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                        Returning 25 results for 'spectral all creating'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
                                                
                                            
                                                
                                                    +14", "rollType":"to hit", "rollAction":"Spectral Claw"}, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Spectral Claw", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Spectral Scroll attacks. It can also use Weight of History, if available.
Spectral Scroll. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Spectral Scroll"} to hit
                                                
                                            
                                                
                                                    , reach 30 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Spectral Scroll", "rollDamageType":"force"} force damage. If the target is a creature, it must
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
                                                
                                            
                                                
                                                     instead.
Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
                                                
                                            
                                                
                                                     legs are insectile.
7
You smell like fresh brownies.
8
A noticeable, harmless chill surrounds you.
Creating Your Character
At 1st level, you choose whether your character is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     these lairs frequently change or exhibit bewildering features. The region containing an arch-hagâs lair is altered by its presence, creating the following effects: Lapsus Linguae. Creatures
                                                
                                            
                                                
                                                     multiverse.
 Actions
 Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
 Spectral Claw. Melee or Ranged Attack Roll: +14, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6)  Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
                                                
                                            
                                                
                                                     clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Suggested Haunts. Some encounter areas suggest ambient haunts specific to that location. Donât hesitate to save these haunts for the partyâs later visits to an area. Creating Ambient Haunts. The
                                                
                                            
                                                
                                                     following tables offer glimpses of specific spirits haunting the house. To generate a random ambient haunt, roll on the Spirits of the House table to determine what spirit manifests, then the Spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Professors of chaos wield magic inspired by the ebb and flow of chance. They study the course history has taken, looking for breaking points in the flow of events, and focus their magic into creating
                                                
                                            
                                                
                                                     professor makes two Spectral Scroll attacks. It can also use Weight of History, if available.
 Spectral Scroll. Melee Spell Attack: +7 to hit, reach 30 ft., one target. Hit: 15 (2d10 + 4) force damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
                                                
                                            
                                                
                                                     surrounding vegetation, creating an unnatural clearing similar to the one in the charactersâ visions. The cleared plants also reveal overgrown ruins nearby: A crumbling stone structure lies among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     lengths to retrieve it, as creating a new tool takes time and effort.
 Heartstone. This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone
                                                
                                            
                                                
                                                     spectral form straddling its prey. The ethereal hag fills her victimâs head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon turtleâs choice. On a success, the creature is moved 10 feet instead. Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in
                                                
                                            
                                                
                                                     its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     sinks into the floor, creating an open passage to the tomb (area 35B). The âmedallionâ worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
                                                
                                            
                                                
                                                     following things all happen at once: Iâjinâs sarcophagus opens. The stone block at area 35A sinks into the floor, creating an open passage to the east. Any locusts conjured by the sphinx statues are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     celebritiesâalso fill a sovereignâs role. When choosing or creating a sovereign to serve, consider whether that leader commands a government organization or another faction. While this section assumes your
                                                
                                            
                                                
                                                     other servant at the royal household far exceed their title. 5 Envoy. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo. 6 Spectral Assembly. A ghostly council of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     like standard D&D, the DM should consider creating a low-magic campaign, and letting the benefits of company positions and franchise features fill in the magical gaps. A standard campaign played with
                                                
                                            
                                                
                                                     and features do not change, and individuals interacting with the ship or investigating its appearance have a chance to see the true form of the ship and its crew.  Spectral Wait Staff. A tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     section of wall has been smashed to the southwest, creating a crude tunnel to the catacombs beyond. To the southeast stands a closed stone door.
 As the characters enter this area, the next scene from
                                                
                                            
                                                
                                                    , two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     appropriate name within 1 round of being summoned, the assassin disappears. Evil Summoner. If the summoner is evil, the ghost manifests as a pair of floating, bloodshot eyes and strong, spectral
                                                
                                            
                                                
                                                     hands. The hands try to wrap themselves around the summonerâs neck. The spectral eyes and hands have the statistics of a ghost, but without the Etherealness and Possession actions. The ghost attacks its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     doesnât meddle. Whenever some misfortune befalls a character, however, the mephit lets slip a raspy cackle. I2. Shipwrecks The ice that makes up the island fans out under the water, creating shelves
                                                
                                            
                                                
                                                     when its creator dies, but Zelennor has somehow formed a bond with Nassâs spectral undead form. If Nassâs ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     sentient magic item until the character leaves the region. Randomly generate the itemâs properties as described in the âSentient Magic Itemsâ section of the Dungeon Masterâs Guide. 71â75 A spectral force
                                                
                                            
                                                
                                                    . 86â90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
 Creature. In the glowing hall rests a fire snake. Belak used magic to
                                                
                                            
                                                
                                                     Draconic, âLet the sorcerous power illuminate my spirit.â If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     shipâs business relationship with the franchise, creating potential trouble for the characters.
 
 Map 3.1: Silent Sound Lighthouse View Player Version Beachside Tents On the beach behind the
                                                
                                            
                                                
                                                     tacked onto the walls. The corpse of a halfling is sprawled beneath one of those maps. It isnât moving. However, the spectral halfling hanging motionless in the air above it is very much in motion as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    : 1d12) searching for an advantage against a rival kraken 
   10  2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern 
   11  2
                                                
                                            
                                                
                                                     tempest spirit* (attitude: 1d6) searching for lost magical knowledge 
   10  1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern 
  *See chapter 6. Too much of the legacy of my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
                                                
                                            
                                                
                                                     (Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                                
                                                     fragment to dust and frees the spirit trapped inside it. Freed spirits manifest as motes of spectral light that the petrified giant seems to absorb. Mending Xeluanâs Broken Heart. Once the spirits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     vases and purple tapestries that bear Xanatharâs symbol. Jutting from the curved roof of the alcove is a spectral eyestalk (scrying sensor). A secret door is hidden in the south wall. If Xanathar is
                                                
                                            
                                                
                                                     underlings, Xanathar is impressed enough to grant the party an audience, during which it tries to subjugate them (see âFacing Xanatharâ). Scrying Sensor. The spectral eyestalk is a magical sensor, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     this room. Through this wall of bars, one can see the palaceâs central tower suspended above a stormy void (area P13). The bars can be bent with a successful DC 20 Strength (Athletics) check, creating
                                                
                                            
                                                
                                                     an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirrorâs reflective surface and covers the floor beneath it.
 Zybilna brought mortals before this mirror, where they
                                                
                                            
                                        






