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Returning 25 results for 'specified all creating'.
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Magic Items
Dungeon Masterâs Guide
table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment The alignment specified in a monsterâs stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
monsterâs alignment to suit your storytelling needs. The Neutral alignment, in particular, is an invitation for you to consider whether an individual leans toward one of the other alignments. âCreating a Characterâ describes the nine alignments and unaligned creatures.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
or in an area of magical silence canât cast a spell with a Verbal component. Creating Verbal Components
If youâd like to say a spellâs Verbal component, you may make up the words. However you make
used in a spellâs casting, as specified in parentheses in the Components entry. These materials arenât consumed by the spell unless the spellâs description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
specific pitch and resonance, sets the threads of magic in motion. Thus, a creature who is gagged or in an area of magical silence canât cast a spell with a Verbal component. Creating Verbal Components
hands to perform these movements. Material (M) A Material component is a particular material used in a spellâs casting, as specified in parentheses in the Components entry. These materials arenât
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once
you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics. Manual of Stone Golems
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Characters
If youâre starting a campaign for characters above level 1, âCreating a Characterâ offers suggestions for how many magic items such characters should start with and the rarity of those items
. Consider these approaches to determining the items each character receives:
DM Choice: Choose items for each character using your own judgment.
Player Choice: Let the players choose whatever items they want, within the specified rarity.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climb or fly. Rooms. A roomâs ceiling is at least as high as the room is wide, often higher. If a roomâs ceiling height isnât specified in the text, assume itâs the minimum height. Tunnels. A tunnelâs
. These tunnels can be ignored if you have no desire to expand the dungeon. If you choose to expand a level by creating new rooms of your own, you can attach your section of the dungeon to an existing map by using one of these connecting tunnels.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Monster Manual. If a Humanoid creatureâs kind is not specified, it can be any kind of Humanoid you choose. Giants are dangerous foes. The encounter tables in this section are most suitable for
use with characters in the third tier of play (levels 11â16). If youâre creating giant-themed encounters for lower-level characters, you might use more dangerous creatures in the background to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. If no type is specified, choose the type or determine it randomly. Potions An item in the Potion category might be a magical brew that must be imbibed or an oil that must be applied to a creature or an
. Applying an oil might take longer as specified in its description. Once used, a potion takes effect immediately, and it is used up. Mixing Potions. A character might drink one potion while still under the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) Casting some spells requires particular objects, specified in parentheses in the
component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5, âEquipmentâ) in place of the components specified for a spell. But if a cost is indicated for a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Sorcerer Class Features As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table. Sorcerer Features
Points equal to the slotâs level (no action required). Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Class Features As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table. Sorcerer Features
Points equal to the slotâs level (no action required). Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
pick an item of the appropriate rarity from your playersâ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters wonât find all the magic items you
want, within the specified rarity.
Random Determination: Use the tables at the end of this chapter to randomly determine starting items. Use the Arcana tables for Sorcerers, Warlocks, and Wizards. Use
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
.
Level 3: Fey Wanderer Spells When you reach a Ranger level specified in the Fey Wanderer Spells table, you thereafter always have the listed spells prepared.
Fey Wanderer Spells Ranger Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Class Features As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table. Rogue Features Level
picked up various languages in the communities where you plied your roguish talents. You know Thievesâ Cant and one other language of your choice, which you choose from the language tables in âCreating
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
an action. Applying an oil might take longer, as specified in its description. Once used, a potion takes effect immediately, and it is used up. VARIANT: MIXING POTIONS
A character might drink one
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features âSpell
the language tables in âCreating a Characterâ. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see âFeatsâ). Instead of choosing one of those feats, you can choose the option
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
it might fade over time. 4 Magic Item. The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
5,000 gp 6th Very rare 50,000 gp 11th Legendary 500,000 gp 17th An item has a creation cost specified in the Crafting Magic Items table (half that cost for a consumable, such as a potion or scroll). A
hours each of those days. Thus, creating an uncommon magic item takes 20 days and 500 gp. You are free to adjust the costs to better suit your campaign. If a spell will be produced by the item being
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
conversation or debates with others. Side chambers hold hot saunas and massage parlors. House of the Binder A seeker can request a copy of any book or scroll in the library, and the work of creating copies
duration is specified in the letter, permission to occupy the Inner Ward lasts for a tenday, during which time the letterâs recipient can come and go as they please. A Keeper can spot a forged letter of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden their hunting ground. The outer garden has eight main sections, each with its own perils as detailed below. These encounters can occur anywhere in the areas specified. Unless otherwise stated
flooded this region, creating a swamp whose waters fluctuate from 1 to 3 feet in depth. The region is difficult terrain. Eight giant leeches (use the giant constrictor snake stat block) dwell in the






