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Returning 35 results for 'song surviving adventures'.
Other Suggestions:
some surviving adventurers
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Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung
greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off.
Even in the shattered remnants of
virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a lock of a loved oneâs hair, or a
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a
those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song
. But greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Godsbreath Consider the plots on the Godsbreath Adventures table when planning adventures in Godsbreath. Godsbreath Adventures d4 Adventure 1 A pack of giant coyotes (dire wolves
captive souls. 3 A ghost visits the characters and claims her tragic life and death were purposefully erased from the Awakening Song by the people of Promise. She canât rest until her story is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaani Fort All across Darguun, the Heirs of Dhakaan are reclaiming surviving remnants of their fallen empire, and they even cautiously range out into surrounding nations. You can use Map 4.3
: Ruined Dhakaani Fort as the basis for a fort that has been reclaimed by the Heirs, which would be in better repair and guarded by competent troops. Dhakaani Fort Adventures The Dhakaani Fort Adventures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by wyvern-riding bandits on the way and must fight for their lives as the airship hurtles toward the ground! After surviving the crash through a combination of quick thinking and heroic effort, they
. Weaving these themes together, or exploring either one in isolation, can give Eberron stories a unique feel. Adventures that take advantage of those themes help to reinforce a sense of place
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in Bluetspur While Bluetspurâs otherworldly hazards and the mind flayersâ defenses can challenge even the highest-level heroes, the domainâs menace proves most pernicious when it intrudes
on other domains. Taking inspiration from sci-fi horror and tales of alien abduction, adventures involving Bluetspurâs mind flayers might begin anywhere with bad dreams or a strangerâs impossible
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in HarâAkir If you find terror in trap-laden tombs and ancient curses (explored further in chapter 4), HarâAkir provides them in endless supply. The landâs central plotâthe search to find
course of their adventures, characters can learn the truth of Ankhtepotâs origins and HarâAkirâs original gods. How they use these discoveries is up to them, but each discovery should bring the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowledge from the Candlekeep archives. The conclusion of the adventure can serve as a catalyst for the next chapter in the charactersâ journey. The following questions might help you shape future adventures
surviving members of the order who will try to avenge Bak Meiâs death? The last breaths (souls) of three individualsâone of great intellect, one of strong body, and one of a pure heartâare required to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
villain, but they have allied with Zybilna against the League of Malevolence. That alliance persists, at least until the league is destroyed and its surviving members taken into custody. Zybilna offers to
capture the remaining members of the league, whereas the other members of Valorâs Call would just as soon dispose of them. If you want to use the League of Malevolence in future adventures, allowing one
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in Lamordia Themes of body horror pervade adventures set in Lamordia. Here characters might become victims of Dr. Mordenheimâs experiments or uncover terrible truths underlying the
, consider the plots on the Lamordia Adventures table when planning adventures in this domain. Lamordia Adventures d10 Adventure
1 Sapient lab animals escape Ludendorf University and need
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
those in my care are my home, and Iâll risk my life to protect them.â Flaw. âIâve seen terrors but have risen above them. I can triumph over any evilâexcept my past.â Adventures with Larissa Snowmane
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto Adventures Here are sample adventure hooks to bring characters to the Ashen Grotto or to give them missions to pursue within the cave. Greedy Usurpers Giants who wish to inter their dead
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
the oceanâs depths might seek the means of surviving underwaterâwhether such takes the form of magic items or devices crafted by ingenious inventors. Alternatively, drowning might only be a concern of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
either case, adventurers might offer the dead help in reaching their final resting place. The Underworld Crossing Adventures table offers ideas for adventures that could occur in such a place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out more dangerous adventures. 10 Youâre peddling a life-extension scheme where clients are petrified by a medusa and then restored later. Zil Gnome Additionally, consider your relationship to
investigator sending stories of your adventures back to the Korranberg Chronicle. Family is important to the Zil, and you could be pursuing your familyâs interests. You could even be working for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Temple of Mystery (RAYMOND SWANLAND) A temple of mystery is an enigmatic location full of puzzles and traps, found in remote regions of Theros. It is believed that surviving and solving the
knowledge and treasures are protected by the most difficult and deadly challenges. For a few boldâor foolishâinvestigators, the rewards are worth the risk. Temple of Mystery Adventures Exploring a temple of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, activists, or the spouses of rulers. DRAGONS OF SONG AND STEEL
The propensity of some metallic dragons to spend long periods of time in Humanoid form has led to numerous bits of folklore, including tales
in which these shape-shifters are sometimes erroneously identified as unique varieties of metallic dragons.
