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                        Returning 13 results for 'species all casting'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Reincarnate Level 5 Necromancy (Druid) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 You touch a dead
                                                
                                            
                                                
                                                     determine the body’s species, or the DM chooses another playable species.  1d10 Species   1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling  The reincarnated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Reincarnate Level 5 Necromancy (Druid) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 You touch a dead
                                                
                                            
                                                
                                                     determine the body’s species, or the DM chooses another playable species.  1d10 Species   1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling  The reincarnated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Concentration, up to 1 hour
 You alter your physical form. Choose one of the
                                                
                                            
                                                
                                                    , facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Concentration, up to 1 hour
 You alter your physical form. Choose one of the
                                                
                                            
                                                
                                                    , facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . 
   2  Shorter-lived species often have difficulty perceiving the full scope of time’s tapestry and lack the patience for my appropriately thorough explanations. 
   3  Others might find me cold and
                                                
                                            
                                                
                                                    ), slow, suggestion, word of recall, zone of truth 
   *This spell’s casting time is longer than 1 action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     strategy. A quick death in combat is its own kind of courtesy. 
   6  I trust my gut. I’d rather act on incomplete information than be hamstrung by indecision. 
   7  I’m fascinated by other species
                                                
                                            
                                                
                                                     
   Adult  17  beast sense, control water, detect thoughts, speak with animals 
   Ancient  20  beast sense, control water, detect thoughts, heroes’ feast,* speak with animals 
   *This spell’s casting time is longer than 1 action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
                                                
                                            
                                                
                                                     dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Olantin, shattering the city and casting its ruins into the depths of the sea.
 Underwater Adventures    d12 Plot 
     1  Seek aid or advice from the eldest member of an aquatic species—such as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                                
                                                     describe the NPC’s most distinctive physical features. You can start with the basics—skin, hair, and eye colors, as well as the NPC’s species. The NPC Appearance table can also help you identify one or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame.  Lamannia Manifest Zone Features   d4 Feature   1 Spells that
                                                
                                            
                                                
                                                     dominated by towering trees and thick undergrowth. Animals come from the surrounding area to live in the zone, where they grow larger and stronger than usual for their species. 4 What appears to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
                                                
                                            
                                                
                                                     Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
                                                
                                            
                                                
                                                     the jutting outcropping still known as Dumper’s Rock. The main appeal of Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     particular sister are sent from the corresponding balcony. On the pedestals are cages that hold seven birds, each of which has the head of one avian species and the body of another. They squawk and
                                                
                                            
                                                
                                                     successful one. B18. Bavlorna’s Bedroom The stairs in area B10 lead up into this room. A ball of light bobs above the rafters, casting shadows over this room, in which the owner’s messy habits are on
                                                
                                            
                                        






