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                        Returning 35 results for 'soul gives'.
                    
                
                        
                            
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                                        some gives
                                    
                                
                                    
                                        soul given
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2
                                                
                                            
                                                
                                                    );{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the target is a creature, it is paralyzed until the start of the priestâs
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of self and now refers to herself only in the third person.
Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to
                                                
                                            
                                                
                                                     her collection. She also gives keys as gifts to those who need them.
Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
                                                
                                            
                                                
                                                     hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     guarding its young.
A catoblepasâs stink, like the stench of death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the
                                                
                                            
                                                
                                                     tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act while the catoblepas feasts on its body.
Blighted Territory
A catoblepasâs nature as a creature of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and soul. Choldriths whispered to the chitines of their adoration of the Spider Queen and their enmity against their creators, and led them in a successful revolt.
Choldriths are born with a mystical
                                                
                                            
                                                
                                                     connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","damageType":"necrotic"}) necrotic damage.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priestsâ malevolent magic. Using this soul power, each priest can defy
                                                
                                            
                                                
                                                     pawns. They also ironically bear their hated founderâs name, for they know it is his original deathly gift that gives them their horrific powers.
Boons of Undeath
When a priest of Osybus drops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ears, and his soul was condemned to the Nine Hells to suffer for his sins. When she beholds Jander impaled on the iron tree, Luluâs memories of him return. She remembers his betrayal of Zariel and gives
                                                
                                            
                                                
                                                     soul by swearing to hunt down his own kind. Later, he volunteered to join Zariel on her crusade into the Nine Hells. Stirges now swarm back and forth from Janderâs body, preserving his existence by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     health of the mother and the child. Dimira gives birth to a healthy baby boy, but the baby doesnât cry. While the mother coddles the infant, characters who succeed on a DC 10 Wisdom (Insight) check can
                                                
                                            
                                                
                                                     see that Kretyana is deeply troubled. If the characters question the midwife, she tells them in confidence, âThat child has no soul. Very sad.â Kretyana was raised to believe that newborns are soulless if they donât cry, and she has come to believe, rightly, that most Barovians lack souls.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     soul to its destiny in the Underworld. For most people, Athreos embodies the greatest mysteries of existenceâthe terror and wonder of lifeâs last moment and the revelation of oneâs ultimate fate in
                                                
                                            
                                                
                                                     the afterlife. Athreos is no judge, though. The veiled, silent god undergoes no deliberations and makes no exceptions. The River Guide reads the truth of each soul and bears it unfailingly to its proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (detailed in chapter 4) and then travel by road to Vogler. The charactersâ travels are largely uneventful until the final leg of their journey (see the âPreludesâ section). Chapter 3 gives characters who
                                                
                                            
                                                
                                                     friend, Ispin Greenshield. It grieves me to share the news that our dear friend Ispin passed away peacefully here at his home in Vogler. May fortune and the old gods protect his soul.
 Ispinâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Priests of Osybus Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priestsâ malevolent magic. Using this soul power, each priest can defy death and become an
                                                
                                            
                                                
                                                     undead creature, potentially cheating the grave over and over. Priests of Osybus use soul tattoos to conjure undead servants and escape deathâs grip This unholy order of priests was founded centuries ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     recently spotted adrift, approximately five days out from land. The noble is worried that someone else might claim the shipâs goods as salvage if he doesnât act quickly. He has already hired a ship, Soul
                                                
                                            
                                                
                                                     original owner of the assets gives permission, and their value will enable Aubreck to rebuild his business once he redeems them for himself. TROUBLE ALONG THE WAY
 The journey to the derelict takes 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     character signing one of these contracts gives up their soul forever. After the signing character reaches 17th level, if at any point they die, their death is permanent, with no chance to return from
                                                
                                            
                                                
                                                     gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     yet, but this is a mark of the soul shakerâs control (see the âSoul Shakerâ section at the end of this adventure). The festival-goers closest to the strange farmers panic and flee. Unless the
                                                
                                            
                                                
                                                     controlled. Spells like detect magic also reveal that the farmers are surrounded by an aura of enchantment magic. While this magicâthe effects of the soul shakerâs geas spellâlingers, the farmersâ eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Secret No mortal soul is entirely free of second thoughts or doubt. Even a cleric must grapple with dark desires or the forbidden attraction of turning against the teachings of oneâs deity. If you
                                                
                                            
                                                
                                                     are devoted to a pantheon, cosmic force, or philosophy, your cleric features still work for you as written. Think of the references to a god as references to the divine thing you serve that gives you your magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mining town of Hollow. The Hunt Begins Paloma offers 100 gp per character for the partyâs assistance, and she gives them her ring of jumping if they agree to investigate the mine and slay the fiend if
                                                
