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                        Returning 20 results for 'something crypt'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the door of the crypt youâre looking for, along with someone â or something â that stands almost eight feet tall and hides itself under a huge, sodden cloak.
 The Kraken Society agents here at the
                                                
                                            
                                                
                                                     crowbars to open the crypt door, while Ghald keeps watch. Unferth is the groupâs spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     common in Dumathoinâs holy places. Rivibiddel hasnât discovered any in the crypt yet. Lever. The lever here in this crypt probably has something to do with revealing the cryptâs hidden sanctum, but
                                                
                                            
                                                
                                                    Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley  Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     after that event. The truth of the place now called Warlockâs Crypt is something different altogether. All of the structures visible here, from the now-shattered outbuildings to the central towers
                                                
                                            
                                                
                                                    Warlockâs Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
                                                
                                            
                                                
                                                     been attempting to inscribe something like a dragonmark in their skin, then reanimating the failed experiments as zombies. 7 While searching for a magic item in Dhakaani ruins across southern Khorvaire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Laying Curses Curses arenât something to throw around lightly. They should be dramatically appropriate responses to meaningful choices characters make. If every goblin or bandit coughs out a dying
                                                
                                            
                                                
                                                     lay the curse directly, the curse should be obvious in some way, such as a warning of dire consequences carved into the wall of an ancient crypt or relayed by a spell such as magic mouth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
                                                
                                            
                                                
                                                     window. Choose the one you think is creepier: Strahd smashes the cake and breaks the window to make the characters think something terrible has escaped and is now stalking them. Strahdâs hate assumes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     requires a successful DC 10 Wisdom (Perception) check to notice the south door that leads into area 18A. Once that door is opened, the gas dissipates. 18A. False Crypt Beyond the door, a stairway leads
                                                
                                            
                                                
                                                     chamber will demand: âWho dares to disturb the rest of Acererak? It is your death which you have found!â Creature. The false crypt is the home of a false lich that is actually a magically prepared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     owlbearâs toothed beak. G2: Shallow Pool Wade Acuff  Moisture drips from the ceiling of this damp cave, forming a shallow pool. Something glitters in the murky water.
 Two Gray Ooze Globs lurk in the
                                                
                                            
                                                
                                                     cultistsâ belongings. Each contains 5 GP, a few worthless personal effects, and a Cultist's Robe (see appendix A), which the characters can also take from cultists defeated here. G7: Crypt Damp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     entering or exiting the Underworld or helping or preventing someone or something from doing so. Souls with coin left after crossing the Tartyx often discard their excess valuables upon reaching the
                                                
                                            
                                                
                                                     consists of twisting crypt halls that hold no bones, bodies, or other remainsâonly dust and guardians. These halls give way to a second sanctuary filled with somber funeral musicâthough there are no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
 The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
                                                
                                            
                                                
                                                     character could use an action to try to pull the door aside, doing so with a successful DC 17 Strength (Athletics) check. This old crypt holds a single open coffin containing a few tattered blankets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Sothâs presence). After relating this information, Knight Jandin wishes the characters luck and fades away. R7: Tomb of Heroes Violet flames outline the tombs set into the walls of this spacious crypt
                                                
                                            
                                                
                                                     the tomb, a flaming dais holds a sarcophagus sculpted with the image of a knight. A life-sized sculpture of a dead dragon impaled with a spear curls around the sarcophagus.
 Something within this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
                                                
                                            
                                                
                                                     a redcap, Grubba, grab it and run off. Barnabas is too embarrassed to tell Mad Maggie about it, though she suspects something is amiss because Barnabas has starting whistling when he speaks. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     long-abandoned dwarven stronghold that exists below the Sacred Stone Monastery; He nurtures something called the Black Geode, and when all is ready, âthe Evergrowing Mountain shall come and remake
                                                
                                            
                                                
                                                     Sacred Stone Monastery. The sage was put to work, but delegates Rhundorth and Teresiel were taken below to an unknown fate. M20. The Haunted Crypt The doors leading into this area are made of old bronze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     intensifies the closer one gets to area H20. H20. Ice Crypt The deathly stench originates from this ten-foot-high cave, where a dozen human skulls surround a pillar of ice. A large cavity has been opened in
                                                
                                            
                                                
                                                     the pillar, as if something had burst from inside it.
 This is the chamber where Tekeli-li lay dormant, encased in ice, until the characters opened the Caves of Hunger with the âRime of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     peace between Silvanesti and Istar, the tower of Wakenreth served as a crypt for the elves who lived in Onyariâthough it saw little use before the cityâs destruction. When Onyari began its slow fall
                                                
                                            
                                                
                                                     was later called that). She has no memory of how she got here, but she feels perpetually angryâand it feels like her anger is being fueled by something higher in this tower. She asks if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
                                                
                                            
                                                
                                                     stones can be found in each oneâs stuffing. Hoobur GranâShoopâs sigil â the dragon skull pierced by a sword from the bottom up â is carved into these stones. 4. Crypt Three smashed human-sized coffins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
                                                
                                            
                                                
                                                     âCrown Locksâ earlier in the chapter). Envy is willing to let the characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a lei made from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so theyâve been ransacking this room
                                                
                                            
                                                
                                                     the Crypt of the Talhund in chapter 6.) 6â19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the areaâs former denizens (drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Treasure. Inside the toy chest is a doll that resembles a tall, pale human with black hair and a pronounced widowâs peak. Something papery rattles inside the dollâs hollow body. A character who removes the
                                                
                                            
                                                
                                                     impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They canât discern its words until they reach area D35. D23câD23f: Family Crypts Each crypt is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     them poor folk who tolerate the baroness only because they crave something warm to eat and drink. Lydia is a gods-fearing woman and the younger sister of the town priest, Father Lucian Petrovich. She is
                                                
                                            
                                                
                                                     a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baronâs miserable son, Victor Vallakovich (NE male human mage), has confined
                                                
                                            
                                        





