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                        Returning 17 results for 'speaking all constantly'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
                                                
                                            
                                                
                                                     prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . They have difficulty standing still, and are prone to quick, darting movements. They pace constantly, walking in circles around creatures talking to them. A kuo-toa priest speaking to a group of
                                                
                                            
                                                
                                                     in communicating with his people at Sloobludop. However, keep in mind that Shuushar is either a heretic or a holy man depending on which kuo-toa he’s speaking to, and how they view things at that
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
                                                
                                            
                                                
                                                     you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons and other winged creatures 
   4  A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos 
   5  A 10-foot-tall statue of the dragon, carved out of a single
                                                
                                            
                                                
                                                     massive yellow crystal (the dragon thinks it’s flattering, except for the tail) 
   6  A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     only if the characters arrive here after speaking to the fiends in the cleanup crew (see “Spawning Trees” above). If the characters arrive when the Tower of Urm is present, read or paraphrase the
                                                
                                            
                                                
                                                     crackles constantly between two horns of metal on the tower’s roof.
 Mordenkainen, a chaotic neutral human archmage, often sojourns to Avernus to study how the Nine Hells affect the schools of magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     
     1  Rotates head from side to side when listening or speaking 
   2  Tail writhes constantly in a snakelike fashion 
   3  Slowly and constantly fans wings 
   4  Lowers head to speak eye-to
                                                
                                            
                                                
                                                    -eye to smaller creatures—unless angry 
   5  Uses Draconic words and phrases even when speaking other languages 
   6  Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
                                                
                                            
                                                
                                                     named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     invisible in the middle of a transaction, but keeps speaking as if nothing has happened. A duergar merchant threatens to kill the characters as a haggling technique, then denies ever saying so. A duergar
                                                
                                            
                                                
                                                     merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of writing 15 Tastes objects 16 Stands too close to others 17 Breathes loudly 18 Drools constantly 19 Mumbles when speaking 20 Hops from place to place  Derro
 Small humanoid (derro), chaotic evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     constantly being refined for greater authenticity. Within “Alterdeep,” the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
                                                
                                            
                                                
                                                     it might subtly remove all known Dwarvish-speaking characters from the simulation until its familiarity with that language improves significantly.
 The Yawning Portal. The most accurate and fleshed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
                                                
                                            
                                                
                                                     next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
 The construct is a duergar hammerer (see appendix C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
                                                
                                            
                                                
                                                    ” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     rise from the Tower of the Heavens. Six members of the Griswill Garrison (lawful neutral, gnome guards) are stationed at each watchtower, for a total of thirty-six guards. The guards constantly watch for
                                                
                                            
                                                
                                                     character can unlock the door with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools. If the drawer is unlocked without first speaking the password, a magical glyph inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
                                                
                                            
                                                
                                                     and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pools of water or atop ledges along the walls. Those walls are covered by huge growths of shelf fungi. Water drips constantly from above.
  The influences of elemental earth and elemental water meet in
                                                
                                            
                                                
                                                     another. The shaft ascends to area E14 in the Temple of Eternal Flame and descends to area W1 in the Weeping Colossus (the fire node, described later in this chapter). Speaking either command word or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
                                                
                                            
                                                
                                                     people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     split up and assigned pallets in areas M3 and area M5. Over the next few days, they are assigned routine chores in the kitchens and watched carefully. If the party seems committed to speaking with higher
                                                
                                            
                                                
                                                    , powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
                                                
                                            
                                        





