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                        Returning 26 results for 'speaking curse'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , whether through speaking, sign language, writing, telepathy, or any other means. The victim gains 3 levels of exhaustion that can’t be removed while the curse endures. When the victim finishes a long rest
                                                
                                            
                                                
                                                    Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     didn’t suit him. The hags’ curse transformed him into a kobold (though he uses the spy stat block). In his new form, Glitter now bitterly serves the hags, speaking eloquently and addressing guests
                                                
                                            
                                                
                                                     who sought physical power are weakened to the point of helplessness, while those who sought beauty become hideous to behold. If a creature renounces the hags’ gift before the year is up, this curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     by Wong-Ha’s curse. Kun Ahn-Jun Magistrate Kun Ahn-Jun (neutral good, human noble) is a rising star in Yeonido’s city bureaucracy despite their unassuming presence. They are humble and shy but show
                                                
                                            
                                                
                                                     their inner strength during crises. Thanks to their ring of mind shielding—a gift from their mother, who was also a magistrate—they have not been affected by Wong-Ha’s curse, as the spirit can’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     room, filling the area with bright light. If anyone other than Gromph enters the chamber without speaking the word tyrnae (“quench”), a fire elemental appears and attacks the intruders. Casting dispel
                                                
                                            
                                                
                                                     makes four sword attacks.
 Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
 Anyone speaking the statue’s name (Szashune) aloud isn’t attacked by it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
                                                
                                            
                                                
                                                     wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     children until the hag’s sisters placed a curse on him that warmed his heart, changing his alignment from lawful evil to chaotic good. He now strives to help children escape from Skabatha’s clutches
                                                
                                            
                                                
                                                    . Skabatha assumes that Mugan simply left her employment; she is unaware of the curse her sisters placed on the oni and doesn’t know that Will of the Feywild is not a human boy. Appendix D has additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of St. Andral’s protection. Among Father Lucian’s nightly flock is a sad old woman named Willemina Rikalova. Her son, the shoemaker Udo Lukovich, has been imprisoned for speaking out against the
                                                
                                            
                                                
                                                     that “All will be well!” and is frustrated that he can’t protect his younger siblings. He wants to be free of Barovia’s curse but sees no hope of escape. Bones of St. Andral Until recently, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     aberrant dragonmarks in the desperate hope of preventing another War of the Mark. 2 The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse
                                                
                                            
                                                
                                                     villain — as a quori spirit takes delight in speaking through the mouths of multiple different Inspired hosts, taunting the adventurers for their inability to reach the spirit itself. Then resentment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hill are awakened trees that speak Common in low, rumbling voices. Telemy Hill uses the trees to communicate, rather than speaking itself. As the characters move up the hill, 1d4 + 1 awakened trees
                                                
                                            
                                                
                                                     what she thought was a terrible curse: wherever Jingle Jangle went, she felt a tormenting fear of being caught on the wrong side of a locked door. When she appealed to Bavlorna for aid, the hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Ring of Feather Falling. Attuning to the ring extends its curse to the wearer, who suffers the following effect: Curse of Ill Temper. You are overcome with an urge to disagree with others’ actions, ideas
                                                
                                            
                                                
                                                    , and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     themselves worthy of speaking with its occupant. Many who seek a ki-rin’s guidance end up pledging service to the creature. They study as monks under its tutelage and serve as its agents in the world. The
                                                
                                            
                                                
                                                     good, sanctuary
 2nd level (3 slots): calm emotions, lesser restoration, silence
 3rd level (3 slots): dispel magic, remove curse, sending
 4th level (3 slots): banishment, freedom of movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
                                                
                                            
                                                
                                                     see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
                                                
                                            
                                                
                                                     mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the naga if they’re looking for guidance. Azaka stands 6 feet tall and weighs about 150 pounds. She will not willingly spread her lycanthropic curse. She is also afraid of heights and will not
                                                
                                            
                                                
                                                     to aid him in reclaiming his clan’s ancestral forge. In general, he directs his questions and answers to dwarves in the party unless there’s no way around speaking to someone else. Musharib is 4 feet
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
                                                
                                            
                                                
                                                     and understand all the languages commonly spoken within 1 mile of you, as determined by the DM.
While speaking, you occasionally use nonsense words, imposing disadvantage on Charisma checks.
70
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     stone. They don gargoyle masks and use a finely honed sense of touch to measure their surroundings by contact with the ground. They avoid speaking, or extraneous thought for that matter. They live only
                                                
                                            
                                                
                                                     drawn to the spot by a vision. Because of his medusa curse and his possession of the elemental weapon, the other Black Earth cultists believe that he stands high in Ogrémoch’s favor and are fanatically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     pocket watch.
 Alignment. Chaotic good.
 Personality Trait. “I carefully consider my words before speaking them aloud.”
 Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
 Bond. “This
                                                
                                            
                                                
                                                     apparitions that curse him, but their presence still unnerves him.
 Alignment. Neutral.
 Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
 Ideal. “I seek atonement. I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     pocket watch.
 Alignment. Chaotic good.
 Personality Trait. “I carefully consider my words before speaking them aloud.”
 Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
 Bond. “This
                                                
                                            
                                                
                                                     apparitions that curse him, but their presence still unnerves him.
 Alignment. Neutral.
 Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
 Ideal. “I seek atonement. I was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     another. The shaft ascends to area E14 in the Temple of Eternal Flame and descends to area W1 in the Weeping Colossus (the fire node, described later in this chapter). Speaking either command word or
                                                
                                            
                                                
                                                     Ghaunadaur’s curse. The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. A greater restoration or remove curse spell ends this effect. F20. Hall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , which is kept in the aviary (area P20). To free a creature frozen in time, one must touch it with a unicorn horn while speaking the creature’s true name. (Thinnings knows that “Zybilna” is not
                                                
                                            
                                                
                                                     or similar magic opens the windows, as does speaking the command word “canzus” within 10 feet of them. Only Zybilna and her quasit, Iggrik, know the command word. P21. Records Room The door to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
                                                
                                            
                                                
                                                     large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse placed on it long before Keoland rose to existence. 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
                                                
                                            
                                                
                                                     githyanki ruler they rebelled against, who banished them as punishment for their insurrection. The sense of malice in this room is palpable. A powerful curse protects the sculpture from any who would deface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .) The third goat says, “The fool’s scepter is the key.” (This statement refers to the scepter that belongs to Stagefright the goblin, which can be used to open the stone door to area M17.) After speaking
                                                
                                            
                                                
                                                    : “My arms are so very sore, I don’t want to fly this kite anymore! But if I let go of this string, Creeping Lyn says I’ll become an old thing! The curse comes from those five blue bows, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                      2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 
   2  1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 
   3  1d4
                                                
                                            
                                                
                                                     and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     passing party member’s opinion.   Table H: Outer City Denizens  d10 Interaction   1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
                                                
                                            
                                                
                                                     people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     blinded condition. 3 The target’s feet become heavy, fluid-filled sacs, reducing its walking speed by 10 feet. 4 The target’s mouth vanishes, preventing it from speaking or casting spells with verbal
                                                
                                            
                                                
                                                     sigils of Iggwilv’s design. The bronze scrolls are inscribed with the following warning: Iggwilv’s treasure rests within,
 Her curse on any who disturbs it.
 Seek no further to steal it or
 To
                                                
                                            
                                        






