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                        Returning 32 results for 'specific all ceiling'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Tremorsense A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are
                                                
                                            
                                                
                                                     both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. Tremorsense canât detect creatures or objects in the air, and it doesnât count as a form of sight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Tremorsense A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are
                                                
                                            
                                                
                                                     both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. Tremorsense canât detect creatures or objects in the air, and it doesnât count as a form of sight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a purple
                                                
                                            
                                                
                                                     creature takes half as much damage and isnât knocked prone. The horn canât be turned or aimed at a specific target. If the hornâs sound ceases for more than 1 minute, 1 dragonsoul, 1 dragonfang, and 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a
                                                
                                            
                                                
                                                     creature takes half as much damage and isnât knocked prone. The horn canât be turned or aimed at a specific target. If the hornâs sound ceases for more than 1 minute, 1 dragonsoul, 1 dragonfang, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
                                                
                                            
                                                
                                                     snatches of conversations. The faerzress in this place echoes the sounds produced in Gracklstugh above, creating a storm of noise. A character can use an action to focus on specific sounds but must make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald  Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
                                                
                                            
                                                
                                                     books. The books arenât magical, but the characters can use them to research any esoteric topic. If a character researches a specific topic, roll a d4. On a roll of 1 or 2, the character finds information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K78. Brazier Room This room is thirty feet square, rising to a twenty-foot-tall flat ceiling. A stone brazier burns fiercely in the center of the room, but its tall white flame produces no heat. The
                                                
                                            
                                                
                                                     a colored crystal. No two stones are the same color.
 Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
 Niches. Three
                                                
                                            
                                                
                                                     drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     is painted with a lavish mural of a cloud giant city made up of dozens of joined cloud castles. The domed ceiling is made up of overlapping shells of thin, black metal with glowing shards of crystal
                                                
                                            
                                                
                                                     one worth 250 gp. These nonmagical masks are sized and molded to fit Sansuriâs face, and each captures a specific mood or emotion. No single artist crafted more than one mask for the countess, so each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     effect canât trigger that particular angelâs effect again until 24 hours have elapsed. Anaya This angel reaches toward the ceiling, its face a mask of hatred. A creature that makes contact with this
                                                
                                            
                                                
                                                     makes contact with the angel, it invites the character to ask a single question concerning a specific goal, event, or activity to occur within seven days. The angel replies as if the character had successfully cast the divination spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. Desk. The toad-shaped paperweight on the desk is an actual
                                                
                                            
                                                
                                                    . The roomâs 10-foot-high ceiling is made of loose wooden boards laid across rafters. Above these boards, hidden in the top of the turret, is a belfry. The characters can reach the boards by stacking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     holes in the ceiling above the door allow the giant in area 24 to rain acid down upon intruders who try to breach the castle by this route. The door can be barred shut from the inside, though the
                                                
                                            
                                                
                                                     here, and a permanent unseen servant cleans on a regular basis. The ogres are docile and shun combat, fighting only in self-defense. Each one is trained to prepare a specific kind of meal: one handles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholderâs specific actions will vary with each encounter, the creatureâs behavior is largely governed by the tactics discussed below.  Stay out of Range and Sight A beholderâs natural ability to fly is
                                                
                                            
                                                
                                                    , invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Dungeon Characteristics Locations in the Doomvault are identified on map 5.1. The following characteristics are common to all the areas, unless otherwise noted in a specific description. Because of
                                                
                                            
                                                
                                                     space from floor to ceiling. Someone who touches the edge of a gateâs field can assess its nature with a successful DC 10 Intelligence (Arcana) check. The field can be disabled by the use of a glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Greater Caverns Locations The following locations are keyed to map 6.3. Mike Schley  Map 6.3: Greater Caverns View Player Version G1: Warren Tunnels The domed ceiling of this chamber drips with
                                                
                                            
                                                
                                                    , completing the macabre decoration.
 The steady drip of water from the ceiling down the walls and over the stony corpses creates a shallow pool in the northeastern portion of the cave.
 The calcified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     impossible, because a DC 70 Strength check is required. A staircase of ice leads from the towerâs ground floor to a higher chamber, the walls and ceiling of which gleam and glitter: Jewels are everywhere in
                                                
                                            
                                                
                                                    , who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarottaâs spirit. A character who understands Dwarvish or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     impossible, because a DC 70 Strength check is required. A staircase of ice leads from the towerâs ground floor to a higher chamber, the walls and ceiling of which gleam and glitter: Jewels are everywhere in
                                                
