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                        Returning 35 results for 'speed all collect'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; worst nightmares. Their strong fins propel them through the water at great speed.
Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off
                                                
                                            
                                                
                                                     crew sacrifice one or more of their own.
Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water at great speed.
Young sea serpents are agile
                                                
                                            
                                                
                                                     collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     wereraven polymorphs into a raven–humanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing
                                                
                                            
                                                
                                                     in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
                                                
                                            
                                                
                                                     psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
                                                
                                            
                                                
                                                     weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
                                                
                                            
                                                
                                                     deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
                                                
                                            
                                                
                                                     disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    . The dragon moves up to half its Speed, and it makes one Rend attack.
Spore Salvo. Constitution Saving Throw: DC 20, one creature within 30 feet of the dragon that it can see. Failure: 16 (3d10
                                                
                                            
                                                
                                                     forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dragon moves up to half its Speed, and it makes one Rend attack.
Spore Salvo. Constitution Saving Throw: DC 15, one creature within 30 feet of the dragon that it can see. Failure: 13 (3d8
                                                
                                            
                                                
                                                     dragons’ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Bronze Dragon Many young bronze dragons become experts in a type of problem, like driving off pirates or protecting communities from storms. Young bronze dragons collect friends with varied
                                                
                                            
                                                
                                                     expertise, cultivating a community of experts they can rely on. Young Bronze Dragon Large Dragon (Metallic), Lawful Good
 AC 17 Initiative +3 (13)
 HP 142 (15d10 + 60)
 Speed 40 ft., Fly 80 ft., Swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
                                                
                                            
                                                
                                                     nests out of grass and reeds, wherein they hide their treasure. Eblis
 Large monstrosity, neutral evil
 Armor Class 13
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., fly 40 ft.
   STR
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship’s crew one by one. Ancient sea serpents grow large
                                                
                                            
                                                
                                                     sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
                                                
                                            
                                                
                                                     Monteiro  Brass Dragon Wyrmling  
  Brass dragons collect eclectic objects. While such items might seem like knickknacks, each is part of a story—perhaps a nostalgic memento or evidence of a tale passed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Some might collect mundane knickknacks or relics from magical sites, while others might become professional thieves. Kender Traits As a kender, you have the following racial traits. Creature Type. You
                                                
                                            
                                                
                                                     are a Humanoid. Size. You are Small. Speed. Your walking speed is 30 feet. Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
                                                
                                            
                                                
                                                    ), Neutral
 AC 17 Initiative +7 (17)
 HP 170 (31d8 + 31)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  14  +2  +2 
  Con  12  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
                                                
                                            
                                                
                                                    )
 Speed 20 ft., Fly 40 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1     Ability Score Mod Save   Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1   
 Resistances Cold
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     devastation. These dragons’ greed matches their ruinous potential, and they collect vast hoards studded with storied treasures and magic items. Their lairs frequently tap into volcanic depths and might pierce
                                                
                                            
                                                
                                                     Ancient Red Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
 AC 22 Initiative +14 (24)
 HP 507 (26d20 + 234)
 Speed 40 ft., Climb 40 ft., Fly 80 ft.
     Ability Score Mod Save 
    Str  30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away. Stone Tell. Geonids can attune to stone in a way that
                                                
                                            
                                                
                                                     Points 26 (4d6 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 10(+0)
 
  CON
 16(+3)
 
  INT
 9(−1)
 
  WIS
 14(+2)
 
  CHA
 11(+0)
Skills Perception +4, Stealth +2
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
                                                
                                            
                                                
                                                     collect. A Mysterious Task. Little has been heard of Kerpatis. Save for the recent theft of three mighty items in the World of Greyhawk, he has remained primarily a figure of myth, rumor, and legend. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
                                                
                                            
                                                
                                                     Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
 Armor Class 14 (leather armor)
 Hit Points 40 (9d8)
 Speed 30 ft., climb 20 ft.
   STR
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     for being left alone. These bribes take the form of treasures that the aldani collect from the bottoms of rivers and lakes. Cursed by Ubtao. The aldani are the monstrous descendants of Chultan humans
                                                
                                            
                                                
                                                     Points 49 (9d8 + 9)
 Speed 20 ft., swim 30 ft.
   STR
  13 (+1)
 
  DEX
  8 (–1)
 
  CON
  12 (+1)
 
  INT
  10 (+0)
 
  WIS
  14 (+2)
 
  CHA
  10 (+0)
Skills Perception +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     in the Orzhov Syndicate, where they can collect tithes and payments from their debtors in the form of blood. Their undead nature gives them the same immortality enjoyed by the oligarch spirits, but
                                                
                                            
                                                
                                                     Class 16 (natural armor)
 Hit Points 90 (12d8 + 36)
 Speed 40 ft., fly 40 ft. (hover)
   STR
 16(+3)
 
