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                        Returning 28 results for 'spectral all cloud'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of the spectral cloud or the spectral cloud is incapacitated.
Incorporeal
                                                
                                            
                                                
                                                     Movement. The spectral cloud can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Incorporeal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Spectral Cloud A cloud giant that dies through an act of betrayal or an ill-fated wager sometimes returns as a spectral cloud. While this Undead seems to be merely a thick cloud or fog bank
                                                
                                            
                                                
                                                     dissolve and its spirit to animate the cloud. Spectral Cloud Huge Undead, Typically Neutral
 Armor Class 11
 Hit Points 189 (18d12 + 72)
 Speed 0 ft., fly 40 ft. (hover)
  STR
 24 (+7)
 DEX
 12 (+1
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
                                                
                                            
                                                
                                                    +14", "rollType":"to hit", "rollAction":"Spectral Claw"}, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Spectral Claw", "rollDamageType
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
Bloom. You
                                                
                                            
                                                
                                                     instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the ghost’s next turn. The ghost dies only if it starts its turn with 0 hit points and doesn’t regenerate.Multiattack. The ghost makes two melee attacks.
Spectral Weapon. Melee Weapon
                                                
                                            
                                                
                                                     Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Spectral Weapon"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                                
                                                     instead.
Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    † 11 Mist hulk* 6 Scion of Memnor* 26 Spectral cloud* 13   Fire Giants   Giant CR   Cinder hulk* 7 Firegaunt* 11 Fire giant 9 Fire giant dreadnought† 14 Fire giant forgecaller* 18 Fire giant of Evil
                                                
                                            
                                                
                                                    : Monsters of the Multiverse, and other monsters are found in the Monster Manual.  Cloud Giants   Giant CR   Cloud giant 9 Cloud giant destiny gambler* 19 Cloud giant of Evil Air* 12 Cloud giant smiling one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Baphomet 13 Altisaur (dinosaur) 13 Spectral cloud 14 Fury of Kostchtchie 14 Regisaur (dinosaur) 15 Death giant shrouded one 15 Fomorian noble 15 Tempest spirit 16 Stone giant rockspeaker 17 Frost giant
                                                
                                            
                                                
                                                     Yeenoghu 11 Firegaunt 11 Fire hellion 11 Frost giant of Evil Water 11 Storm crab 12 Cloud giant of Evil Air 12 Death giant reaper 12 Fomorian warlock of the dark 12 Hill giant avalancher 12 Stalker of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. Bloom. You instantly make a
                                                
                                            
                                                
                                                     flower blossom, a seed pod open, or a leaf bud bloom. Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. Bloom. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Sensory
                                                
                                            
                                                
                                                     Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube. Fire Play. You light or snuff out a candle, a torch, or a campfire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     desk sits a spectral cloud giant wearing a fancy housecoat. It appears to be in the act of writing something, but without paper or pen—the act is just a mime.
 Characters who observe the cloud giant
                                                
                                            
                                                
                                                    Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep.  Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spire’s peak.
 The spectral blue image of a modron materializes before the dais. It has a
                                                
                                            
                                                
                                                     character asks about a plane on the train’s route, Cosmo also alludes to noteworthy planar effects. For example, if asked about the Nine Hells, the spectral duodrone might say, “Rest assured, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     in harmless ectoplasm. 
   12  The character broadcasts their surface thoughts for 1 round, as if all creatures within 30 feet of them had cast detect thoughts targeting them. 
   13–14  A spectral
                                                
                                            
                                                
                                                     character casts fireball as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames. 
   20  A fog cloud appears, centered on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
                                                
                                            
                                                
                                                     faerie dragon prefers to remain invisible and likes to play pranks on guests.
 Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Giants. Each of the giants of the ordning has new variants in this chapter. The cloud giant destiny gambler, fire giant forgecaller, frost giant ice shaper, hill giant avalancher, stone giant rockspeaker
                                                
                                            
                                                
