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Returning 35 results for 'speaking carrying'.
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seeking carrying
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Monsters
The Wild Beyond the Witchlight
"} necrotic damage.
Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll
on the following table. d100 Communication 01–60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61–90 The item can speak, read, and understand one or more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll
on the following table. d100 Communication 01–60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61–90 The item can speak, read, and understand one or more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
off them.
If it notices the characters, the xorn approaches them and demands gemstones and precious metals, speaking in Terran. The xorn can sense if the characters are carrying such treasure, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Temporal Stasis Many creatures and objects throughout the palace are trapped in temporal stasis—frozen in time, in other words. Creatures in temporal stasis, as well as anything they are carrying or
by touching it with a unicorn horn while speaking the creature’s true name. (Nicknames and aliases won’t work.) Zybilna’s faithful butler, Thinnings (see area P15), learned this fact after spying on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Temporal Stasis Many creatures and objects throughout the palace are trapped in temporal stasis—frozen in time, in other words. Creatures in temporal stasis, as well as anything they are carrying or
by touching it with a unicorn horn while speaking the creature’s true name. (Nicknames and aliases won’t work.) Zybilna’s faithful butler, Thinnings (see area P15), learned this fact after spying on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
off them.
If it notices the characters, the xorn approaches them and demands gemstones and precious metals, speaking in Terran. The xorn can sense if the characters are carrying such treasure, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can use divination magic to determine the correct answer if they can’t work it out. Speaking Melair’s name aloud while standing in the room causes the symbols on the pillars to glow bright colors
. The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can use divination magic to determine the correct answer if they can’t work it out. Speaking Melair’s name aloud while standing in the room causes the symbols on the pillars to glow bright colors
. The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Communication The Courier’s Guild of House Orien operates a mail service, carrying messages and packages across Khorvaire by horse and the house’s lightning rail. Sending a letter by mail is
illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Communication The Courier’s Guild of House Orien operates a mail service, carrying messages and packages across Khorvaire by horse and the house’s lightning rail. Sending a letter by mail is
illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
, roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
, roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
something to gain, preferably treasure. Among the genies, dao are on speaking and trading terms with the efreet, but they have nothing but scorn for djinn and marids. Other races native to the Elemental Plane
crystalline powder, leaving behind only equipment the dao was wearing or carrying.
Innate Spellcasting. The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creatures—the goblins—hurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
shrine after it fell. Tamara swears she also heard a gaggle of shrill voices just before it fell, though she didn’t understand the language the voices were speaking. Stolen Centerpiece. Based on how the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creatures—the goblins—hurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
shrine after it fell. Tamara swears she also heard a gaggle of shrill voices just before it fell, though she didn’t understand the language the voices were speaking. Stolen Centerpiece. Based on how the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
item communicates by transmitting emotion to the creature carrying or wielding it. 7–9 The item speaks one or more languages. 10 The item speaks one or more languages. In addition, the item can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wardrobe in area M22, along with anything she is wearing or carrying, provided the wardrobe’s main compartment is empty and the wardrobe hasn’t been destroyed. Endelyn’s Auguries. The Orrery of
resemble you and your companions. With each tug of the strings, the puppets bob around the stage, speaking in the hag’s scratchy voice.
Drawing on information fed to her by the Orrery of Tragedies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wardrobe in area M22, along with anything she is wearing or carrying, provided the wardrobe’s main compartment is empty and the wardrobe hasn’t been destroyed. Endelyn’s Auguries. The Orrery of
resemble you and your companions. With each tug of the strings, the puppets bob around the stage, speaking in the hag’s scratchy voice.
Drawing on information fed to her by the Orrery of Tragedies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
item communicates by transmitting emotion to the creature carrying or wielding it. 7–9 The item speaks one or more languages. 10 The item speaks one or more languages. In addition, the item can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
something to gain, preferably treasure. Among the genies, dao are on speaking and trading terms with the efreet, but they have nothing but scorn for djinn and marids. Other races native to the Elemental Plane
crystalline powder, leaving behind only equipment the dao was wearing or carrying.
Innate Spellcasting. The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
invisible in the middle of a transaction, but keeps speaking as if nothing has happened. A duergar merchant threatens to kill the characters as a haggling technique, then denies ever saying so. A duergar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
invisible in the middle of a transaction, but keeps speaking as if nothing has happened. A duergar merchant threatens to kill the characters as a haggling technique, then denies ever saying so. A duergar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large entourage, even for someone carrying money. Faerl Faerl Faerl, a neutral evil wood elf, is proud and cruel. He believes that he must be in control at all times. He dresses in pompous finery and
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
how it communicates or roll on the following table. d100 Communication 01-60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61-90 The item can speak, read
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
using telepathy. If detected, it prefers to negotiate and isn’t above betraying the Redbrands for the right incentive, such as the promise of food. When roleplaying the nothic, consider speaking in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
using telepathy. If detected, it prefers to negotiate and isn’t above betraying the Redbrands for the right incentive, such as the promise of food. When roleplaying the nothic, consider speaking in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A: Wrecker’s Edge After crossing Kalaman Bay, the ships carrying the characters and their allies arrive near Wrecker’s Edge (location A on map 5.1). As the ships drop anchor near a rocky coast, read
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large entourage, even for someone carrying money. Faerl Faerl Faerl, a neutral evil wood elf, is proud and cruel. He believes that he must be in control at all times. He dresses in pompous finery and
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
how it communicates or roll on the following table. d100 Communication 01-60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61-90 The item can speak, read
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A: Wrecker’s Edge After crossing Kalaman Bay, the ships carrying the characters and their allies arrive near Wrecker’s Edge (location A on map 5.1). As the ships drop anchor near a rocky coast, read
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.
As an action, a creature within 5 feet of the bodytaker plant that
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5 The podling often communicates to other podlings using Deep Speech.
6 The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Aspect of Bahamut Objectively speaking, of all the dragons, Bahamut has made the best decisions. He is also the most handsome. And his hoard is gigantic-est.
-Fizban
Known as the Platinum Dragon
Dragon, carrying his memories and will—and a significant portion of his formidable strength. Bahamut’s aspect displays the full glory of the Platinum Dragon, towering over even ancient dragons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.
As an action, a creature within 5 feet of the bodytaker plant that
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5 The podling often communicates to other podlings using Deep Speech.
6 The