you’re using a published adventure to launch your campaign, use the character hooks in that adventure to bring the characters from their starting location to the adventure’s action
. Many campaigns begin with a published adventure and then develop organically as the characters explore beyond the scope of the adventure. If you’re creating your own adventure for the start of your
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Maps The maps in this adventure are for the DM’s eyes only. These maps show secret doors and other elements the players aren’t meant to see. Map 1: Stormwreck Isle View Player Version When
omitting secret details. It’s not important that your hand-drawn map perfectly match what’s in the adventure. Try to get the basic shape and dimensions correct and leave the rest to the players’ imaginations.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventure Structure Like every story, a typical adventure has a beginning, a middle, and an end.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Adventure Structure Much of the adventure’s action is driven by the clash between the adventurers’ decisions and Strahd’s goals, and the adventurers and the vampire are all caught in strands of fate
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Examples This section contains example adventures that demonstrate the principles described throughout the chapter. Each provides enough information for you to run a one-session adventure
, with the help of the maps in Appendix B and the monster stat blocks in the Monster Manual. Each adventure in this section includes the following information: Title. An adventure title can help you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Hooks In the course of previous adventures, the characters might have come up against a special magical-mechanical dilemma too challenging to overcome. Perhaps a secret door in a dungeon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Adventure Summary A duergar despot forging a dragon out of chardalyn. A lost city of magic entombed in a glacier. A frozen wilderness trapped in Auril’s grip. These three plot elements, woven together, form this adventure.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Adventure Flow The adventure flowchart visualizes the narrative flow of the adventure. As the DM, keep in mind the narrative goals described below as the adventure progresses. Adventure Flowchart
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Hooks If you’re not using the Golden Vault as the characters’ patron, choose one of the following adventure hooks instead.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Hooks You can use this adventure at any point in your campaign when the characters are traveling on a remote coastal road. You might have them drawn into the mystery by chance, trusting the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Rewards For some characters, the prospect of material reward is their primary reason for going on adventures. For others it’s a welcome added benefit to pursuing their other goals. Chapter
7 describes different kinds of treasure, but see also “Marks of Prestige” in chapter 3 for other rewards you might use. The following sections describe how treasure is typically dispersed in an adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Adventure Summary This story focuses on the characters correcting a multiversal glitch affecting them and the whole of the Outlands. The adventure begins with the characters awaking in Sigil
, untethered from their lives and memories due to this unprecedented error in reality. During the adventure, the characters discover the city of Sigil and meet the arcanaloth information broker Shemeshka. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Synopsis During their trip through the Sunless Citadel, characters deal with monstrous threats and ancient traps, as well as warring tribes of kobolds and goblins. The adventure is designed
for four 1st-level player characters. They should advance through 2nd level to 3rd level before the finale. The adventure has four basic parts: Oakhurst. Although it isn’t part of the adventure per
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Hooks Pulling the characters into this adventure is relatively simple. Aubreck is desperate for help, yet not quite ready to tip his hand. He fears that if he spreads the news of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Hooks After years of financial hardship due to their stolen fortune, the mountain dwarves of Clan Axebreaker have located the lost treasure but have been unable to access it. A
some possible ways Varrin learned about the characters: By Reputation. Varrin learned of the characters in the aftermath of a previous adventure, especially one that involved retrieving a person or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Adventure Overview The strange happenings on campus in this adventure are caused by a corrupted substance known as eldritch balm. Used at Strixhaven for decades, eldritch balm is an alchemical salve
the resulting chaos would disrupt life at Strixhaven. A Standalone Adventure If you’re running this chapter’s adventure as a standalone, the corruption of Sedgemoor’s waters is not the result of a sinister plot. Rather, a surge of wild magic caused the corruption, but the outcome is the same.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Adventure Summary This story revolves around the characters’ efforts to save their home world from an attack by an empire of astral elves. The attack is underway when the adventure begins. After
taking refuge aboard a spelljamming vessel, the characters head for the stars to discover who is responsible for the attack and how they can save their world. During the adventure, the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “The Lost City” is a dungeon delve with a dose of intrigue. While in the desert, the characters discover a ruined ziggurat peeking over the dunes. Inside the monument, they
’ underground city (see the “Extending the Adventure” section at the end of this adventure). The adventure concludes when the characters escape the ziggurat, either by returning to the desert or finding a door to the Infinite Staircase placed in a location of your choice.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adventure Synopsis See the flowchart below that illustrates the intended flow of the adventure. It also shows the level for which each chapter is designed. The adventure begins with chapter 1. The
happy to let the characters deal with the remaining evil giant lords as they see fit. Storm King’s Thunder is not a “ticking clock” adventure, meaning that the characters are under no pressure to end
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Adventure Flowchart Chapter 1: Ten-Towns
For 1st to 4th-level characters
Adventure quests prompt our intrepid heroes to visit the many settlements of Ten-Towns and lend a helping hand.
Chapter
2: Icewind Dale
For characters of 4th level and higher
Tall tales lead the characters to adventure locations on the fringes of Icewind Dale.
Chapter 3: Sunblight
For characters of 4th or 5th
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in the adventure: From the Sea. The characters arrive on a ship or wash ashore from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background The Cobblehook Corsairs have harassed ships traveling along the Umbradi Coast for years, stealing cargo and demanding tribute. Until recently, however, the pirates assailed only
crew who opposed the dragon’s violent ambitions. The dragon has instructed the remaining Corsairs to loot nearby coastal settlements, starting with the village of Respite. When this adventure begins
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a






