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                        Returning 33 results for 'spectral all center'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âs will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
                                                
                                            
                                                
                                                     invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the drow can see within 120 feet of her. Each creature within 60 feet of that point must succeed a DC 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spireâs peak.
 The spectral blue image of a modron materializes before the dais. It has a
                                                
                                            
                                                
                                                     near the dais.
 The sixteen glowing sigils on the floor represent each of the Outer Planes, while the raised dais in the center of the room bears symbols of the four elemental Inner Planes. The wheel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     capital of Aerenal, the seat of the Sibling Kings, and the center for commerce and diplomacy between the elven families, who otherwise remain isolated in their own city-states. Foreigners are encouraged
                                                
                                            
                                                
                                                     Irian and suffused with positive energy. Almost no commerce takes place here. This center for arcane study also serves as a memorial to all the heroes of the elves, both the deathless and those lost in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    : Quartz Pillars. Glowing quartz pillars stand in the corners of the room.
 Duergar Two duergar are inspecting a stone arch embedded in the center of the east wall.
 Instruments. Protruding from the
                                                
                                            
                                                
                                                     indentation with a sigil representing magic scribed into the palm. The rules for this arch are as follows: Casting the mage hand cantrip and pressing its spectral fingers into the keystoneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the floor forms a craterlike depression filled with inky muck. From the center of the pit rises a jagged amber monolith. A faint glow issues from within, backlighting a vague, elusive shape.
 The
                                                
                                            
                                                
                                                     block) fades into view above the crater, a spectral knight with distorted, screaming features. Mara shouts before attacking, attempting to bargain with the force in the amber monolith: âYou foul thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Artista DeSlopâCourt Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
                                                
                                            
                                                
                                                     the Incredible): Purveyor of antiques and imports A skeleton draped in rags lies atop a marble slab in the center of the crypt. Piled all around it, covering the floor, are heaps of old baskets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web, with demons, spiders, and conscripted
                                                
                                            
                                                
                                                     become hidden from her and gain no benefit from the invisible condition against her. Spectral Web. A glistening spectral spider web erupts from a point the drow can see within 120 feet of her. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     elevated chamber carved into the cliffs of a small island abutting the beach (in the center right of the map) serves as a larder in case of a siege. It also houses a clever series of mirrors arranged
                                                
                                            
                                                
                                                     dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 5 (1d10) slashing damage; then the swarm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the center of the room. Read or paraphrase the following text, addressing the test-taking character alone: Demelin raises her hands. The light in the room pulses, and spectral green flames trace the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Iron Tabernacle The Iron Tabernacle is Gauntlgrymâs spiritual and cultural heart as well as its physical center. More than a temple, the tabernacle is an entire section of the city larger than
                                                
                                            
                                                
                                                    . Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
                                                
                                            
                                                
                                                     and to the sides of the platform are four deep, rounded alcoves.
 A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. âMore fools of Djaynai? Iâm the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     has large fur carpets on the floor and sturdy tables that can seat a dozen cloud giants at mealtime. A center table accommodates three cloud giant ghosts, who are playing some kind of card game.
 A
                                                
                                            
                                                
                                                     of gaming set or who succeeds on a DC 12 Intelligence (History) check can determine that the ghosts are playing Three-Dragon Ante with spectral cards. The game distracts them, at least temporarily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
                                                
                                            
                                                
                                                     begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flaskâs holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
                                                
                                            
                                                
                                                     red, bell-shaped cap that jingles when shook 81 Pouch of seeds that smell like home 82 Petrified robinâs egg 83 Wooden spoon with a hole in the center 84 Paper wasp nest in a jar 85 Sprig of rosemary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
                                                
                                            
                                                
                                                     in spirit form (see the âLeilon Besiegedâ quest), the party faces a spectral version of the dragon. This has the statistics a ghost, with the following important modifications: It has AC 15 and 225
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
                                                
                                            
                                                
                                                     to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the roomâs floor, a card depicting the Key glows brightly.
 Characters who enter the House of Cards appear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     can also be focused on selling and branding a franchise, such as adding manufacturing capabilities, a light-up sign, a customer showroom or service center, and other commercial features. At the DMâs
                                                
