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Returning 35 results for 'specifies all creature'.
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specific all creature
species all creature
specified all creature
Species
Strixhaven: A Curriculum of Chaos
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
Species
Dragonlance: Shadow of the Dragon Queen
example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Spelljammer: Adventures in Space
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the Construct type. (The autognome is a
for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player
Species
Spelljammer: Adventures in Space
game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the Construct type. (The
that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Spelljammer: Adventures in Space
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Species
Spelljammer: Adventures in Space
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.
Hereâs a list of the
Species
Spelljammer: Adventures in Space
certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the Construct type. (The autognome is a noteworthy
campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the
Species
Spelljammer: Adventures in Space
wounds spell specifies that the spell doesnât work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creature and Cargo Capacity Creature capacity describes how many creatures can ride the infernal war machine comfortably. More creatures can fit by squeezing or by clinging to the outside of the vehicle. Cargo capacity specifies how much cargo the infernal war machine can carry.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanationâs origin (creature or object) isnât included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanationâs origin (creature or object) isnât included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanationâs origin (creature or object) isnât included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
space, the illusion is insubstantial and weightless, yet it seems to be affected by the environment as if the illusion were real unless the effect that created it specifies otherwise. For example, a
visual illusion of a creature casts shadows and reflections, and wind appears to affect the illusory creature. Similarly, an audible illusion echoes in an echoey space.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
space, the illusion is insubstantial and weightless, yet it seems to be affected by the environment as if the illusion were real unless the effect that created it specifies otherwise. For example, a
visual illusion of a creature casts shadows and reflections, and wind appears to affect the illusory creature. Similarly, an audible illusion echoes in an echoey space.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
animate candy, the text specifies the kind of candy. A creature in candy form doesnât age, but the transformation has no effect on its statistics. Candy armor is just as resilient as normal armor of its
kind, and a candy weapon is just as lethal and sturdy as its ordinary counterpart. A candy creature reverts to its normal form if targeted by the Greater Restoration spell or if Uncle Nibblecheek dies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Invalid Spell Targets A spell specifies what a caster can target with it: any type of creature, a creature of a certain type (humanoid or beast, for instance), an object, an area, the caster, or
something else. But what happens if a spell targets something that isnât a valid target? For example, someone might cast charm person on a creature believed to be a humanoid, not knowing that the target
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
whichever level the creature specifies. They also heed commands issued from above. They obey only commands having to do with raising and lowering the elevator. The elevator isnât a smooth ride. The platform
chains attach to a 5-foot-square wooden platform that normally rests on the fourth floor. If it appears that a creature wants to use the elevator, the golems lower the platform, then raise it to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that
Playerâs Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Areas of Effect Spells such as burning hands and cone of cold cover an area, allowing them to affect multiple creatures at once. A spell's description specifies its area of effect, which typically
you position its point of origin. Typically, a point of origin is a point in space, but some spells have an area whose origin is a creature or an object. A spell's effect expands in straight lines
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that
Playerâs Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature of the Construct type.
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
wounds spell specifies that the spell doesnât work on a creature that has the Construct type. (The autognome, described later in this chapter, is a noteworthy exception because of its Healing Machine trait
the character. The Playerâs Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
and potentially end the effect early. In such situations, the stat block specifies âsave ends at start of turnâ or âsave ends at end of turn.â When you see this phrase, it means any creature affected
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells are dispelled or destroyed. Instantaneous Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that canât be dispelled, because its magic exists
with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required). Normal activity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A spellâs description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Every area of effect has a point of origin, a location from
a creature or an object. A spellâs effect expands in straight lines from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells are dispelled or destroyed. Instantaneous Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists
with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required). Normal activity
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Improvising Damage A monster or effect typically specifies the amount of damage it deals. In some cases, though, you need to determine damage on the fly. The Improvising Damage table gives you
lava, being hit by a crashing flying fortress 24d10 Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster The Damage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trap's creator wanted to protect. Common triggers include stepping on a pressure plate or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, contain, or drive off any creature unfortunate enough to trigger them. A trapâs description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trapâs creator wanted to protect. Common triggers include stepping on a pressure plate or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
order to this facility, you commission the facilityâs hireling to recruit guild members to perform a special assignment. Each guild in the Sample Guilds table specifies the nature of that assignment
down a Beast that has a Challenge Rating of 2 or lower and is known to lair within 50 miles of your Bastion. The adventurers slay or capture the creature (your choice) in 1d6 + 1 days. If the creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gather the Northlanders and the yetis and search Svardborg for intruders to kill. The Svardborg Roster table specifies the locations of the occupants and indicates how those creatures behave when the
horn sounds or when intruders are detected. Svardborg Roster Area Creature(s) Behavior 1A 8 ice mephits The mephits remain in this area. 1E Nilraun Dhaerlost Nilraun retreats to area 1G. 1G 2 frost
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, you canât hide from someone if youâre in full view. A lightfoot halfling, though, can try to vanish behind a creature that is at least one size larger, and a wood elf can try to hide simply by being
blocks darkvision only if the rules text for a particular instance of darkness says it does. For example, the darkness spell specifies that it produces a magical darkness that obstructs darkvision. That obstruction is a feature of the spell, not of magical darkness in general.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Rogue Can a Rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but itâs not limited to your turn. The feature also
? Yes. Being surprised at the start of a combat causes a creature to have Disadvantage on the Initiative roll. A Rogue can use Evasion as long as they donât have the Incapacitated condition. Can the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Rogue Can a rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but itâs not limited to your turn. The feature also
the domain of Use an Object. For triggering the rogueâs Assassinate ability, when does a creature stop being surprised? After their turn in the round, or at the end of the round? A surprised creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
myriad hazards that can thwart lesser captains. A merrenoloth can hold its own in a fight, but it prefers to avoid combat when possible. In fact, it typically specifies in its contracts that it is under
feet of the ship is filled with howling wind. Until initiative count 20 on the next round, that area is difficult terrain, and when a Medium or smaller creature flies into that area or starts its turn