  DEX
 18(+4)
 
  CON
 17(+3)
 
  INT
 16(+3)
 
  WIS
 13(+1)
 
  CHA
 19(+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects
                                                
                                            
                                                
                                                     14 Initiative +0 (10)
 HP 114 (12d10 + 48)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  11  +0  +0 
  Con  19  +4  +4 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     for shadow dragons. Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbid—collecting coins from ruined empires and their victims’ skulls. Juvenile Shadow Dragon Medium
                                                
                                            
                                                
                                                     Dragon, Chaotic Evil
 AC 15 Initiative +4 (14)
 HP 45 (6d8 + 18)
 Speed 30 ft., Climb 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  14  +2  +4 
  Con  17  +3  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains before returning to their masters with delicious secrets. Unlike illithids, which
                                                
                                            
                                                
                                                    ’ probably means you.”
 –Morte
  Eater of Knowledge Large Aberration, Typically Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 102 (12d10 + 36)
 Speed 40 ft.
  STR
 18 (+4)
 DEX
 10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse’s greatest
                                                
                                            
                                                
                                                     Devil Medium Fiend (Devil), Lawful Evil
 AC 15 Initiative +3 (13)
 HP 110 (13d8 + 52)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +6 
  Dex  17  +3  +3 
  Con  18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     City of Doors, whether by simply living together or by pursuing greater ambitions. When squeakers collect in large numbers, their swarms merge into a single intelligence with enhanced psionic abilities
                                                
                                            
                                                
                                                     and the accumulated memories of its constituents.
  Cranium Rat Squeaker Tiny Aberration, Unaligned
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 30 ft.
  STR
 2 (−4)
 DEX
 14 (+2)
 CON
 10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
                                                
                                            
                                                
                                                     vulnerabilities of a legendary monster.  Guardian Naga Large Celestial, Lawful Good
 AC 18 Initiative +4 (14)
 HP 136 (16d10 + 48)
 Speed 40 ft., Climb 40 ft., Swim 40 ft.
    Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
                                                
                                            
                                                
                                                     secrets in exchange for magic items and other wicked prices. Night Hag Medium Fiend, Neutral Evil
 AC 17 Initiative +5 (15)
 HP 112 (15d8 + 45)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves. Dragons of the Deep. Like true dragons, dragon turtles collect treasure, first by
                                                
                                            
                                                
                                                     thrones to the backs of dragon turtles and ride them as mounts. Dragon Turtle
 Gargantuan dragon, neutral
 Armor Class 20 (natural armor)
 Hit Points 341 (22d20 + 110)
 Speed 20 ft., swim 40 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     collect exorbitant sums from princes, nobles, and crime lords to create shield guardians for them. At the same time, a shield guardian makes a mighty prize for anyone who slays its master and claims its
                                                
                                            
                                                
                                                     (15d10 + 60)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  8 (−1)
 
  CON
  18 (+4)
 
  INT
  7 (−2)
 
  WIS
  10 (+0)
 
  CHA
  3 (−4)
Senses blindsight 10 ft., darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect objects and creatures that seem especially significant to them. Over time
                                                
                                            
                                                
                                                    )
 Speed 40 ft.
   STR
  23 (+6) 
 
  DEX
  14 (+2) 
 
  CON
  21 (+5) 
 
  INT
  10 (+0) 
 
  WIS
  8 (−1) 
 
  CHA
  12 (+1)
Saving Throws Dex +6, Con +9, Wis +3
 Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
                                                
                                            
                                                
                                                     + 20)
 Speed 30 ft., burrow 20 ft.
  STR
 8 (−1)
 DEX
 16 (+3)
 CON
 12 (+1)
 INT
 11 (+0)
 WIS
 15 (+2)
 CHA
 17 (+3)
 
 Saving Throws Dex +6, Cha +6
 Skills Arcana +6, Insight +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Dis and Stygia. They collect the souls arriving in the form of lemures (see the Monster Manual). Lemures have no personalities or memories; they’re driven only by the desire to commit evil. The
                                                
                                            
                                                
                                                    ), Typically Lawful Evil
 Armor Class 21 (natural armor)
 Hit Points 202 (27d8 + 81)
 Speed 30 ft., fly 40 ft.
   STR
  11 (+0) 
 
  DEX
  13 (+1) 
 
  CON
  16 (+3) 
 
  INT
  20 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     predators would avoid. Azers sometimes venture into the Frostfell, where they use large fires to lure frost salamanders into traps to kill them and collect their hides and fangs for use in crafting weapons
                                                
                                            
                                                
                                                     ice to help create outposts and fortresses.  Frost Salamander
 Huge elemental, unaligned
 Armor Class 17 (natural armor)
 Hit Points 168 (16d12 + 64)
 Speed 60 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                        






