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                        Returning 35 results for 'spectral all cover'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
                                                
                                            
                                                
                                                    
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you donât already have one
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     spectral shield lasts until the start of Asteriaâs next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
                                                
                                            
                                                
                                                    ","rollAction":"Empowering Aegis"}. Asteria summons a spectral version of her shield, which orbits and bolsters one creature of Asteriaâs choice that she can see within 60 feet of herself. The
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"Tendrils of Slumber"}. The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it can see within 30 feet of itself for 1 minute or until it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in the towerâs turrets (area Q52) make ranged attacks against characters who try to force their way into the tower. These spectral defenders have three-quarters cover behind the arrow slits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     be found in Strahdâs study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
                                                
                                            
                                                
                                                     brilliant silver light, and the spectral form of a huge silver dragon fills the room. âMy skull lies in the fortress of my enemy,â it says, âdisplayed in a place of ill omen. Return my skull to its rightful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     can even register, spectral figures emerge from the mist, swooping up onto the decks.
 One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
                                                
                                            
                                                
                                                    Ghost Ship As the partyâs ship gets closer to the Thunder Cliffs, the spectral ship that the characters heard about approaches. Use the following read-aloud text to set the scene: The skies darken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . The spectral shield lasts until the start of Asteriaâs next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack
                                                
                                            
                                                
                                                    
 Bonus Actions
 Empowering Aegis (Recharge 4â6). Asteria summons a spectral version of her shield, which orbits and bolsters one creature of Asteriaâs choice that she can see within 60 feet of herself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     irrevocably evil, so the only way the characters can stay its spectral hand is to offer it something a former wizard would consider valuable in exchange for their lives. Mormesk values magic items
                                                
                                            
                                                
                                                     handful of magically preserved tomes remain on the shelves. Most are just histories, but one has a map sewn into its cover. The mapâs presence can be discerned with a successful DC 12 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) psychic damage.
 Tendrils of Slumber (Recharge 5â6). The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     14: Natureâs Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last
                                                
                                            
                                                
                                                     there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Natureâs Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate
                                                
                                            
                                                
                                                     Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6)  Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    45. Halasterâs Sanctuary These areas serve as Halasterâs private abode on this level, though the Mad Mage himself is not present. 45a. Spectral Skull The single door leading to this room opens inward
                                                
                                            
                                                
                                                    ).
 The desk has a single drawer, in which Halaster has placed one of his many spellbooks. This thin tome has a black leather cover with Halasterâs rune burned into it. Any creature other than Halaster that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on
                                                
                                            
                                                
                                                     spectral entity that resembles a shadowy elf if you donât already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     rest. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal rules for cover, terrain, and so on to these actions. Chase
                                                
                                            
                                                
                                                     spectral dancers fill the street. Make a DC 15 Charisma (Performance) check to flow with their movements. On a failed check, they impede your sight and count as 10 feet of difficult terrain. 5 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
 Characters within 10
                                                
                                            
                                                
                                                     and to the sides of the platform are four deep, rounded alcoves.
 A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. âMore fools of Djaynai? Iâm the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     professor makes two Spectral Scroll attacks. It can also use Weight of History, if available.
 Spectral Scroll. Melee Spell Attack: +7 to hit, reach 30 ft., one target. Hit: 15 (2d10 + 4) force damage
                                                
                                            
                                                
                                                     horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Hand Legerdemain When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make
                                                
                                            
                                                
                                                     option on another creature within 5 feet of the spectral hand. Level 17: Spell Thief You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of gaming set or who succeeds on a DC 12 Intelligence (History) check can determine that the ghosts are playing Three-Dragon Ante with spectral cards. The game distracts them, at least temporarily
                                                
                                            
                                                
                                                     desk sits a spectral cloud giant wearing a fancy housecoat. It appears to be in the act of writing something, but without paper or penâthe act is just a mime.
 Characters who observe the cloud giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     feature again. Wings Unfurled 6th-Level Way of the Ascendant Dragon Feature When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn
                                                
                                            
                                                
                                                     successful one. Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isnât behind total cover, even if youâre blinded or in darkness. Moreover, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the spellcasting ability you chose for the Scion of the Outer Planes feat) as spectral bindings try to ensnare it. On a successful save, the target escapes. On a failed save, the target has the
                                                
