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                        Returning 33 results for 'sound gnome'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     Gadget"}. The inventor produces a gadget that emits a screeching wave of sound in a 30-foot cone originating from the inventor. Each creature in that area must make a DC 14 Constitution saving throw
                                                
                                            
                                                
                                                     Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    "} psychic damage and be frightened of the mastermind until the start of the mastermindâs next turn.
Thunderscream. This gadget emits a screeching wave of sound in a 30-foot cone originating from
                                                
                                            
                                                
                                                    ":"thunder"} thunder damage on a failed save or half as much damage on a successful one.The gnome masterminds of Mount Nevermind temper their creativity with years of experience. While they still create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    Nevermind Gnomes Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly
                                                
                                            
                                                
                                                     study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . When their target â a notorious slaver â passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassinâs blade cuts his throat before he can make a sound. Suppressing
                                                
                                            
                                                
                                                     a giggle, a gnome waggles her fingers and magically lifts the key ring from the guardâs belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
                                                
                                            
                                                
                                                     schools of music, Thurimbar is on the cutting edge of arcane soundâthe use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     member of the house. 2 Fileon (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits. 3 Nightshade (gnome) is an assassin and alchemist specializing in exotic poisons
                                                
                                            
                                                
                                                    , whoâs always interested in acquiring new toxins or unusual herbs. 4 Whisper (elf) is a thief whose aberrant dragonmark absorbs sound. Whisper appreciates fine things and has a vast collection of unusual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . When their target â a notorious slaver â passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassinâs blade cuts his throat before he can make a sound. Suppressing
                                                
                                            
                                                
                                                     a giggle, a gnome waggles her fingers and magically lifts the key ring from the guardâs belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
                                                
                                            
                                                
                                                     community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest âSound the chime, itâs time to rhyme! You bring the poem! Weâll bring the gno-em!â
  Gnome Poetry
                                                
                                            
                                                
                                                     
 Dexterity Catch the Dragon by the Tail 
 Wisdom Gnome Poetry Contest 
 Charisma Goblin Wrestling 
 Strength Guess the Number of Feathers 
 Intelligence Outstare the Cyclops 
 Constitution  If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     the impossible seem real. Some illusionists â including many gnome wizards â are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
                                                
                                            
                                                
                                                     choice. The cantrip doesnât count against your number of cantrips known. When you cast minor illusion, you can create both a sound and an image with a single casting of the spell. Malleable Illusions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic
                                                
                                            
                                                
                                                     Gnomengarde echo with the roar of the nearby waterfall. The sound is so loud that gnomes and visitors must shout to be heard unless thereâs a closed door between them and the waterfall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the banquet of the Queen of Fungi and we ⊠will ⊠all ⊠grow ⊠!â
 With the Pudding King gone, the oozes lose their organization, but they are still too many and the svirfneblin sound the call to
                                                
                                            
                                                
                                                     friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     just another item on the franchiseâs to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur GranâShoop led his undead minions in the attack on the lighthouse, the gnome
                                                
                                            
                                                
                                                     pass up an incredible opportunity, the archmage decided to make the Silent Sound lighthouse his new home. During his attack on the lighthouse, Hoobur made sure that his troops captured rather than killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , rerolling duplicates.  Mountain Encounters   d8 Encounter   1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost  Border Patrol A group of human
                                                
                                            
                                                
                                                     routes of several border patrols, as well as the locations of a gnome vale, a hermitâs hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     canât be removed. 3 Spells canât restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
                                                
                                            
                                                
                                                     when the gnome eats the whole cake does your curse end. 12 You must persuade another creature to willingly take your name. If it does so, it inherits your curse, whereupon you are nameless and must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Silent Sound Lighthouse Silent Sound lighthouse is a seventy-foot-tall cylindrical tower of mortared stone, with a square base carved into the rock it stands on. The lantern room is enclosed within
                                                
                                            
                                                
                                                     shipâs business relationship with the franchise, creating potential trouble for the characters.
 
 Map 3.1: Silent Sound Lighthouse View Player Version Beachside Tents On the beach behind the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     High Hope. The most notable feature of the district is Dacaâs Watch. Twelve feet high, this pillar is thought to have once held a statue or monument. Over a century ago, a gnome named Daca climbed
                                                
                                            
                                                
                                                     Boldrei and speaks with the Sovereignâs voice. True or not, Dacaâs advice has proven to be remarkably sound, and she and her pillar have become a tourist attraction.
 
