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                        Returning 35 results for 'speed all convinced'.
                    
                
                        
                            
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                                        spell all convinced
                                    
                                
                                    
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
                                                
                                            
                                                
                                                     must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
                                                
                                            
                                                
                                                     and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
                                                
                                            
                                                
                                                    .
4
The sea around a wizardâs tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal bathhouse was
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
                                                
                                            
                                                
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
                                                
                                            
                                                
                                                     dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
                                                
                                            
                                                
                                                     bother to couch my opinions in flattering words.
5
I canât help but pocket any trinket or coin I come across, no matter how worthless.
6
Iâm convinced that Iâm better and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     giants might be suspicious and protective of their territories, but some might be convinced to share their bounties with travelers willing to entertain them. Disaster, invasion, or want might drive
                                                
                                            
                                                
                                                     lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
 AC 13 Initiative +2 (12)
 HP 105 (10d12 + 40)
 Speed 40 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     exceptionally long lives. Some recall the wonders of ages past or remarkable individuals that passed through their realms long ago. Such dragon turtles might be convinced to share their tales or provide
                                                
                                            
                                                
                                                     guidance through their territories in exchange for treasures theyâve never glimpsed on the ocean floor. Dragon Turtle Gargantuan Dragon, Neutral
 AC 20 Initiative +6 (16)
 HP 356 (23d20 + 115)
 Speed 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Origins   d6 Origin   1 You were exposed to the Far Realmâs warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
                                                
                                            
                                                
                                                     you, provided it isnât behind total cover. Your eyes also turn black or become writhing sensory tendrils. You gain a flying speed equal to your walking speed, and you can hover. As you fly, your skin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     connected to ravenous alien beings and serve as their feeding appendages. 5 Vestiges of an ancient evil that will return if grells collectively consume enough creatures. 6 Without souls, but convinced
                                                
                                            
                                                
                                                    )
 Speed 10 ft., Fly 30 ft. (hover)
    Ability Score Mod Save   Str 15 +2 +2 Dex 14 +2 +2 Con 13 +1 +1     Ability Score Mod Save   Int 12 +1 +1 Wis 11 +0 +0 Cha 9 â1 â1   
 Skills Perception +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , but most were cast asideâstill bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once
                                                
                                            
                                                
                                                    )
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  13 (+1)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  14 (+2)
 
  CHA
  16 (+3)
Saving Throws Wis +5, Cha +6
 Skills Athletics +7, Deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
                                                
                                            
                                                
                                                     life is long dead. Nosferatu
 Medium Undead
 Armor Class 17 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 40 ft.
   STR
  20 (+5) 
 
  DEX
  18 (+4) 
 
  CON
  21 (+5) 
 
  INT
  6 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deansâ Wing. If the creature succeeds, it takes half as much damage and doesnât have
                                                
                                            
                                                
                                                     portraits wonât use their magic on the characters if so convinced. L2. Administrative Office Lorehold administrative personnel use these offices to handle the various day-to-day tasks of keeping the campus
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
                                                
                                            
                                                
                                                     you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced that Iâll meet my doom at their hands one day. 
   2  One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me. 
   3
                                                
                                            
                                                
                                                    . 
   8  Humanoids are not ready to learn the horrible cosmic truths in the books in my hoard. 
   9  The prospect of living for centuries more exhausts me. 
   10  Iâm convinced that a version of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
                                                
                                            
                                                
                                                    . Moloch
 Large Fiend (Devil), Lawful Evil
 Armor Class 19 (natural armor)
 Hit Points 253 (22d10 + 132)
 Speed 30 ft.
   STR
  26 (+8) 
  DEX
  19 (+4) 
  CON
  22 (+6) 
  INT
  21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped
                                                
                                            
                                                
                                                     potential.
 Moloch
 Large fiend (devil), lawful evil
 Armor Class 19 (natural armor)
 Hit Points 253 (22d10 + 132)
 Speed 30 ft.
   STR
 26(+8)
 
  DEX
 19(+4)
 
  CON
 22(+6)
 
  INT
 21(+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Kettlesteam the Kenku Medium Humanoid (Kenku, Warlock), Chaotic Neutral
 Armor Class 13
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  16 (+3)
 
  CON
  10 (+0)
 
  INT
  11 (+0
                                                
                                            
                                                
                                                    , Kettlesteam has become convinced something is amiss with her patron. As a warlock, she senses that Zybilna is no longer in touch with herâa very disconcerting thought! Kettlesteam wants to question the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
                                                
                                            
                                                
                                                    . Titivilus
 Medium Fiend (Devil), Lawful Evil
 Armor Class 20 (natural armor)
 Hit Points 150 (20d8 + 60)
 Speed 40 ft., fly 60 ft.
   STR
  19 (+4) 
 
  DEX
  22 (+6) 
 
  CON
  17 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Through these skills, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat. Since gaining his position, Titivilus has convinced
                                                
                                            
                                                