                                                     archdevils, including the echo of Demogorgon, the fire hellion, the fury of Kostchtchie, the maw of Yeenoghu, and the stalker of Baphomet. Others are cultists of Elemental Evil: a cloud giant of Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold   Temperate Land   Druid Level Circle Spells   3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
                                                
                                            
                                                
                                                     Tree Stride   Tropical Land   Druid Level Circle Spells   3 Acid Splash, Ray of Sickness, Web 5 Stinking Cloud 7 Polymorph 9 Insect Plague  Level 3: Land’s Aid As a Magic action, you can expend a use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Arch-hag Lairs Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud, or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of
                                                
                                            
                                                
                                                     multiverse.
 Actions
 Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
 Spectral Claw. Melee or Ranged Attack Roll: +14, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     diplomacy or guile can carry the day.  Cloud Giant Encounters    d12† Encounter 
     1  1 cloud giant seeking to learn the secrets of 1 spectral cloud* (attitude for both: 1d8) 
   2  1 cloud giant
                                                
                                            
                                                
                                                     includes giants as well as creatures that might be found in or around the homes of giants, including those commonly associated with giants as pets (such as spotted lions for cloud giants and dire wolves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the
                                                
                                            
                                                
                                                     magic spell. Touching a sconce with an open flame causes a spectral fire to appear above the sconce. This flame sheds light and heat like a normal torch, and it burns until smothered. If a sconce is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
                                                
                                            
                                                
                                                     when it forms, as well as any creature that enters the cloud for the first time on a turn or starts its turn there, takes 44 (8d10) piercing damage. Any creature reduced to 0 hit points by this trap is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Spells 
     3  Blur, Burning Hands, Fire Bolt 
   5  Fireball 
   7  Blight 
   9  Wall of Stone 
    Polar Land    Druid Level Circle Spells 
     3  Fog Cloud, Hold Person, Ray of Frost 
   5
                                                
                                            
                                                
                                                     
   9  Tree Stride 
   
  Tropical Land    Druid Level Circle Spells 
     3  Acid Splash, Ray of Sickness, Web 
   5  Stinking Cloud 
   7  Polymorph 
   9  Insect Plague 
  Level 3: Land’s Aid As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     tempest spirit* (attitude: 1d6) searching for lost magical knowledge 
   10  1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern 
  *See chapter 6. Too much of the legacy of my
                                                
                                            
                                                
                                                     might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in
                                                
                                            
                                                
                                                     Hand Legerdemain When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     DC 12):
 1/day each: enlarge/reduce, invisibility, stinking cloud, web
  Kapak Draconian Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are
                                                
                                            
                                                
                                                     a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     your Sorcerer spells.
 
   OLIVIER BERNARD  Clockwork Sorcery Subclass  
  Manifestations of Order    1d6 Manifestation 
     1  Spectral cogwheels hover behind you. 
   2  The hands of a clock
                                                
                                            
                                                
                                                     casts a spell. 
   49–52  A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. 
   53–56  You can take one extra action on this turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Aminta’s key safely disarms the capsule, as does a character who picks the lock and succeeds on their check by 5 or more. Otherwise, the capsule breaks when the door is opened, releasing a cloud of
                                                
                                            
                                                
                                                     unconscious but wakes up if it takes damage. The cloud disperses a few seconds after the trap triggers. X16: Aminta’s Quarters A large, neatly made bed occupies the west half of this room. Hanging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Ebondeath’s possession. If the party has not yet silenced the drummers (see Event 8: “Thunder Drums”), the magic storm cloud above town unleashes targeted bolts of lightning during combat. At the end of
                                                
                                            
                                                
                                                     boxed text aloud: One of the warriors, a dark-skinned woman dressed in chainmail, swings her sword at the dragon. The beast howls in pain and for a moment, you see the spectral form of another dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
                                                
                                            
                                                
                                                     the character gets disoriented by passing through a cloud of obscuring blood. The worm prefers to make hit-and-run attacks, lunging from the darkness to swallow a creature and swim away. It doesn’t
                                                
                                            
                                        