                                            
                                                
                                                     battle.  Giant Statueâs Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statueâs arms can be manipulated. One fist can be used per round
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     stands in one corner of the dining hall. N3d. Preparation Room White sheets cover two plain wooden tables in the center of this room. Neatly arranged atop one table is a complete set of polished
                                                
                                            
                                                
                                                     the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a
                                                
                                            
                                                
                                                    , read: Streamers of light emanate from the tip of the horn. As they swirl around you, they form into a spectral rabbit with a single horn on its brow. A female voice whispers, âQuick, quick, let me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     roomâs center. In their outstretched arms, five of the giants hold weapons â gifts for their All-Father. Only the frost giant statue is unarmed.
 The archway can be further described as follows: The
                                                
                                            
                                                
                                                     magic spell. Touching a sconce with an open flame causes a spectral fire to appear above the sconce. This flame sheds light and heat like a normal torch, and it burns until smothered. If a sconce is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
                                                
                                            
                                                
                                                    . A heavy stone brazier sits empty near the roomâs center. A sarcophagus to the north lies in pieces at the mouth of a crumbling tunnel. A wall to the southeast is similarly broken.
 At the far end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , chairs, and lecterns fill this chamber. Three smooth, one-foot-diameter crystal hemispheres protrude from the ceiling, evenly spaced along the center of the room from east to west.
 A concave wall on
                                                
                                            
                                                
                                                     hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but itâs sealed by powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     tiles still decorate parts of the wall, but most have fallen to the dust-covered floor and shattered. Situated at the center of the chamber stands a slim pedestal of rusted iron shaped like an
                                                
                                            
                                                
                                                     Draconic, âLet the sorcerous power illuminate my spirit.â If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
                                                
                                            
                                                
                                                     fate and the creator of the first Deck of Many Things, stands in the center of the courtyard. Sheâs depicted as a solemn-faced woman holding a spread of cards. The statue is a stone golem intended to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     carvings on the granite slab, the furniture behind it, or the guards: Torches mounted to four pillars light this ancient room. In the center of the room, a table and several chairs are situated in
                                                
                                            
                                                
                                                     statue of a giant braces the ceiling in Xeluanâs Tomb X4: Great Chamber Encircling this domed chamber is a fifteen-foot-high mezzanine supported by four limestone pillars. In the roomâs center, a thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     when its creator dies, but Zelennor has somehow formed a bond with Nassâs spectral undead form. If Nassâs ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
                                                
                                            
                                                
                                                     of ice sculptures across a snowy field at the foot of the mountain in the center of the island. Closer examination reveals that the sculptures are completely faithful to their subjects: bears, elk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22â25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
                                                
                                            
                                                
                                                    !" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
 The creatures are four
                                                
                                            
                                                
                                                     passengers to and from a similar rookery near the bottom of the mountain. A bone roc attacks only if threatened or harmed. V25: Courtyard The center of the keep features an open-air plaza paved with moon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the center of the north and south walls. These slits are 3 feet high but only a few inches wide, so theyâre too small to allow passage or let much more than a little dim light in. Resting at the
                                                
                                            
                                                
                                                     inside. In the center of this square room carved into the base of the promontory, a circular staircase spirals upward. The area has been emptied of furniture, but a number of parchments and maps are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
                                                
                                            
                                                
                                                     Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
                                                
                                            
                                                
                                                     tuned, and a spectral orchestra materializes from out of the corpses onstage. The ghostly musicians hold their instruments and stare expectantly at their conductor. These spirits canât be turned or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     is 
the center of this storm giant enclave  
   Elemental Water Encounters    d12â  Encounter 
     1  A coven of 3 sea hags (attitude: 1d4 + 1) trying to peer into the future 
   2  1 cult fanatic
                                                
                                            
                                                
                                                     tempest spirit* (attitude: 1d6) searching for lost magical knowledge 
   10  1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern 
  *See chapter 6. Too much of the legacy of my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
                                                
                                            
                                                
                                                    : Prospective Lair This irregularly shaped chamber is very large. Two sets of huge double doors lead in the same direction, but the doors lack handles or hinges. A scaly sphere with an enormous center eye
                                                
                                            
                                        