                                                     werenât so remorselessly evil, heâd be an excellent administrator of the Balance. Titivilus
 Medium fiend (devil), lawful evil
 Armor Class 20 (natural armor)
 Hit Points 127 (17d8 + 51)
 Speed 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     âElemental Magic Itemsâ section. They are often wearing it when encountered. Feathergale Knight
 Medium humanoid (human), lawful evil
 Armor Class 16 (scale)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft
                                                
                                            
                                                
                                                     destroy unbelievers isnât an act of terror but a demonstration of true faith. Howling Hatred Initiate
 Medium humanoid (human), neutral evil
 Armor Class 13 (leather)
 Hit Points 9 (2d8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been transformed into a
                                                
                                            
                                                
                                                    .â Flaw. âI go where angels fear to tread.â Ezmerelda dâAvenir
 Medium humanoid (human), chaotic good
 Armor Class 17 (+1 studded leather armor)
 Hit Points 82 (11d8 + 33)
 Speed 30 ft.
   STR
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
                                                
                                            
                                                
                                                     creatures without a swimming speed, each foot of movement costs 2 extra feet as they swim out of the pit. Disturbed Dead. If a creature falls into one of the pits, it disturbs the dead buried in the vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     in its hoard for the greater good. However, another creatureâs need for or right to the item is often unclear from the dragonâs point of view. A metallic dragon must be bribed or otherwise convinced to
                                                
                                            
                                                
                                                    
 Armor Class 20 (natural armor)
 Hit Points 297 (17d20 + 119)
 Speed 40 ft., burrow 40 ft., fly 80 ft.
   STR
  27 (+8)
 
  DEX
  10 (+0)
 
  CON
  25 (+7)
 
  INT
  16 (+3)
 
  WIS
  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
                                                
                                            
                                                
                                                     into four hostile swarms of insects. Replace the swarmsâ climbing speed with a flying speed of 30 feet. 
 Map 4.1: Side View of the Scab View Player Version S8. Hagâs Lair The tunnel leading to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     has made Varakkta more paranoid and suspicious than usual. Sheâs convinced that other intellect snares lurk in the same area (which they donât) or that the slime that gushed from the wall she pierced is
                                                
                                            
                                                
                                                     suspicious of the characters and is convinced they plan to betray her. Activation Rods. This pair of rods opens the rear mindgate (between areas B13 and area B14), as described in the âBriny Maze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Rubble Ylagan erected a 10-foot-thick wall of rubble 20 feet high and wide to seal off access to his hoard in the Astral gate chamber (area S12). Using his Burrow speed, Ylagan can pass through the
                                                
                                            
                                                
                                                    , doing so with a successful DC 17 Charisma (Persuasion) check. Once convinced the characters arenât the thieves heâs after, Ylagan fights them only if they endanger him or his hoard. Furthermore, he asks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tells them to seek out the unicorn at Wayward Pool for answers. Winterbowâs walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
                                                
                                            
                                                
                                                     Maypole is convinced itâs a trollâs toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstopâs mundane purpose and giggle with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Ythrynâs library by chance and is convinced that at least one of the legendary tomes is hidden here. Alas, Scrivenscry is mistaken.
 Scrivenscryâs anxious penguin servant, Kingsport, was promised a
                                                
                                            
                                                
                                                     last entry reads âIriolarthas is convinced that aid will come in time from Netheril. I am not so sure.â Treasure. Scrivenscry carries three spell scrolls (Leomundâs tiny hut, plane shift, and wall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     of its walking speed and move toward a bank.
 On a failed check, the creature must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. Creatures that have a swim speed can
                                                
                                            
                                                
                                                     take the Dash action and use their full swim speed without making a Strength check. A creature within 5 feet of a bank can pull itself out of the current as part of its move.
 35. Chamber of Statues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monitoring devil activity in Baldurâs Gate and Elturel for months.â âSylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside
                                                
                                            
                                                
                                                     the Nine Hells if the characters offer it one. The Hidden Lord has no loyalty to anyone but itself. Thavius Kreeg
 Medium humanoid (human), lawful evil
 Armor Class 10
 Hit Points 40 (9d8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     brother, Hurly, joined the carnival as youngsters. Hurly disappeared a few months ago, and search parties failed to locate him. Mister Witch and Mister Light convinced Burly to stay with the carnival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     brother, Hurly, joined the carnival as youngsters. Hurly disappeared a few months ago, and search parties failed to locate him. Mister Witch and Mister Light convinced Burly to stay with the carnival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . Adventurous Gnome. An elderly svirfneblin named Rivibiddel has spent many days in the crypt. Because of his advanced age, his walking speed is 15 feet, and he canât take reactions. Rivibiddel ran out of
                                                
                                            
                                                
                                                     locked in place because itâs connected to another lever somewhere else in the crypt. Heâs convinced that both levers must be pulled at the same time. (If the characters want Rivibiddel to help with pulling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the floor, a creature that moves across the ground at greater than half its normal speed must succeed on a DC 10 Dexterity saving throw or fall prone. Creatures. The vapor swirling around two of the
                                                
                                            
                                                
                                                     convincing talk and proof that they have overcome other parts of the dungeon. If the characters earn his trust, Lahnis turns against Szass Tam, having become convinced that the regentâs plots will be
                                                
                                            
                                        