   The
 Sharn Inquisitive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     successful one. The sound of a triggered glyph is audible throughout the cavern and the palace. Alerted to the presence of intruders, Zox awaits them in area 7c. Illumination. The palace interior is
                                                
                                            
                                                
                                                    . Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinkerâs tools to tune a Tiny music box that is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. Itâs the gnomesâ job to greet
                                                
                                            
                                                
                                                     as an entrance to the tower proper. Centuries of use have worn down its flagstone floor and the handles of its brass-paneled doors. Six gnome guards stand at attention along its walls.
 Six members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc wonât fit in a halflingâs leather armor, and a gnome would be swallowed up in a cloud giantâs
                                                
                                            
                                                
                                                     protection to the wearerâs upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     youâve ever visited 
   6  The entire family tree of every royal line, extant or lost, in Faerûn 
   7  A moment-by-moment review of your favorite Jim Darkmagic stage performance 
   8  The sound of
                                                
                                            
                                                
                                                     until the next dawn. MABANNOK KOVRI
 Gnome Loremonger (Druid)
 Even without a whisper jar, Mabannok Kovri is an incomparable trove of lore. With the jar â that misty, transparent urn that all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
                                                
                                            
                                                
                                                    : General Featuresâ sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors arenât
                                                
                                            
                                                
                                                     tells fortunes by studying patterns of ravenâs blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnockâs disguise and is contemplating whether to blackmail the rock gnome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (Perception) check hears a faint tapping noise coming from the domeâs east side. This sound is a gnome named Prit (see area P54), rapping on the other side of the wall with a spoon. This section of the
                                                
                                            
                                                
                                                    -abandoned kitchen. All the kitchenâs spoons are missing. They were taken by Prit the gnome (see area P54). P43: East Pantry Piles of plasterâthe remnants of long-shattered frescoesâline the walls of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     about the meal theyâre about to have. Treasure. Gathered under the trollsâ beds is their accumulated loot: 120 gp, 900 sp, four gems worth 50 gp each, gnome-sized wooden dentures set with mother-of
                                                
                                            
                                                
                                                    . The sound of roaring water echoes from downstream. A short distance beyond the bridge, the river becomes a waterfall, plummeting 300 feet into an Underdark lake. The lake and the creatures that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     which statue is broken. The four sarcophagi also collapse if disturbed, though each creates difficult terrain only in its square. P2: Ghostly Hall The sound of splashing water echoes from the west end
                                                
                                            
                                                
                                                     stands in the âupâ position. A frail gnome, his shoulders bent with age, ponders the lever.
 This is the vault of a great dwarf historian and priest, Thorgran Ironquill, who devoted his life to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a crash that can be heard throughout Ironslag. If they havenât already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
                                                
                                            
                                                
                                                     prisoner pens (area 23), in hopes of freeing the human, dwarf, and gnome workers in those areas. Their path takes them through area 18. A few minutes after the workers in this room stop working, other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     carved with simple reliefs showing dwarf and gnome miners at work. Nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others
                                                
                                            
                                                
                                                     magic of these caverns to enchant well-made dwarven arms and gnome gadgets. The northernmost door is scorched and cracked, its iron hinges partially melted; forcing it open requires a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
                                                
                                            
                                                
                                                     Jester cards, and the floor is scattered with soft cushions. The door to the north bears the Fates card. A section of wall-cards shuffles aside, admitting a gnome-like man before shuffling closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     statues dot the hall. The first time the characters explore the hall, a deep gnome in clownish garb is dancing and cartwheeling up and down the hall, between the statues. Gnome Clown. The garishly
                                                
                                            
                                                
                                                     dressed deep gnome, Flutterfoot Zipswiggle, serves Xanathar as a jester. He carries a packet containing dust of disappearance. Unknown to Flutterfoot, the beholder has tired of the gnome and plans to turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     gargoyles spans the west river flowing from the lake. The sound of roaring water echoes from downstream. A short distance beyond the bridge, the river becomes a waterfall, plummeting 300 feet into an
                                                
                                            
                                                
                                                     about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Great Hall Characters who enter this hall for the first time notice the following: The floor is strewn with bodies. Two thugs holding bloody maces stand over them. The sound of fighting can be heard
                                                
                                            
                                                
                                                     the plot to kidnap Renaer Neverember and the plot to steal the Stone of Golorr from his fatherâs gnome spy, Dalakhar.â âMy wife was frustrated with the Zhents and their inability to secure the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    .
 If a character moves within 5 feet of the lit globe, brooding music begins to play throughout the area, and the sound carries into areas 6, 8, and 9 if the doors to those areas are open. Any
                                                
                                            
                                                
                                                    -foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.
 If anyone shakes or strikes the keg, the sound of sloshing
                                                
                                            
                                        