                                            
                                                
                                                     Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarottaâs spirit. A character who understands Dwarvish or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vaultâs ceiling. Meeting Naxa. If the
                                                
                                            
                                                
                                                     to indicate specific numbers or types of foes. A careful look shows that brown and red dots are Miskaâs, while green and gray dots are Lolthâs. A character who succeeds on a DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters enter the tower unannounced, they get as far as area 6a before encountering someone. All rooms in the tower are brightly lit by beams of magical light, which emanate from the ceiling and shine down
                                                
                                            
                                                
                                                     floor.
 Balcony. The room has a vaulted ceiling 20 feet high. Stone pillars carved to look like trees support a 10-foot-high stone balcony that runs along the north, east, and south walls. The trees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     escape, but it serves its purpose by impeding intruders. Other examples of delaying traps include collapsing walls, a portcullis that drops from the ceiling, and a locking mechanism that shuts and bars a
                                                
                                            
                                                
                                                     trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     inconspicuously aboveground. There is also a Potion of Invisibility the cultists were saving for an emergency. C3: Uneven Chamber Roots protrude through cracks in the ceiling here. A stone stairway in the southeast
                                                
                                            
                                                
                                                     labeled âHealing Use Only.â C7: Fountain Room If the characters minimized the water pressure in area C8, omit the first sentence when reading aloud: Rusted pipes run along the walls and ceiling, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
                                                
                                            
                                                
                                                     entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters enter this room, read the following: Bright-red light fills this twenty-foot-tall oval chamber. The light emanates from a large circular mirror set into a specially made groove on the ceiling
                                                
                                            
                                                
                                                     imprisonment, anger, and fear make it difficult for him to think clearly. He attacks the characters, thinking they are his tormentors. Red Moonlight Mirror. The mirror in the ceiling sheds bright-red light in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the god Habbakuk, god of the seas and animal life. Shrine Door. Ishvern explains Yearkal opened this door by saying a specific prayer, but he doesnât know it. If a character says the name âHabbakuk
                                                
                                            
                                                
                                                    : Altar Room A long room stretches ahead, its walls carved with motifs of rolling waves. A ceiling supported by twin pillars glows with faint blue light.
 At the rear of the chamber stands an altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if theyâre inclined to venture
                                                
                                            
                                                
                                                     suddenly, and you are standing in a hot and humid warehouse filled with crates stacked to the ceiling. Windows high up on the walls let in light and reveal what look like tropical trees outside. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
                                                
                                            
                                                
                                                     these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lock spells seal these doors, beyond which are repositories for the libraryâs most valuable or scandalous works. Next to each scribeâs desk is a pull cord hanging through a hole in the ceiling. A tug
                                                
                                            
                                                
                                                     for one of the following reasons: Research. Adventurers searching for a specific book or more information about a specific topic might find what theyâre looking for in the library.
 Spellbooks. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to another and begin a specific event. If an NPC has a secret, it activates during the appropriate event. Take the player of an NPC aside and inform them of their secret goal, and explain that the
                                                
                                            
                                                
                                                    , several NPCs have secrets triggered by events rather than a specific time. For example, you would provide Tannusâs player with the groomâs secret if at any time Tannus is about to swing a weapon to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     inkwell worth 280 gp. X9: Prisoner Pens Floor-to-ceiling metal bars divide this room into two large cells. A door of twisted iron bars provides access to each cell.
 There arenât any prisoners here when
                                                
                                            
                                                
                                                     doesnât know. Ahooshathan wasnât allowed to torture any surface dwellers, much to its disappointment. Specific Denizen. Ahooshathan knows that a creature named Golcuus lives in a maze of chambers beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -wide metallic cylinder spans floor to ceiling in this area. Each side of the tube holds a curved door flanked by a rectangular pad with a thin slot wide enough for a playing card. The doors are closed
                                                
                                            
                                                
                                                     of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row: Part of the ceiling collapses above one creature that the dragon can see
                                                
                                            
                                                
                                                     dragonâs flawless memory means that it knows how it came to possess every coin, gem, and magic item in its hoard, and it associates each item with a specific victory. White dragons are notoriously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of a brass dragonâs hoard. A Brass Dragonâs Lair  A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
                                                
                                            
                                                
                                                     favorites of these creatures. A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to
                                                
                                            
                                        