                                            
                                                
                                                     30 feet of you that arenât behind total cover. Once you detect a portal with this action, you canât use the action again until you finish a long rest. Righteous Heritor Prerequisites: 4th Level, Scion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
                                                
                                            
                                                
                                                     begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    N3. Burgomasterâs Mansion This mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large
                                                
                                            
                                                
                                                     stands in one corner of the dining hall. N3d. Preparation Room White sheets cover two plain wooden tables in the center of this room. Neatly arranged atop one table is a complete set of polished
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn. Level 20: Holy Nimbus
                                                
                                            
                                                
                                                    .  Level 3: Natureâs Wrath As a Magic action, you can expend one use of your Channel Divinity to conjure spectral vines around nearby creatures. Each creature of your choice that you can see within 15 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and features do not change, and individuals interacting with the ship or investigating its appearance have a chance to see the true form of the ship and its crew.  Spectral Wait Staff. A tavern
                                                
                                            
                                                
                                                     headquarters (which already has a cosmetic feature to make it appear haunted) now gains spectral wait staff. The spectral staff serve customers expertly, and speak and understand speech as if intelligent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     that rushes toward you. Spectral dragon heads erupt from the flames, and the corridor fills with furious, hissed words.
 Dragon spirits haunt this area. They are illusory manifestations that canât
                                                
                                            
                                                
                                                     from area M5 opens into this room 10 feet above the surface of the water. Murals of dancing people cover the walls, and a small stone stage rises to the west. The lower southwest half of the room is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                      Cold 
   Temperate  Lightning 
   Tropical  Poison 
  Level 14: Natureâs Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
                                                
                                            
                                                
                                                    -foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     their crossbows at intruders who traverse the hallway without an Onyx Scar escort. The arrow slits give the thugs three-quarters cover. No guards are stationed behind the eastern arrow slits.  The
                                                
                                            
                                                
                                                     contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
 Rising from the garden is a staircase that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     sentient magic item until the character leaves the region. Randomly generate the itemâs properties as described in the âSentient Magic Itemsâ section of the Dungeon Masterâs Guide. 71â75 A spectral force
                                                
                                            
                                                
                                                    . 86â90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     yourself that isnât behind Total Cover. Your eyes also turn black or become writhing sensory tendrils. Wormlike Movement. Your body, along with any equipment you are wearing or carrying, becomes slimy
                                                
                                            
                                                
                                                     your Sorcerer spells.
 
   OLIVIER BERNARD  Clockwork Sorcery Subclass  
  Manifestations of Order    1d6 Manifestation 
     1  Spectral cogwheels hover behind you. 
   2  The hands of a clock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
                                                
                                            
                                                
                                                     find a +1 longsword, a mithral breastplate, and a Kagonesti forest shroud (see appendix A). R4: Hall of Steeds Mosaics of knights riding armored stallions cover the walls of this room and are limned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Each wight remains inactive until it is teleported away or until its coffin is opened, whereupon it attacks. The bones and rusty swords cover the floor to a depth of 6 inches, and are the remains of
                                                
                                            
                                                
                                                     and pale as linen cover a shapely female form lying atop a marble slab in the center of this dusty, web-filled crypt. You hear a voice issue from the darkness. âMy love, have you come to set me free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     enemy advancing through the streets!
 The party must choose whether to cover the townsfolkâs retreat or advance on the House of Thalivar to confront the dragon. The characters choose to cover the
                                                
                                            
                                                
                                                     boxed text aloud: One of the warriors, a dark-skinned woman dressed in chainmail, swings her sword at the dragon. The beast howls in pain and for a moment, you see the spectral form of another dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     herbalism kit and a set of alchemistâs supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
                                                
                                            
                                                
                                                     upon terrified people. Soil and compost cover half the chamberâs floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tacked onto the walls. The corpse of a halfling is sprawled beneath one of those maps. It isnât moving. However, the spectral halfling hanging motionless in the air above it is very much in motion as it
                                                
                                            
                                                
                                                    , a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
                                                
                                            
                                        