                                            
                                                
                                                     they find it. She gives them directions to Hollow, an abandoned settlement about 14 miles away and 4 miles north of San CitlĂĄn. She warns against going at night, lest the characters suffer her fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
                                                
                                            
                                                
                                                     its soul goes to the Nine Hells. Hags are usually content to wait and conduct their own business, allowing mortals to come to them when the perceived need is great enough. Instead of being interested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
                                                
                                            
                                                
                                                    , agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     âframeâ the identity of the dead for Athreos, and with at least one coin, so a soul might pay Athreos to ferry them to the Underworld. Some people are laid to rest with large amounts of grave goods
                                                
                                            
                                                
                                                     River Guide cares only for the single coin heâs owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     comes into being when a metallic dragon gives up mortal life so a fragment of life essence can linger as an eternal guardian of a precious treasure or knowledge. Draconic shards are lingering psychic
                                                
                                            
                                                
                                                     the dragonâs echo, which has become a draconic shard. 
   6  A dracolich keeps returning after being destroyed. The dracolichâs connection to its echoes on other worlds is keeping its soul intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     sits. The master of the pagoda does not speak, and he waits as long as long as it takes for the adventurers to join him. When they enter the pagoda, he gives a brief smile and proffers silk cushions. He
                                                
                                            
                                                
                                                    ), trapping the poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     sits. The master of the pagoda does not speak, and he waits as long as it takes for the adventurers to join him. When they enter the pagoda, he gives a brief smile and proffers silk cushions. He then
                                                
                                            
                                                
                                                     poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the charactersâ escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the attack, a catoblepas reveals the extent of its horrific nature. The
                                                
                                            
                                                
                                                     creatureâs serpentine neck has trouble lifting its head, but one glare from its bloodshot eyes can rot flesh. At the end of its tail is a club that can rattle body and soul if it strikes true, leaving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
                                                
                                            
                                                
                                                     Handsâvie for a single soul in the Outlands. Both teams need players, but the characters can join only one. Alternatively, the characters can join neither and instead influence the gameâs outcome from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , and it decreases by 1 every midnight. If her hit point maximum drops to 0, Syndra dies and canât be brought back from the dead until the death curse has ended (and if her soul hasnât been devoured
                                                
                                            
                                                
                                                     also expects that the characters will find enough treasure in Chult to make them as rich as kings. If the characters press for coin up front, Syndra gives each character 50 gp to defray expenses in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     belonged to Lolth, body and soul. Choldriths whispered to the chitines of their adoration of the Spider Queen and their enmity against their creators, and led them in a successful revolt. Choldriths are
                                                
                                            
                                                
                                                     born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Especially if itâs guarding its young, a catoblepas attacks anyone that moves too close. Stench of Death. A catoblepasâs stink, like that of death mixed with swamp gas and skunk musk, gives it away as being
                                                
                                            
                                                
                                                     glare from its bloodshot eyes can rot flesh. At the end of its tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act. If the target of its attacks dies, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     he has a powerful soul.
 This card refers to Ismark Kolyanovich (see chapter 3, area E2). Ismark wonât accompany the characters to Castle Ravenloft until he knows that his sister, Ireena Kolyana, is
                                                
                                            
                                                
                                                     characters donât have the means to raise Nikolai from the dead, Rictavio (see appendix D) gives them a spell scroll of raise dead if he learns of their need. If theyâre staying at the Blue Water Inn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     revelation that she collapses onto the floor and weeps for Elturel. Bound to the city by the Creed Resolute, she feels the imperative to return to it. âIf Zariel wants my soul,â says Reya, âsheâs welcome
                                                
                                            
                                                
                                                     Candlekeep. Unfold the poster map of Avernus at this time and let the players study it. Sylvira then gives the characters a word of caution: âThis map might not be entirely reliable,â warns Sylvira
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     defend it.  Treasure. Krull wields a +1 maul and carries five potions of healing and two soul coins in a sling bag. The tower is filled with laboratories, morgues, and dragon hatcheries that might
                                                
                                            
                                                
                                                     plate. The armor gives Arkhan advantage on ability checks and saving throws made to avoid or end the grappled condition on him.
 Actions
 Multiattack. Arkhan makes three weapon attacks.
 Fane-Eater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     nourishes all she touches and gives strength and health to her children. In my youth, my father, the pharaoh, would sit with me beside the spring and tell me stories of the riverâs wonderful power
                                                
                                            
                                                
                                                     and the blessings it gives unto this land.â
 If translated, the south wallâs hieroglyphs read: âIn the years that followed, I learned of the passing of the pharaohs and how our tombs could guarantee a
                                                
                                            
                                        






