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Returning 35 results for 'special could'.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Special Facilities The special facilities here are presented in alphabetical order. The Special Facilities table lists those special facilities, along with their prerequisites and orders, in order of
level. Special Facilities Level Special Facility Prerequisite Order 5 Dragonmark Outpost Renown 10+ with any dragonmarked house* Empower 9 Kundarak Vault Renown 15+ with House Kundarak Trade 9
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events after the characters have rid the winery of its current menace.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion linked to a specific devil typically gains any special traits conferred to that devil’s cultists. Some devils grant a unique ability to their spawn that replaces the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Favors A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion descended from a demon can have the special traits conferred to that demon’s cultists, as described in the demon’s boon section. Few demons consort with mortals, and those
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
Special Facility Members of the Phantasmic Circus can add the following special facility to their Bastions. Circus Tent Level 9 Bastion Facility Prerequisite: Membership in the Phantasmic Circus
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
Special Facility Members of the Crucible Keepers can add the following special facility to their Bastions. Geothermal Vent Level 5 Bastion Facility Prerequisite: Membership in the Crucible Keepers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agent’s manor. If the characters somehow obtained both mechanical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Delivery This encounter occurs while the characters are inside Argynvostholt. Those who have a passive Wisdom (Perception) score of 11 or higher hear the clopping of horse hooves and the
Weapon Property
A weapon with the special property has unusual rules governing its use, explained in the weapon's description .
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
to your character, each of you has received a special nonplayer character with ties to the location where the adventure begins. Take a moment to review your NPC’s personality traits and statistics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Special Events You can use one or both of the following special events as the characters make their way through Xanathar’s lair, or as they try to thwart Xanathar’s agents in Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Traits Special traits (which appear after a monster's challenge rating but before any actions or reactions) are characteristics that are likely to be relevant in a combat encounter and that
require some explanation. Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following events as the characters explore Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Special Events You can use one or more of the following events if the characters take an interest in the Sea Maidens Faire.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Purpose You can give a sentient item an objective it pursues, perhaps to the exclusion of all else. As long as the wielder’s use of the item aligns with that special purpose, the item remains
cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events while the characters explore Yester Hill.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events Any of the following events can occur while the characters are staying in Vallaki.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Special Encounters While going through the Cursed Labyrinth, the characters will have some interesting encounters. Roll on the following table (if you get the same result twice, reroll or choose an
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Special Traits Many minions have traits that give them strength in numbers but become less powerful as their allies are defeated. For example, an enemy who starts their turn within 5 feet of three or more goblin lackeys must succeed on a saving throw or take damage from the lackeys’ Tiny Stabs trait.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Special Events If the Cassalanters fail to obtain the Stone of Golorr, the following events don’t come to pass. As a consequence, Terenzio and Elzerina are transformed into lemures as their souls are
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
Special Facility Members of the Seers of Sea and Sky can add the following special facility to their Bastions. Lighthouse Level 9 Bastion Facility Prerequisite: Membership in the Seers of Sea and Sky
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
Special Facility Members of the Horizon Weavers can add the following special facility to their Bastions. Planar Gateway Level 17 Bastion Facility Prerequisite: Membership in the Horizon Weavers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
which they qualify. Each special facility can be chosen only once unless its description says otherwise. Unlike basic facilities, special facilities can’t be bought; a character gains them through level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Rights A politically powerful person can reward characters by giving them special rights, which are usually articulated in some sort of official document. For example, characters might be
granted special rights to carry weapons in public places, kill enemies of the crown, or negotiate on a duke’s behalf. They might earn the right to demand free room and board from any establishment within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Rights A politically powerful person can reward characters by giving them special rights, which might be articulated in some sort of official document or proclamation. For example, characters
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or more of the following special events while the characters explore Krezk and the abbey.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events while the characters are exploring Van Richten’s Tower.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events Two dusk elves are drawn to the Amber Temple for different reasons. You can use one or both of the following special events while the characters explore the temple.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Special Traits Special traits (which appear after a monster’s challenge rating but before any actions or reactions) are characteristics that are likely to be relevant in a combat encounter and that
require some explanation. Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Features You can add distinctiveness to a magic item by thinking about its backstory, in much the same way you would for a location. Who made the item? Is anything unusual about its
wielded this item. Anyone who’s familiar with the item’s history expects great deeds from the new owner. 4 Ornament. The item was created to honor a special occasion. Inset gemstones, gold or platinum
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events while the characters explore the village.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events while the characters are exploring the ruins of Berez.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Events You can use one or both of the following special events while the characters are exploring or resting in the den.