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Returning 5 results for 'soothe call'.
Spells
Xanathar's Guide to Everything
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Healing Spirit 2nd-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You call forth a nature spirit to soothe the wounded. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Healing Spirit 2nd-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You call forth a nature spirit to soothe the wounded. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
flees toward area A4, yelping a call to arms.
Ability Checks. When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. This is called a D20 Test. An
you have Disadvantage.
Example. A Cleric gives the wyrmling 10 GP and then hums a tune to soothe it. The Cleric takes the Influence action and makes a Charisma (Performance) check with Advantage
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
flees toward area A4, yelping a call to arms.
Ability Checks. When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. This is called a D20 Test. An
you have Disadvantage.
Example. A Cleric gives the wyrmling 10 GP and then hums a tune to soothe it. The Cleric takes the Influence action and makes a Charisma (Performance) check with Advantage