Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'sounds sending'.
Other Suggestions:
sounds standing
sound sending
souls sending
sounds setting
sounds serving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bodies, sending these copies off to lure prey into their clutches while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims
extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending these copies off to lure prey into their clutches
smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a jingle extolling the virtues of your franchise. The Secretarian Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are advancing when the Draakhorn sounds. In the aftermath, the characters are given leads to chapter 10 or to Varram in chapter 11 and 12. A second session of the council is summoned to address
council meetings. The Lords’ Alliance faction is sending the most delegates, and those delegates prefer this location.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are advancing when the Draakhorn sounds. In the aftermath, the characters are given leads to chapter 10 or to Varram in chapter 11 and 12. A second session of the council is summoned to address
council meetings. The Lords’ Alliance faction is sending the most delegates, and those delegates prefer this location.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
opportunity to elevate herself in the eyes of Melith’s mother, Vlonwelv. After Melith concludes her business with the characters, Thirza prepares and casts a sending spell to contact Vlonwelv. She warns
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mouth. It can use this orifice to actually speak, rather than depending on rapport spores. It no longer attends melds with the other leaders, instead sending its representative. Garden of Horror As
few glowing mushrooms along the edge, but even in the gloom, you can’t miss the source of the sounds. The heads of creatures of a dozen humanoid Underdark races peek from the ground, mold and fungi
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chip is the casino’s emblem: a golden pitchfork. A cashier has no cash on hand but is attuned to a magical sigil on the station’s countertop. The cashier places coinage on the sigil, sending it directly
the casino is illusory and sounds a lot like cowboy country music. The music plays more softly in employee-only areas. Security Guards Five tiefling security guards (use the thug stat block) patrol
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
prepared, plus crown of madness, fear, Melf’s acid arrow, and sending. Fastened to his cloak is an obsidian scarab engraved with the insignia of House Freth (25 gp). In a special pouch on his belt, he
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the substance of their bodies, sending these copies off to lure prey into their clutches while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are
, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
, Longsaddle is a dusty, noise-filled place, with the sounds of the animals competing with the shouts of farmers hoping to sell their goods. At all other times, it’s a quiet, almost sleepy hamlet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source. Non-gnoll Cultists Few creatures aside from gnolls worship Yeenoghu, and those that do
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
images and sounds of the Far Realm that last until initiative count 20 on the next round. Any creature that isn’t an aberration that starts its turn inside the ship must succeed on a DC 15 Wisdom saving
20 Wisdom (Perception) spot a tiny hole at the base of the wall that separates this cabin from area 13d. Two feet above this hole, lodged inside the wall, is a sending stone. (The matching stone can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enough. She uses a sending spell to contact Manshoon as soon as the characters arrive. Manshoon sends his simulacrum (see appendix B) to unlock the door to area E2 and greet the new arrivals. It takes 1
minute for the simulacrum to arrive (from area E7), during which time Kaevja uses another sending spell to inform a random character that “Your gracious host is on the way, and looks forward to meeting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
talk their way past the hobgoblins, two hobgoblins escort the party to area E2. Reinforcements. Sounds of combat here attract the guards in area E2. Treasure The hobgoblin captain has a belt pouch
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: arcane lock, continual flame, gust of wind, invisibility, knock, mirror image
3rd level: dispel magic, glyph of warding, haste, hypnotic pattern, lightning bolt, sending
4th level: fabricate, ice
plants. If an alarm sounds, Thullen heads to area 23 to make sure the children are okay, and the shrubs stay behind. Thullen is the opposite of his sister in many ways — gentle, soft-spoken, and not
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
choke the temple grounds. From the west, shuffling sounds and ominous chuckling herald the approach of cultists.
This area is overgrown with foliage and is Difficult Terrain. The approaching group
fortnight, the elven queen dies.”
Cinderhide, a Succubus and leader of the Order of Falling Ash, has just used one of a pair of Sending Stones (see appendix A) to communicate with an operative in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (1 slot): telekinesis, wall of force
Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
tower find the mist inside as well. Haunting sounds fill the air: heartbeats, sobbing, and ragged, gasping breaths. As the party advances, the mists around the characters manifest into illusions of their
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
, bronze, copper, and gold dragons (worth 2,500 GP each) by the renowned dragonborn painter Zaemon Vedrak Pearl-studded, clamshell-shaped music box (worth 750 GP) Sending Stones Talking Doll that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
, detect thoughts, levitate, mage armor (self only), mage hand (the hand is invisible), prestidigitation
2/day each: confusion, sending, telekinesis
1/day each: dominate monster, plane shift (self only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nearby audience chamber (area X18). The bell amplifies sounds underneath it and transmits those sounds to the audience chamber. Scrying Circle. A detect magic spell reveals an aura of divination magic
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains






