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Returning 7 results for 'speed all censer'.
Other Suggestions:
speed all ceases
speed all center
spell all censer
speed all closer
Monsters
Quests from the Infinite Staircase
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Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
can also act as a warlock’s otherworldly patron, imparting a fraction of his power in exchange for the warlock’s loyal service.
Nafas's Lair
Nafas lairs in the Censer of Dreams, an aeolian
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
dwarvenkind Wondrous item Yes Belt of hill giant strength Wondrous item Yes Berserker axe Weapon Yes Boots of levitation Wondrous item Yes Boots of speed Wondrous item Yes Bowl of commanding water
elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Nafas’s Lair Nafas lairs in the Censer of Dreams, an aeolian palace within the Infinite Staircase where winds and wishes converge. Windcatchers rise above its spacious chambers and softly glowing
: Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—Rare 1d100 Item 01 Bag of Beans 02–03 Bead of Force 04 Bowl of Commanding Water Elementals 05–06 Bracers of Defense 07 Brazier of Commanding Fire Elementals 08–09 Cape of the Mountebank 10 Censer
Teleportation 29–30 Heward’s Handy Haversack 31–32 Horseshoes of Speed 33–34 Ioun Stone (reserve) 35 Iron Bands of Bilarro 36 Mantle of Spell Resistance 37–38 Necklace of Fireballs 39 Oil of Etherealness
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) cleans the hut during the day and is confined in a cage outside at night. Treasure. Hanging from the ceiling is a gold censer (worth 250 gp). Four blocks of incense (worth 25 gp each) are kept in a
from the top of the shaft to the bottom, or vice versa. Between stops, it moves at a constant speed. Bolted to the northeast wall of the room is a rectangular metal plate with a 3-foot-long iron
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. Block and Tackle. A set of pulleys with a cable
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
the Nine Hells if the characters offer it one. The Hidden Lord has no loyalty to anyone but itself. Thavius Kreeg
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 40 (9d8)
Speed 30