In the world of the Forgotten Realms, stories speak of âweredragonsâ or âsong dragons
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
The Darklordâs Betrayal Harkon Lukas approaches the characters as an ally who eagerly sponsors their adventures and rise to fame. Although he does this in hopes of benefiting from the characters
. Afterward, he seeks to employ the characters further, either on personal jobs or by tipping them off about grander quests. Favors for Harkon Lukas d4 Favor
1 Harkon is expected to debut a new song
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but thatâs not the only possible role for them in your game. This section outlines five broad categories of adventures, including
suggested adventure hooks for each category. Against the Giants Three of D&Dâs earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
showy outfit and song. In undeath, he continues to rebel, hoping to overthrow the High Cardinal and her entourage of eleven-eyed tyrants. On the first floor, Roricâs skeleton crew serves unappetizing
balconies, tempting curious townsfolk to venture inside, where the Tomdon twins and their staff prepare to feed on the misery of their living guests. Adventures in Hopeless The Hopeless Adventures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
curved table in the great hall, where twin hearths blaze. Thurl Merosska sits at the head of the table.
âHonored guests,â he says. âTell us of your adventures in the Sumber Hills. Let us aid you in
the spire (area S11). The aarakocra in area V8 come to the charactersâ aid in that event. If the characters defeat their attackers, surviving knights flee on hippogriffs and giant vultures. They lead
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Adventure Types An adventure can be location-based or event-based, as discussed in the sections that follow.
Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an orb of dragonkindâbut the artifactâs magic unexpectedly warped Silvanesti into a nightmarish land. The surviving elves of Silvanesti now find themselves a people without a homeland. Most journeyed
themselves on Krynn, or traded with one of Krynnâs great empires before the Cataclysm. Use such possibilities to play characters of any race you please in your adventures across Krynn.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the
addressed with the honorific âSyr,â are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from countless worlds and navies ply these
Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Sample Haunted Traps Several haunted traps are presented here in alphabetical order. Customize them to create terrifying traps appropriate for your adventures. Danse Macabre Haunt Bonus +4 This
performerâs song. As an action, a dancing creature can repeat the saving throw to end the effect on itself, whereupon it falls 20 feet and takes 2d6 bludgeoning damage. If a creatureâs saving throw to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervanâs constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
peeing on Rillifane Rallathilâs shoes. Baervan can sing every birdâs song, knows every type of plant that has ever grown, never gets lost, and can befriend anyone under the sun (as long as Chiktikka
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Strength (Athletics) check. A character who fails the check still manages to push through but gains 1 level of exhaustion from the exertion. Song. A character can create a temporary passage through
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
resources, goals, and leadersâdirectly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
gifted artisan conveys the will of the divine through prophetic song or artwork. 3 Mysterious Text. The gradual translation of a secret holy text points you toward the next step of a divine destiny. 4
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the last surviving gnolls tear one another apart for the right to feast upon the dead. Yeenoghu rules a layer of ravines and badlands known as the Death Dells. Here, creatures must hunt to survive
hallways and myriad chambers, the palace is surrounded by a mile-wide moat concealing a confounding series of submerged stairs and tunnels leading deeper into the fortress. Abyss Adventures The Abyss
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys â and news about the adventurers from other sources â can give the villain enough information about the partyâs capabilities to prepare
exploring these noir themes in the stories you develop. It can be fun for some people to wrestle with moral quandaries in adventures, but it doesnât work for all play groups. In particular, if thereâs no






